About this mod
The Iron Revenant is the ultimate HP tank juggernaut class who wants to disrupt and control the enemy with displacements and aoe attacks while refusing to die.
- Requirements
- Permissions and credits
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Translations
- Korean
- Mirrors
Spells use a new action resource: Souls
replenishes every turn.
Familiar Summons replaced for now as the Skeletal Dragon specifically caused issues.
New Spells:
- Darkness Rise (Lvl 1)
Bonus dmg on every attack and dmg aura after attacking.
- Deaths Grasp (Lvl 2)
Pulls a group of enemies towards you
- Tyrants Orders (Lvl 3)
Teleport to an ally and grant them temporary hp
- Obliterate (Lvl 3)
AoE melee attack with bonus dmg
- Indestructable (Lvl 4)
Heal and grant yourself temporary hp
- Kaiser's Decree (Lvl 5)
AoE taunt
- Dominion (Lvl 6)
Summon a familiar (Lvl 6 Wolf, Lvl 10 Skeletal Dragon) (Summons arent balanced yet)
- Graveknight (Lvl 7)
Gain resistance to necrotic, radiant and melee dmg
- Undying (lvl 8)
Once per long rest you can defy death
- Immortal Bastion (Lvl 9)
Cast Counterspell if you have temporary hp
- Realm of Death (Lvl 10)
Create an area in which enemies have disadvantage and take dmg every turn
- Aura of Oblivion (Lvl 11)
Enemies near you are vulnerable to necrotic and bludgeoning dmg
- Herald of the End (Lvl 20)
Get Constitution, HP, AC, Initiative and Damage Reduction (toggleable)
- Soul Release (Offensive Path)
Sacrifice 50% of your max hp to restore all your Souls this turn
- Soul Offering (Defensive Path)
Sacrifice 50% of your max hp to heal all allies in a large area
Choose your path:
At levels 5 and 10 you can choose a path to take, either offensive or defensive.
- Offensive
Level 5: Lose AC, Obliterate costs Souls instead of an action.
Level 10: You can use the Soul Release Spell
- Defensive
Level 5: Gain AC and max HP, Tyrants Orders additionaly heals the ally.
Level 10: You can use the Soul Offering Spell
Cover art by mohamedsaadart