File information
Created by
rakor and lovely peopleUploaded by
rakor1Virus scan
About this mod
A lighting mod that allows you to creatre and control light sources for screenshots
And some photo mode stuff
- Requirements
- Permissions and credits
- Changelogs
Suggest any suggestions!
I'd love to see your pictures and would really appreciate it if you guys also shared some here
Small lazy demonstration
Main:
- Create lights of different types
- Manage created lights via dropdown
- Replace selected light with a new one
- Rename selected light
- Delete selected light or all lights
- Duplicate selected light with the same parameters
- Light color picker
- Light temperature
- Light power (intensity). You can make sort of a negative fill by decreasing it
- Light distance
- World relative
- Character relative
- Camera relative (almost)
- Stick light to camera
- Control camera speed
- Better DoF sliders
- Unlocks max camera distance and max distance above the floor (console version: link)
- Also a separate mod that increases character positioning sliders from 100% to 1500% (found a way to make it in the main mod (in 1.2.2))
- Switch between different atmosphere and lighting presets. Applies to all levels at once
- Install level triggers and light probes to make it work
- Control sun/moon color, clouds, fog, shadows and more. Some LTNs require changing scattering sun color to change the sun color
- Far plane decreases render distance to gain some fps (mostly for hotsampling, rendering IGCS DoF) (in 1.2.2)
- Add to favorites
- Reset buttons
- You can create gobo mask for selected light. One light can only have one mask
- Create an origin point to move lights with character relative sliders relative to origin point position instead of character one. You need to create an origin point first in the tab, then enable the checkbox. Use it in photo mode if you move a character with the xyz sliders or in some cutscenes
Utilities:
- Toggle visibility of selected light or all lights
- Save and load the position of the selected light without overwriting other lights' saved positions. The position can only be loaded for the originally selected light (If you create light 1, move it, save the position, move it, then create light 2, move it, save it, move it, then select light 1, load the position, it will load light 1 saved position, then if you select light 2 and load the position, it will load light 2 saved position)
- Disable VFX blur and camera shake
- Use client-side character position instead of server-side one. Use it if an animation moves a character
- A mod that disables fake lights ("ambient" lights) around characters in the open world, photo mode and cutscenes (cutscenes still have some own lights)
- You can only create 20 lights of each type (20 Points, 20 Directional 5s, 20 Directional 10s and so on)
- Make a backup save before installing the mod
- Make a backup save before creating lights, disabling this mod with lights in the world will make the save unloadable
- All the trigger and light probes stuff is wonky, disabling it will make the save unloadable
- Make backup saves
- Backup saves
- Saves
- Some crowd NPCs still have some lights around them, don't know how to remove it yet
Backgrounds Disguised Host
Mod that allows you to create backgrounds Mod that allows you to shapeshift characters


Known bugs:
- AnL doesn't apply to Act 1 main map. You have to use Easy Cheat and tp to a level (for example if you are at the village, you need to tp to WLD_Forest_G and go to the village from there)
- Character relative light positioning in cutscenes
- Fix AnL for Act 1 level
- Gobo rotation
- Create particle effects
- More gobo masks
- Backgrounds integration
- Undo/redo
- Scene saver
- Absolute value sliders
- Lighty Lights and CharacterLightSetup Disintegrator: install normaly via the mod manager
- CharacterLightSetup Disintegrator for PM: open the archive, inside, you will find CLSD2 folder, open it, then you will see the Public folder, put the Public folder into Data folder (Baldurs Gate 3\Data)
- Level triggers and light probes: open the archive, inside, you will see LevelTriggersAndLightProbes folder, open it, then you will find the Mods folder, put the Mods folder into Data folder (Baldurs Gate 3\Data)
- Better sliders: open the archive, put the Mods folder inside PMCharSliders folder into Baldurs Gate 3\Data
- Lighty Lights and CharacterLightSetup Disintegrator: jsut remove it from the load order
- CLSD for PM: delete CharacterLight_Gustav.lsf and CharacterLight_Gustav.lsx in Data/Public/Gustav/Timeline/CharacterLight
- Level triggers and light probes: delete Level folders in Data/Mods/Gustav/ and Data/Mods/GustavDev
- Better sliders: delete the PhotoMode.xaml file in Data/Mods/PhotoMode/GUI/Pages
Alithea Ancunin - for big help, ideas, screenshots, testing, big help
Skiz and Satan - for ideas, big help, Scribe and DECOR as references
Aahz07 - Easy Cheat as reference, bug fix
FocusBG3 - for helping with colorpickable lights
Otis_Inf - for helping with camera related things
Norbyte and magnetuning - for helping with some atmosphere/lighting stuff
Nikjima - fot the save file
Shivero - VFX library as a reference
BG3 Modding Community - for a lot of references, wiki
maximusmaxy - Screen Archer Menu the orbit thing as a reference
paulkaplan - kelvin to rgb
Source:
GitHub
bsky discord