About this mod

collection of ported armor sets for ALL RACES AND BODYTYPES

Requirements
Permissions and credits

*

you are not allowed to repost any of the files to any modding
site, google drive, discord server, or anywhere else on the
internet





this page is where i'll post all the armor sets i'll port from Diablo 4, they are all
for all races and bodytype.

Each armor is different so here's a short summary of what each mods contains and where you can find the sets in game: ( make sure to long rest after installing to reset merchant inventories )


ARMOR SETS AVAILABLE SO FAR

Brazen Bull
Spoiler:  
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An armor/gloves/boots/helmet set for the Armor slot
STATS
  • Helmet :Add Spell: Bull Rush [ Charge forward and possibly knock your foes back 3m ]
  • Armor : Heavy Armor | 18 AC | Passives: Bull's strenght [ You gain Bull's Strength and increase your Strength by 2, to a maximum of 20. ] | disadvantage: on stealth
  • Gloves : Boost: Saving throws (Strength) +1 | Passive: Underdog's Bravery [ The wearer gains Advantage on melee Attack rolls while surrounded by 2 or more foes. ]
  • Boots : Passive: Unwavering Bull [ You cannot be pushed against your will and you have an Advantage on Saving throws against being Restrained.]
LOCATIONS
  • Tutorial chest on the nautiloid
  • Sold by Dammon in all 3 acts
  • Sold by Esther at the Rosymorn monastery


Red Confessor
Spoiler:  
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An armor/gloves/boots/helmet set for the Armor slot + An armor/boots set for the Camp slot + an alternate armor for both camp and armor slot;
STATS
  • Helmet Boost : Intimidation +1 | Passives: Murderous Sight [ You can see in the dark up to 3m. In addition, you gain a +2 bonus to Initiative Initiative. ]
  • Armor : Robes | 12 AC | Passives: Aura of murder [ Enemies within 2m become Vulnerable to Piercing damage, unless they are Resistant or Immune to it. ] | Ambusher [Gain a +2 bonus to Initiative Rolls Initiative Rolls.]
  • Gloves : Boost : Attack rolls +1 | Add spell : Garrotte [ Wraps a shadow rope around a Humanoid creature's throat to start Garrotting it. ]
  • Boots : Passives: The Shadow Itself [ Once per turn when you kill an enemy, shroud yourself in primaeval darkness to become Invisible for 2 turns. ]
  • [both versions of the body armor have the same stats]
  • [Camp clothes versions have no stats]
LOCATIONS
  • Tutorial chest on the nautiloid
  • Sold by the Echo of Abazigal at the Murder tribunal in act 3
  • Sold by Helsik at the Devil's Fee in act 3


Beauty in Sin
Spoiler:  
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An armor/gloves/boots/helmet set for the Armor slot
STATS
  • Helmet : Boost: Performance +1 | Add spell: Vicious mockery
  • Armor : Leather | 10 AC | Boost : Charisma +2 | Add spell: Dominate person
  • Gloves :Add spell: Whip of Shar
  • Boots : Passives: Skullduggery Attack [ Your Sneak Attack deals an additional 1d4 force damage. ]
LOCATIONS
  • Tutorial chest on the nautiloid
  • Sold by A'jak'nir Jeera in Crèche Y'llek
  • Sold by Araj Oblodra at Moonrise towers in act 2
  • Sold by Mamzell at  Sharess caress in act 3

Jeweled Weaver
Spoiler:  
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An armor/gloves/boots/helmet set for the Armor slot + An armor/boots set for the Camp slot
STATS
  • Helmet Boost : Intimidation +2 | Passives : Deadly Derivation [ When you poison a foe, heal yourself for 1d4 hit points. ]
  • Armor : Light armor | 12 AC | Passives: Poison Trails [ When the wearer casts a spell that deals poison damage, it deals an additional 1d4 Poison Damage.]
  • Gloves : Passives : Venomous Revenge [ Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1~6 Poison damage. ]
  • Boots : Passives: Spider step [ Immune to being Enwebbed. Your movement speed is not affected by web surfaces. ]
  • [Camp clothes versions have no stats]
LOCATIONS
  • Tutorial chest on the nautiloid
  • Minthara's chest in the goblin camp in act 1 [ It will ONLY spawn if it's the first time you enter the area!! ]
  • Sold by Araj Oblodra at Moonrise Towers in act 2
  • Sold by Helsik at the Devil's Fee in act 3


