About this mod

Three new water cantrips and twelve new spells ranging from 1st to 6th level for Cleric, Wizard, Sorcerer, Druid, Warlock, and Eldritch Knight, Bard and Ranger classes—each featuring new VFX that I developed. Now compatible with Patch 8 subclasses and UnlockLevelCurve (Levels 13–20).

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It takes me a lot of time and effort to create VFX so please, if you’d like to support my mods, you can leave a donation over at https://ko-fi.com/dawnstar93

CANTRIPS

Douse
Evocation Cantrip
1~4Damage
1d4 Bludgeoning
Shoot out a bolt of water, wetting the target.
🕒 1 turn
📏 18m ⚔️ Attack Roll
🟠 Bonus Action

Wave Dancer
Abjuration Cantrip
Allow a creature to be unaffected by Difficult Terrain, its Movement speed is increased by 3m and it's Immune to falling Prone on ice and grease.
🕒 1 turn
📏 10m
🟠 Bonus Action

Minor Torrent
Evocation Cantrip
1~8Damage
1d8 Piercing
Unleash a precise, blade-like stream of water. If the target and a nearby enemy are Wet, fire an additional beam that deals 3-12 Piercing damage.
📏 18m ⚔️ Attack Roll
🟢 Action

SPELLS

LEVEL 1

Rogue Wave
Level 1 Evocation Spell
2~12 Damage
2d6 Bludgeoning
Release a powerful wall of water becoming Wet, creatures that fail a Saving Throw are pushed back 6m and fall Prone.
🕒 1 turn
On Save: Targets still take half damage.
📏 8m 🎲 STR Save
🟢 Action 🔹Level 1 Spell Slot

Tears of Umberlee
Level 1 Evocation Spell
3~12 Damage
3d4 Bludgeoning
Hurl 3 compressed water bolts, each dealing 1~4 Bludgeoning damage to anyone within 2m of the impact and potentially knocking them Off Balance. Each bolt leaves a wet surface of 3m.
🕒 1 turn
On Save: Targets still take half damage.
📏 18m 🎲 DEX Save
🟢 Action 🔹Level 1 Spell Slot

LEVEL 2

Hydro Resistance
Level 2 Abjuration Spell
Protect an ally from damage done by water spells and increase their Armour Class by 5. They become Fire resistant and immune to Burning.
🕒 2 turns
📏 18m 🧠 Concentration
🟢 Action 🔹Level 2 Spell Slot

Drowning Grip
Level 2 Conjuration Spell
3~18 Damage
3d6 Bludgeoning
Crush a creature in a sphere of water that you can push or pull, dealing an extra 3~18 Bludgeoning damage. It takes 3~18 Bludgeoning damage per turn and cannot move. It suffers Disadvantage on Attack Rolls, and incoming attacks have Advantage.
🕒 10 turns
📏 18m 🎲 CON Save 🧠 Concentration
🟢 Action 🔹Level 2 Spell Slot

LEVEL 3

Waterspout
Level 3 Conjuration Spell
4~16 Damage
4d4 Bludgeoning
Call forth a furious, swirling mass of water that thrashes anyone who enters, possibly leaving them Maimed.
🕒 10 turns
📏 18m 🎲 STR Save 🧠 Concentration
🟢 Action 🔹Level 3 Spell Slot

Water Torrent
Level 3 Evocation Spell
5~40 Damage
5d8 Piercing
Call forth a torrent of water that cuts through all creatures in its path, possibly making them Bleed.
🩸 5 turns
On Save: Targets still take half damage.
📏 18m 🎲 DEX Save
🟢 Action 🔹Level 3 Spell Slot

LEVEL 4

Flood
Level 4 Evocation Spell
6~24 Damage
6d4 Bludgeoning
Surround yourself in a pool of raging water that hinders others from getting near. Dismiss the spell to trigger a flash flood that pushes creatures away 6m, dealing 8~32 Bludgeoning damage and knocking them Prone.
🕒 10 turns
On Save: Targets still take half damage.
📏 5m 🎲 STR Save 🧠 Concentration
🟢 Action 🔹Level 4 Spell Slot

Storm of Swords
Level 4 Evocation Spell
4~40 Damage + Level
4d10+Level
Conjure a storm of razor-sharp rain, slicing through creatures and causing them to Bleed.
🩸 5 turns
On Save: Targets still take half damage.
📏 3m 🎲 DEX Save
🟢 Action 🔹Level 4 Spell Slot

LEVEL 5

Leech
Level 5 Evocation Spell
6~36 Damage
6d6 Necrotic
Tear the very essence from your foe and siphon half as many hit points. Fire up to 3 beams, each one dealing 2-12 Necrotic damage.
On Save: Targets still take half damage.
📏 18m 🎲 CON Save
🟢 Action 🔹Level 5 Spell Slot

Geyser
Level 5 Evocation Spell
5~40 Damage
5d8 Bludgeoning
Summon a geyser; when walked on by a foe, it will erupt and possibly Surprise unsuspecting victims.
🕒 1 turn
On Save: Targets still take half damage.
📏 8m 🎲 DEX Save
🟢 Action 🔹Level 5 Spell Slot

LEVEL 6

Whirlpool
Level 6 Evocation Spell
5~50 Damage
5d10 Bludgeoning
Summon a whirlpool that creates a wet surface with a 5m radius, can pull in creatures 6m from the surrounding area, and possibly knock them Prone.
🕒 3 turns
On Save: Targets still take half damage.
📏 18m 🎲 DEX Save
🟢 Action 🔹Level 6 Spell Slot

Downpour
Level 6 Evocation Spell
6~60 Damage
6d10 Bludgeoning
Draw moisture from the environment, concentrating it into a vertical beam of crushing force that creates a wet surface in a 5m radius, possibly pushing creatures away 10m and knocking them Prone.
🕒 3 turns
On Save: Targets still take half damage.
📏 18m 🎲 STR Save
🟢 Action 🔹Level 6 Spell Slot

It takes me a lot of time and effort to create VFX so please, if you’d like to support my mods, you can leave a donation over at https://ko-fi.com/dawnstar93