About this mod
Thanks to Fenragon for the name. This homebrew subclass is heavily inspired by the Occultist from Darkest Dungeon. At level 1, you get a signature cantrip called Abyssal Artillery, which is meant to give you some additional damage options outside Eldritch Blast.
- Requirements
- Permissions and credits
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Same as the Great Old One Warlock.
Warlock Level 1: Dissonant Whispers, Tasha's Hideous Laughter
Warlock Level 3: Detect Thoughts, Phantasmal Force
Warlock Level 5: Bestow Curse, Slow
Warlock Level 7: Dominate Beast, Evard's Black Tentacles
Warlock Level 9: Dominate Person, Telekinesis
Level 1.
Wyrd Reconstruction
Type: Spell
Cost: Bonus Action or Bonus Action and Spell Slot
Ability Save: Constitution against your Spell Save DC
Successful Save: Heal for 1d8 + Charisma Modifier
Failed Save: Heal for 1d4 + Charisma Modifier and apply the *Wyrd Bleeding Condition for three turns.
Description: You can cast this spell at 1st Level once per combat without expending a spell slot. You can also cast it with any available spell slots that you have. Upcasting adds 1d8 or 1d4 additional healing depending on if the target fails or saves.
*Wyrd Bleeding is the same as bleeding but can't be removed by healing
Abyssal Artillery
Type: Cantrip
Cost: Action
AOE Radius: 3m
Ability Save: Constitution against your Spell Save DC
Failed Save: 2d6 Magical Bludgeoning Damage and *Weakening Curse Condition for two turns. Damage increases to 3d6 at Level 5 and 4d6 at level 10.
Successful Save: Half damage and no Weakening Curse
*Weakening Curse: -3m Movement and Disadvantage on Constitution Saving Throws
Level 6.
Dark Strength
Type: Spell
Cost: Bonus Action
Cooldown: Once per Short Rest
Duration: Five Turns
Description: You can only cast this on yourself. +1 Bonus to Spell Save DC and Attack Rolls, and you deal an additional 1d4 Force Damage whenever you deal damage. Creates a 3m surface of Black Tentacles around you for five turns. You're immune to the Black Tentacle damage, but it's still considered difficult terrain for you.
At the end of each of your turns, you must make a Wisdom Saving Throw against your Spell Save DC or be Frightened for one turn.
Brain Broken
Type: Passive
Description: You have Advantage on Saving Throws to avoid the Frightened Condition.
Level 10.
Gift from the Stars
Type: Spell
Cost: Action
Cooldown: Once per Long Rest
Duration: Ten Turns
Description: Summon a Spectator to fight alongside you and your allies for ten turns.
Spectator Stats
Strength-8
Dexterity-14
Constitution-12
Intelligence-16
Wisdom-12
Charisma-12
Armor Class-12+Dexterity = 14
Hit Points-85
Proficiency Bonus-4
Spell Save DC: 16
Resistant to Psychic and Force Damage; Immune to Prone
You can take one of the following actions once per turn in addition to using the Bite attack. Bite uses Intelligence Modifier for attack and damage rolls.
Paralyzing Ray: Constitution Save against Spell Save DC or Paralyzed for one turn.
Fear Ray: Wisdom Save against Spell Save DC or Frightened for two turns.
Wounding Ray: Constitution Save against Spell Save DC or 4d8+3 Necrotic Damage. Half as much damage on successful save.
Additionally, the Spectator can activate a Mind Shattering Aura for ten turns for free. Any enemies within the 3m aura have a -1d4 penalty to Saving Throws.