This is a homebrew subclass that I made because I like poison damage, but it falls off in Act 2. It focuses on reliably dealing poison damage and applying the poisoned condition.
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***Every feature listed below only applies while you're raging***
Level 3.
Serpent's Fangs: Your melee weapon attacks deal an additional 1d4 poison damage. Additionally, you have resistance to poison damage and advantage on saving throws to avoid the poisoned condition.
Serpent's Poison: Once per turn when you hit a target with a melee weapon attack, they must succeed on a constitution saving throw against your spell save DC or be poisoned for two turns.
Spell Save DC = 8 + Proficiency Bonus + Constitution Modifier.
Level 6.
Potent Poison: You ignore resistance and immunity to poison damage.
Venomous Edge: You deal additional damage equal to your constitution modifier to poisoned targets.
Level 10.
Toxic Critical: When you score a critical hit with a melee weapon attack, the target takes an additional 4d6 poison damage.
Toxic Demise: You can use your reaction to deal poison damage equal to your constitution modifier to all enemies within a 3m radius. Additionally, they must succeed on a constitution saving throw or be poisoned for 2 two turns.