The Elementalist Class is a Homebrew class that focuses on elements and elemental damage. Blast your foes with powerful elemental spells, imbue your heavy two-handed weapons with massive elemental damage, or mix spellcasting and physical fighting together impowering your melee or ranged attacks with elements from the spells you cast.
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WIP Snapshot from development of 1.0.3. Changes detailed in the main description of the mod.
Version 1.0.2.29
Feature Complete version also found on Modio or via the in game mod browser
The Elementalist Class is a Homebrew class focused on elements and elemental damage. You have your choice of three subclasses:
WEAVER - A spellcaster focused on empowering and focusing on a single elemental damage type. SYNERGIST - A mix of a spellcaster and a martial fighter. Buff your weapon attacks by casting spells, and buff your spells by using melee attacks. GLADIATOR - A pure martial class focused on stacking elemental damage on a heavy hitting weapon.
As of December 19th, 2024 I have lost all access to my mod and editor files for the Elementalist class. Plagued by constant crashing and a non-working editor I was forced to call the 1.0.2.29 version currently available on Modio the final version. However I was able to find a backup version of the mod.pak file from somewhere halfway through development of 1.0.3.00, and this file is what will be hosted here.
This version of the Elementalist class is still a WIP, it was a snapshot from when I was reworking the progression and feel of the Weaver subclass, however a lot of features were completed and it only felt right to publish what I had working. This version added:
Elemental Sparks restoring on restoration pods, and with angelic slumber potions
Compatibility with Mystra's Spells
Synergist now has the option to use ranged weapons as a primary weapon instead of just melee, and all the relevant skills now work with ranged attacks. (Cataclysm is kept as melee)
A few new spells/tools that use Elemental Sparks
Starting equipment adjustments
And many typo's fixed and skills balanced.
This version does not include any of the changes that were being workshopped for the weaver, but should be functional aside from placeholder images for the new skills/passives and whatnot.