Fey Wanderer, Horizon Walker, Monster Slayer, Primeval Guardian (UA). Everything has been implemented faithful to the source material and close to 100% Rules as Written.
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File credits
Celes + havsglimt for their original Summon Fey work dr kekyll for their target randomizer SE code
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Fixed issue where casting Mislead freezes the game
Version 1.1.0.97
Fix unable to target creature with Planar Warrior or Slayers Prey
Version 1.1.0.95
Initial combined release
Multiple bug fixes, new icons, new VFX, new mechanics
Removed CF/CL integration
Repackaged Magic Circle and Summon Fey into the mod until 5e Spells is updated
Q: Why was this done? A: For the sake of my own time and sanity - upkeeping different variants of multiple mods across two different modding platforms is hard.
Q: What happened to the individual Ranger subclass mods? A: They have been decommissioned.
Q: What is new/different in the combined mod? A: Multiple bug fixes, new VFX, new icons, new mechanics, less requirements.
Q: What is different about this combined mod vs the "official" one? A: The Nexus version uses Script Extender to achieve more accurate ability functionality when I am not happy with how things work using purely stats. Q: Where is Drakewarden? A: I am working with the original mod author to get this refreshed and updated - its almost done, and will live at its normal page.
Q: What do I need to do to change to the combined mod mid playthrough with the old mods? A: Respec - save game - change to combined. Q: Do I still need Community Library + Compatibility Framework for this specific mod? A: Yes.
Q: What is the base mod requirements I need for this to to work? A: Bare minimum is Script Extender and some Level 20 mod (I test with and use Expansion) if you want to advance beyond 12th level... unless stated otherwise in the subclass description articles.
Q: What does compatibility with the well known spell mods look like? A: New spells will generally be added to my mod first, and then removed once 5e Spells or Mystra's Spells has them included. The Nexus version will maintain compatibility with 5e Spells, and the mod.io version will be compatible with Mystra's Spells.