About this mod
This is a mod that adds feats inspired by the basic abilities and skills of heroes from *Heroes of the Storm*. Select one passive from the Feats.
- Permissions and credits
- Changelogs

Long ago, the boundaries between worlds began to blur. In the Forgotten Realms, an ancient power stirred—a mysterious force known as the Nexus. From this convergence of dimensions emerged legendary champions drawn from distant lands: heroes of Warcraft, StarCraft, Diablo, and Overwatch now walk these storied lands.
These exalted Heroes, each bearing a unique legacy and formidable abilities, come in many forms—warriors, mages, healers, and assassins. United by fate, they answer the call of the Nexus to herald a new age of conflict and wonder.
In this reimagined world, the Nexus is both a wellspring of power and a harbinger of chaos. As ancient legends awaken and new rivalries ignite, alliances are forged in the heat of battle, and destinies are remade. Their deeds will echo through the ages, marking the dawn of a renewed era of strife and glory.
Arthas: The Lich King




Passive: Frostmourne Hungers
Melee weapon attacks deal an additional 1d4 cold damage. You Have Resistance to Cold Damage.
Q: Death Coil
Fires a corrupted essence to deal damage.
W: Howling Blast
Deals cold damage and may freeze the target.
E: Frozen Tempest
Emits an aura that deals cold damage to nearby enemies.
Diablo: Lord of Terror




Passive: Black Soulstone
The next time damage would reduce the affected entity to 0 hit points, it remains conscious with Level plus Constitution Modifier hit point left.
Q: Shadow Charge
Charge forward and attack the first enemy in your way. The target may be stunned.
W: Fire Hands
It emits fire from your hands, dealing damage to the front.
E: Overpower
Pick up an item or creature and use it to make a melee attack. The target may be stunned.
Illidan: The Betrayer




Passive: Betrayers Thirst
When a melee weapon attack hits, you regain 1d4 hit points.
Q: Dive
Leap down unto a foe.
W: Sweeping Strike
Charge forward and attack all enemies in your way.
E: Evasion
Attackers have disadvantage on attack roll against you.
Kael'thas: The Sun King




Passive: Betrayers Thirst
Spells you cast and attacks you make ignore Resistance to Fire damage. In addition, when you deal Fire damage with a spell, you cannot roll a 1.
Q: Flamestrike
Deals fire damage to creatures within range.
W: Living Bomb
Deals continuous fire damage to the target.
E: Gravity Lapse
Make a creature to fall Prone on its turn.
Kerrigan: Queen of Blades




Passive: Assimilation
When you kill a hostile creature, you gain Temporary Hit Points.
Q: Ravage
Leap down unto a foe, knocking them Prone.
W: Impaling Blades
Summons thorns that grow from the ground, dealing damage. The target may be stunned.
E: Primal Grasp
Deals damage to the enemy and pulls them in.
Kharazim: Veradani Monk




Passive: Iron Fists
Melee Unarmed Attacks now have a 25% chance to deal 1d10 Bludgeoning damage to the target.
Q: Radiant Dash
Dash quickly to the target. Heals if the target is an ally, and deals damage if the target is an enemy.
W: Breath of Heaven
Heal yourself and all nearby allies and increase their movement speed.
E: Deadly Reach
It delivers a fierce four-hit combo to deal damage.
Nova: Dominion Ghost




Passive: Permanent Cloak
When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
Q: Snipe
Deals powerful Piercing damage.
W: Pinning Shot
Makes the target vulnerable to piercing damage.
E: Holo Decoy
Creates three mirror images.
Raynor: Renegade Commander




Passive: Give 'em Some Pepper
Weapon Attacks now have a 25% chance to trigger a splash effect in a small area, dealing 1d10 Piercing damage to the primary target.
Q: Penetrating Round
Shoots a penetrating projectile that deals damage to targets and knocks them back.
W: Inspire
All nearby allies can use their reaction to make one weapon attack.
E: Adrenaline Rush
Regain 1d10 + level + Constitution Modifier amount of Hit Points.
Thrall: Warchief of the Horde




Passive: Frostwolf Resilience
When you deal damage to an enemy, there is a 25% chance to restore a small amount of Hit Points.
Q: Chain Lightning
Deals lightning damage to the target and surrounding creatures.
W: Feral Spirit
Summons a wolf companion.
E: Windfury
Gain a disengange and movement speed boost. You can use a Windfury Strike, hitting with your weapon three times.
Uther: The Lightbringer




Passive: Eternal Devotion
When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
Q: Holy Light
Heals the target and restores half of the healed amount to yourself.
W: Holy Radiance
Release a wave of light to heal allies and damage enemies.
E: Hammer of Justice
It strikes the enemy with a hammer, potentially stunning them.
Tyrael: Archangel of Justice




Passive: Archangel's Wrath
Creatures who miss their Attack Rolls against you must make a Dexterity Saving Throw or take Radiant Damage.
Q: El'Druin's Might
Summons an illusion of an angel wielding El'Druin.
W: Righteousness
Increases the maximum Hit Points of allies.
E: Smite
Swing your weapon, dealing radiant damage.
Zeratul: Dark Prelate




Passive: Permanent Cloak
When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
Q: Cleave
Swing your weapon, damaging all enemies around you.
W: Singularity Spike
Flings a Singularity Spike that sticks to the first enemy hit.
E: Blink