About this mod
Updates the base game berserker subclass with a 5.5e faithful version of the Path of the Berserker Barbarian subclass released in the official DnD 2024 Player Handbook.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower them.
Source: 2024 Player's Handbook
Level 3: Frenzy
If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage, roll a number of d6s equal to your Rage Damage bonus, and add them together. The damage has the same type as the weapon or Unarmed Strike used for the attack.
IMPLEMENTATION: Changed the rage at level 3. Now it unlocks two new reckless attack called "Frenzied Reckless Attack" and "Unarmed Frenzied Reckless Attack" that deal extra damage as described above (2d6 at level 3, 3d6 at level 9, 4d6 at level 16). They are usable only during rage. You still have the basic reckless attack in case you don't want to deal extra damage or you want to use it outside of rage.
Level 6: Mindless Rage
You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you.
IMPLEMENTATION: The rage makes you immune to those condition. Also, now when you rage you end the Charmed and Frightened condition. You also unlock a new toggable passive in the "passives" hotbar called "Fearful Rage". While this passive is active, if at the start of your turn you have the "Fearful" condition, you automatically rage, ending the condition. If the passive is active but you don't have the resources to rage, you won't rage and you'll remain fearful. (Thanks to CatDude55 for the idea and for where to start to look for a solution)
Since in the base game you cannot take any action when you have the "Fearful" condition, this is the best way i found to make it work.
Level 10: Retaliation
When you take damage from a creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike.
IMPLEMETATION: Added two new reaction: one for weapon Retaliation and one for unarmed Retaliation. When you take damage in melee range from an attack (ranged or melee) or a spell, you can hit back with one attack. You can leave both reactions active at the same time, the reactions automatically check if you are wielding a weapon or not and react accordingly.
Level 14: Intimidating Presence
As a Bonus Action, you can strike terror into others with your menacing presence and primal power. When you do so, each creature of your choice in a 30-foot Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature has the Frightened condition for 1 minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
IMPLEMETATION: Added 2 new version of the base game "Intimidating Presence". One is free to use but has a long rest cooldown, the other one has no use limit but costs one rage charge. Now this feature hits every enemy in the area (thanks to WitchAmy for the idea to fix this).
OPTIONAL FILE: The description gives you no limit to the number of targets but does not force you to hit every enemy or to avoid hitting civilians or allies. If you want to be able to select the targets of this feature install the optional file below the main mod. In this case i put a 6-targets limit (since i had to put a limit) but let me know if you think i should raise that.
You should be able to install and uninstall this mod mid save, but respec to a different class or sublclass at withers before doing so, then respec back to Berserker.
Similar mods for other subclasses:
- Archfey - Warlock Subclass made by wesslen
- Champion - Fighter Subclass made by Chugumbius
- Draconic Bloodline - Sorcerer Subclass made by me