Sins of ambition
Spoiler:  
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An armor/gloves/boots/helmet set for the Armor slot
STATS
  • Helmet : Boost: Arcana +2 | Passives: Quickspell Flinger [Cantrips that cost an Action cost a Bonus action instead. This effect can be used once per Short Rest.]
  • Armor : Leather | 12 AC | Boost: Charisma +1 | Add spell: Caitiff's Restoration
  • Gloves : Passives : Adroit Caster [ Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.]
  • Boots : Boost: Charisma +1 | Add spell: Misty step
LOCATIONS
  • Tutorial chest on the nautiloid
  • Sold by A'jak'nir Jeera in Crèche Y'llek
  • Sold by Araj Oblodra at Moonrise towers in act 2
  • Sold by Helsik at the Devil's Fee in act 3


Oaken Keeper
Spoiler:  
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An armor/gloves/boots/helmet set for the Armor slot + An armor/boot set for the Camp slot
STATS
  • Helmet : Boost: Nature +1 | Add spell : Plant growth
  • Armor : Medium | 12 AC | Boost: Nature +1 | Advantage on Constitution Saving throws. | Passive: Forest Aegis [You are invested with the power of the meadows and woods of the land, and have the effect of Barkskin, increasing your Armour Class to 16.] 
  • Gloves : Passives : Green Bed Regeneration [When starting your turn on Plant Growth or Vines regain 1d4 hit points hit points.]
  • Boots : Boost: Nature +1 | Passive: Faithwarden's Stride [Druidic vines cannot Ensnare you and do not count as difficult terrain.]
  • [Camp clothes versions have no stats]
LOCATIONS
  • Tutorial chest on the nautiloid
  • Sold by Aaron in the Druid's grove in act 1


Ursa Noctua
Spoiler:  
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An armor/gloves/boots/helmet set for the Armor slot + an armor/boot set for the Camp slot
STATS
  • Helmet : Add spell: Hunter's mark | Passives: Hunter's eye [You gain a +1d4 bonus to Attack rolls against creatures marked by Hunter's Mark Hunter's Mark, True Strike True Strike, Faerie Fire Faerie Fire, or Guiding Bolt Guiding Bolt.]
  • Armor : Medium | 12 AC | Boost: Nature +1 | Passives : Blood seeker [You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.]
  • Gloves : Add spell: Claw | Passives : Martial Bravery [Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes.]
  • Boots : Passives: Nimble as a cat [You gain a +1 bonus to your Dexterity Saving throws and also increase your Jump Jump distance by 1.5 m / 5 ft.]Passives: Cat's grace [You gain Cat's Grace and increase your  Dexterity by 2, to a maximum of 20.]
  • [Camp clothes versions have no stats]
LOCATIONS
  • Tutorial chest on the nautiloid
  • Sold by Aaron in the Druid's grove in act 1
  • Sold by Entharl Danthelon at  Danthelon's Dancing Axe in act 3


COMING NEXT [ WORK IN PROGRESS ]
  • A rose for the King ( on hold )
  • Birds of Prey

NOT dye-able
and no I won't make them dyeable.

i had to manually fit the outfits to all body shapes so it may not look perfect on everyone


WARNING: i'm still learning making armor/clothing mods, i had to learn by trial
and error and I am still finding out new things, while i didn't get any
issues using and testing this mod, i'm not 100% certain it is fully bug
free so install at your own risk






  • unzip and drop the 'diablo4_armorname.pak' file in your  Baldur's gate 3 'mods' folder (Users\AppData\Local\Larian Studios\Baldur's Gate 3\Mods 
  • Install with the BG3 mod manager
  • DO NOT uninstall mid-playthrough , since patch 5  saves with missing mods will become unplayable anyway, but even without this removing mods once saved is a bad idea





  • Works on all VANILLA Races and Body type but some races/bodytype may have more clipping issues than others ( no i won't make them for any modded bodytype )



  • Clipping  ! again some races/body types more than others, also they will most likely clip if you start mix and matching pieces with different sets. ( both modded and vanilla )
  • Meshes have no l0ds! didn't get any "outfits becoming invisible at some distance" issues so far, but i also don't know how it behaves in a game that doesn't have the graphics set to the maximum.
  • Some awkward physics and skinning if that bothers you too much then this mod isn't for you.
  • Possibly overpowered stats? idk i suck at balancing stats, same as above if it bothers you or use a transmog mod.
  • Item that spawn in chests will ONLY spawn if it's the first time you load the area they are in backtracking to a chest in an area already visited won't work, the new items won't be there.
  • Oaken keeper armor has the Barkskin passive which means it has the Barkskin visual effect in gameplay it's not a bug and will not show in cutscenes.
  • Ursa Noctua is BY FAR the messiest one the textures were so small and low-res (256x256 for the helmet !) i did my best making them bigger and more defined in photoshop but the result still isn't great, that's on top of the awkward helmet skining which can stretch and clip very awkwardly, i don't mind because i just love this set design so much but yeah, if that bothers you don't use it.