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About this mod

This is a mod that adds feats inspired by the basic abilities and skills of heroes from *Heroes of the Storm*. Select one passive from the Feats.

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Feat: Heroes of the Storm


Long ago, the boundaries between worlds began to blur. In the Forgotten Realms, an ancient power stirred—a mysterious force known as the Nexus. From this convergence of dimensions emerged legendary champions drawn from distant lands: heroes of Warcraft, StarCraft, Diablo, and Overwatch now walk these storied lands.

These exalted Heroes, each bearing a unique legacy and formidable abilities, come in many forms—warriors, mages, healers, and assassins. United by fate, they answer the call of the Nexus to herald a new age of conflict and wonder.

In this reimagined world, the Nexus is both a wellspring of power and a harbinger of chaos. As ancient legends awaken and new rivalries ignite, alliances are forged in the heat of battle, and destinies are remade. Their deeds will echo through the ages, marking the dawn of a renewed era of strife and glory.

Arthas: The Lich King


Passive: Frostmourne Hungers

Melee weapon attacks deal an additional 1d4 cold damage. You Have Resistance to Cold Damage.

Q: Death Coil

Fires a corrupted essence to deal damage.

W: Howling Blast

Deals cold damage and may freeze the target.

E: Frozen Tempest

Emits an aura that deals cold damage to nearby enemies.

Diablo: Lord of Terror


Passive: Black Soulstone

The next time damage would reduce the affected entity to 0 hit points, it remains conscious with Level plus Constitution Modifier hit point left.

Q: Shadow Charge

Charge forward and attack the first enemy in your way. The target may be stunned.

W: Fire Hands

It emits fire from your hands, dealing damage to the front.

E: Overpower

Pick up an item or creature and use it to make a melee attack. The target may be stunned.

Illidan: The Betrayer


Passive: Betrayers Thirst

When a melee weapon attack hits, you regain 1d4 hit points.

Q: Dive

Leap down unto a foe.

W: Sweeping Strike

Charge forward and attack all enemies in your way.

E: Evasion

Attackers have disadvantage on attack roll against you.

Kael'thas: The Sun King


Passive: Betrayers Thirst

Spells you cast and attacks you make ignore Resistance to Fire damage. In addition, when you deal Fire damage with a spell, you cannot roll a 1.

Q: Flamestrike

Deals fire damage to creatures within range.

W: Living Bomb

Deals continuous fire damage to the target.

E: Gravity Lapse

Make a creature to fall Prone on its turn.

Kerrigan: Queen of Blades


Passive: Assimilation

When you kill a hostile creature, you gain Temporary Hit Points.

Q: Ravage

Leap down unto a foe, knocking them Prone.

W: Impaling Blades

Summons thorns that grow from the ground, dealing damage. The target may be stunned.

E: Primal Grasp

Deals damage to the enemy and pulls them in.

Kharazim: Veradani Monk


Passive: Iron Fists

Melee Unarmed Attacks now have a 25% chance to deal 1d10 Bludgeoning damage to the target.

Q: Radiant Dash

Dash quickly to the target. Heals if the target is an ally, and deals damage if the target is an enemy.

W: Breath of Heaven

Heal yourself and all nearby allies and increase their movement speed.

E: Deadly Reach

It delivers a fierce four-hit combo to deal damage.

Nova: Dominion Ghost


Passive: Permanent Cloak

When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.

Q: Snipe

Deals powerful Piercing damage.

W: Pinning Shot

Makes the target vulnerable to piercing damage.

E: Holo Decoy

Creates three mirror images.

Raynor: Renegade Commander


Passive: Give 'em Some Pepper

Weapon Attacks now have a 25% chance to trigger a splash effect in a small area, dealing 1d10 Piercing damage to the primary target.

Q: Penetrating Round

Shoots a penetrating projectile that deals damage to targets and knocks them back.

W: Inspire

All nearby allies can use their reaction to make one weapon attack.

E: Adrenaline Rush

Regain 1d10 + level + Constitution Modifier amount of Hit Points.

Thrall: Warchief of the Horde


Passive: Frostwolf Resilience

When you deal damage to an enemy, there is a 25% chance to restore a small amount of Hit Points.

Q: Chain Lightning

Deals lightning damage to the target and surrounding creatures.

W: Feral Spirit

Summons a wolf companion.

E: Windfury

Gain a disengange and movement speed boost. You can use a Windfury Strike, hitting with your weapon three times.

Uther: The Lightbringer


Passive: Eternal Devotion

When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.

Q: Holy Light

Heals the target and restores half of the healed amount to yourself.

W: Holy Radiance

Release a wave of light to heal allies and damage enemies.

E: Hammer of Justice

It strikes the enemy with a hammer, potentially stunning them.

Tyrael: Archangel of Justice


Passive: Archangel's Wrath

Creatures who miss their Attack Rolls against you must make a Dexterity Saving Throw or take Radiant Damage.

Q: El'Druin's Might

Summons an illusion of an angel wielding El'Druin.

W: Righteousness

Increases the maximum Hit Points of allies.

E: Smite

Swing your weapon, dealing radiant damage.

Zeratul: Dark Prelate


Passive: Permanent Cloak

When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.

Q: Cleave

Swing your weapon, damaging all enemies around you.

W: Singularity Spike

Flings a Singularity Spike that sticks to the first enemy hit.

E: Blink