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BaldursGoonsack and osirisofinternet

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BaldursGoonsack

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About this mod

(Patch 8 Compatible) The life of an adventurer is demanding and strife with dangers; be it exhaustion, a broken leg, or going mad... it's inevitable.

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  • Mandarin
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Highly customisable, delightfully devilish.
  • A highly configurable interface for player customisation.
  • A robust array of injuries from 5E and the third-party supplement Grit & Glory by Apostol Apostolov, currently 50 in total excluding re-flavoured effects to match different damage types. (With deviations where needed/suited.)
  • A homebrew exhaustion system inspired by multiple others, created to be fitting (IMO) for the BG3 experience. 
  • Largely adapted 5E madness tables, both short and long term madness. (With deviations where needed/suited, indefinite madness can't really be adapted outside of TTRPG but that's fine.)
  • This isn't just a system for players, it applies to NPCs if you wish and it's GREAT!
  • An open ended approach to design for other mod authors to develop their own systems.
  • A WIP (but pretty well fleshed out) configuration file set up to get you started! (Separate download, requires manual placement!)

Installation:
  • If you're coming from the old Injuries and updating mid-playthrough, you should absolutely run Mod Uninstaller on the dependency The Great Goon Library
  • Install the main Injuries mod the same way you would for any PAK file, into: AppData\Local\Larian Studios\Baldur's Gate 3\Mods
  • Download the config.json's zip folder separately and extract it to: AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender
  • If done properly, it will be like so: Script Extender\Injuries\config.json
  • Use BG3MM, manual modsettings.lsx edit, Vortex, IGMM, MO2, whatever floats your boat for load order management, so long as it's done correctly
  • You're done, ready for play with my default config or for further configuration.

To come:
  • Much more information in general
  • Resources for mod authors, including templates and what not
  • More configuration options
  • Additional systems adapted potentially, mainly madness and exhaustion which can plug in to the existing injury system
  • Homebrew injuries to add to the pot

Stretch goals:
  • Custom material overrides/textures, animations etc. to better adapt these effects, both visually and in gameplay.

Known issues:
  • Using the sliders to configure numbers can cause weird rounding errors, which then have to be resolved by manually editing the config file, instead, ALWAYS use CTRL + left mouse click to type the number instead
  • On Status Apply configuration is not currently functional for ticks, but this is noted in the menu
  • In the main list of injuries etc. when making changes such as copying configuration options the numbers representing the amount of configuration may not update until they're hovered over.

Known conflicts:
  • Anything overwriting the templates for Surgery kits (My "Injury Kits" will entirely cease to function)
  • Anything overwriting the "TargetConditions" for Lesser Restoration (If the statuses it removes in vanilla aren't present it won't be usable for removing injuries).

Load order:
  • Does not matter really, outside of needing to be loaded below mods which may conflict with the entries above
  • General sounds placement is just wherever you put your Script Extender mods, above your library mods etc. unless there's a conflict of course.

Github Repo

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