About this mod
A melee focus class I made to role play as Dark Urge with custom skills that play with daggers: you can throw a dagger, stab and steal life with a dagger, hit multiple targets with your dagger, become a cloud of daggers yourself.
- Requirements
- Permissions and credits
- Changelogs
Update 2024/03/02:
- Added the "Cleric of Bhaal" tag because the Bhaal deity tag seems not to be working properly.
- Added another version of Heartrender that uses the Stillmaker dagger as visual model. Spawn it with the SE Console:
TemplateAddTo("d1901b4a-c804-45be-a260-d0eb7d3d6516", GetHostCharacter(), 1)
Starting Item
- Heartrender:
-- Possible to inflict Bleeding if attack while user is hiding or invisible
-- “For my favorite assassin”
UUID: a91c51c4-582d-4e7e-a8f4-1896b0bf42fb
LV1
PASSIVES
- TwoWeaponFighting
- DualWielder BonusAC
- Alert
ACTIONS/SPELLS
- Sneak Attack: uses slightly higher level map damage of d8 instead of d6
LV2
PASSIVES
- Speak With Dead; Speak with Animals
- Aggressive Negotiations: Advantage in Intimidation checks
- Nightstalker’s Sight: See in magical dark for 24m
- Cunning Actions: Dash, Disengage, and Hide
- Compulsion: Action surge
- Command
LV3
PASSIVES
- Fast Hands: extra bonus action
- Assassinate Initiative, Ambush, and Resource: the Rogue Assassin lv3 passives
ACTIONS/SPELLS
- Infiltration Expertise: Disguise Self
- Cloak of Darkness: Invisibility
- MistyStep
- Shroud: Darkness that uses Bonus Action
LV4
PASSIVES
- Deathstalkers Veil: get 2 turns of Invisible when you kill an enemy
- Preemptive Strike: +2 to Initiative, attack with Advantage
- Light As A Whisper: +1 to movement and jump. Immune to fall damage
- Weapon Bond: bind both weapons
- Weapon Unbond: unbind both weapons
- Vicious Throw
-- Stacks with Extra Attack (lv6 & lv11)
-- I made it so that the attack will proc all dipped Poison damage/effects; It will also specifically proc Heartrender’s 1d6 Force damage (it had to be scripted in on a case by case basis so it’s only for the special gift from a certain inventor)
LV5
Class Action Resource: Dark Urge x1
-- It can be replenished after a Short Rest
PASSIVES
- Uncanny Dodge
- Clarified Mortality: the GOO Warlock passive where a Critical Hit will send out a burst weave that has a chance to Frighten nearby enemies
- Minor Illusion
- Light
- Fly: uses a Bonus Action
- Unrelenting Pursuit: the NPC skill that “detects” invisible enemies. Uses a Bonus Action (honestly this one is a bit useless since it uses Dex save but I think it’s kinda cool *shrug*)
- Annihilate
-- Deal ten attacks each with a damage level map of 2d4, 3d4, 3d6, 3d8 on lv5, 7, 9, 11 respectively
-- Animation should work on all body types
LV6
PASSIVES
- Extra Attack
- Dauntless: Fear immunity
- Assassin’s Steps: Freedom of movement + can’t slip on ice or grease (you know you hate it when it happens even though they look hilarious…)
ACTIONS/SPELLS
- Riposte
- Assassin’s Steps: Freedom of movement + can’t slip on ice or grease (you know you hate it when it happens even though they look hilarious…)
LV7Class Action Resource: Dark Urge x2
PASSIVES
- Evasion
- Aura of Murder (toggle it off if you start to feel too OP)
ACTIONS/SPELLS
- Up Close And Personal: Lasso and pull an enemy >11m away 9m closer to you, uses a Bonus Action
- Garrote: Unlike the original spell, you can move after you garrote an enemy, uses an bonus action
LV8
Class Action Resource: Dark Urge x3
PASSIVES
- Keen: +2 to spell attack roll
- The Little Death: Regain 2d8 + Spell Casting Ability Modifier Hit Points after killing a creature (the moan Tav/DU makes after they heals up is… hmmm)
ACTIONS/SPELLS
- Noxious Knives: A lv4 AOE spell that deals Piercing and Poison damage. No friendly fire, we are better than that.. for now
PASSIVES
- Reliable Talent: can’t roll ability check with proficiency lower than 10
Pick One:
- Contagion vs Greater Restoration
- Seeming
- Murderous Cloud Of Daggers: a lv3 spell that works as the name suggests but also BREAK SANCTUARY -- you know you hate those Bhaalists who use it
LV10
Class Action Resource: Dark Urge x4
PASSIVES
- Murder Hungry: Unstoppable without the annoying VFX -- we are superior than those loser Bhaalists
- Improved Critical: Number needed to roll a Crit reduced by 1
ACTIONS/SPELLS
- Whistling Death: A Ranged Spell Attack that makes a thrown dagger splits and ricochets between nearby enemies. All projectiles will proc Sneak Attack. Uses 1 Dark Urge Action Resource
PASSIVES
- Extra Attack 2
ACTIONS/SPELLS
Pick One:
- Harm vs Heal
- Arcane Gate
- Killer’s Dance Floor: Makes you a walking Blade Barrier with red Cloud of Daggers VFX. The aura has a 3m radius and enemy who touches it takes 6d10 Piercing damage and half on Save. No friendly fire so you can walk with friends around >3
LV12
PASSIVES
- Scarlet Remittance: the Rhapsody passive. I just think it’s neat and it’s better that we have it than you-know-who
ACTIONS/SPELLS (choose 1)
- Power Word Kill: I made it a lv6 spell because 1 time only is lame and most strong enemies by endgame have >100hp anyway… Daddy Bhall is not very generous.
- Wheel of Fate: An AOE spell with 50m radius that gives allies the effect of a Long Rest. It’s more of a role play flavor and meant to be OP.
Author's Note:
This is my first time touching anything coding so please be gentle ;w;
This mod is made for my own role play as the Dark Urge. I prefer dual wielding daggers with a main focus on melee and spells as QoL factors to achieve staby-stab. I do leave some role play room for either resist or embrace DU by having spell choices in late levels.
This mod will start to feel op after lv5 but most of the damage rider are from the Aura of Murder so once it's toggled off, it should feel ok-ish. Balance isn't my main focus and you're welcome to play with the stats if you like.
I didn't overwrite anything and only made my spells/passives with existing stats, so it should be compatible with most mods. I tested a full run with my list of almost 200 mods.