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File credits
https://www.nexusmods.com/baldursgate3/mods/5010
Its his/her mod but it's been broke a long time. So I fixed it but was unable to contact them to tell them so here it is for others to use.
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Changelogs
Version 1.8.5
Added: New archetypes — Monk, Monk-Mage, Healer (Melee & Ranged), and Necromancer (Melee & Ranged).
Added: New passive to toggle Shadow Curse immunity (Default: OFF).
Changed: Companions with Pixie Blessing will keep its effects when out of the party.
Changed: Default archetype is now shown as companion's archetype.
Changed: Replaced default spell icons with custom ones.
Version 1.8.4
Changed: AI Companions are now immune to Shadow Curse.
Changed: Removed restrictions from the AI-Enable spell — it can now be used on any party member (excluding yourself).
Fixed: Being sent to camp after dialog.
Fixed: Some statuses being removed from companions.
Fixed: Summons disappearing at the start of combat.
Version 1.8.3
Changed: For now, companions from the 'Full Custom Companions' mod can no longer be targeted by the AI-Enable spell.
Changed: Improved the 'Dead' character state—revival is now possible using in-game methods.
Fixed: Companions occasionally failing to join combat.
Version 1.8.2
Fixed: Companions not joining combat during Narrative Combats (those involving dialogs, cutscenes, etc.).
Version 1.8.1
Changed: For the time being, player avatars (such as Tav and the Dark Urge) can no longer be targeted by AI-Enable spell.
Fixed: Companions not joining combat due to low approval.
Version 1.8
Added: A toggleable passive to enable or disable AI buffs (default: On).
Added: New AI Archetypes: Mage, Rogue, Melee-Magic, Custom1, and Custom2.
Added: Spell to convert enemies into allies (to circumvent a vanilla game bug).
Changed: AI-enabling spells can no longer be used in combat (as they had no effect, which is intended).
Changed: Now using Larian's Smart AI Archetypes, which can be improved with other mods.
Changed: Statuses lost during banishment will now be reapplied upon re-entering combat.
Changed: Using the AI-Disable spell in combat now immediately returns control to the target.
Fixed: Companions not being removed from the party when joining mid-combat.
Some QoL enhancements.
Version 1.7
Fixed: AI being removed from party on their turn (instead of Start of Combat)
Fixed: Archetype not being applied on AI's first turn
Version 1.6
Added: "New Archetype" Default – The AI will use the built-in companion's archetype. This should be used if you're keeping companions with their default classes.
Added: A prompt to unpetrify your character (when marked as "DEAD") by spending a Scroll of Revivify.
Fixed: Characters being sent to camp (at least in the cases I could reproduce).
Some new stats and additional improvements.
Version 1.5
Changed: AI now stays in position instead of teleporting to the player.
Fixed: AI disappearing when targeted with the "AI Enable Spell." (Intended, but UNNECESSARY)
Fixed: AI flickering when entering combat.
Fixed: AI not returning to the party when combat ends before their turn.
Fixed: Game Over triggering on player death.
Fixed: Typos in status/spell names.
Removed: Useless code/listener
Based on the mod : https://www.nexusmods.com/baldursgate3/mods/5010 Don't think that author plays anymore. So here is a fix.