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Created by
Burnin Derevolybka ZlatovicaUploaded by
Burnin094Virus scan
About this mod
Custom Campaign Demo Version
Mod language: RUS, ENG(Google translate)
- Permissions and credits
Introduction:
After the removal of the shadow curse, some of the corrupted managed to get rid of the possession.
They returned to life, but the possession did not go away without a trace:
During physical or magical activity, the corrupted's eyes darkened and black veins appeared on their bodies, and during sleep they were disturbed by visions from the kingdom of shadows.
In order to ensure safety and prevent the spread of the supposed threat, the harpers, with the support of the fire fists, isolated most of the "corrupted" in the Moonrise Tower.
Having limited human resources, the harpers did not interfere with the marauders who flooded the region in search of treasure, on the condition that the marauders would deliver all the corrupted they found to the tower alive.
The first act takes place in the Shadow-Cursed Lands.
To begin with, the character needs to escape from the towers either as a fugitive, or an ally of the Harpers, then find the path along which the squad of "corrupted" githyanki escaped from the location.
Features:
Location: Destroyed battlefield (location from Act 2) - now the sun shines over it. Other traces of the shadow curse, such as fog, shadows, etc., will be removed in the final version.
NPC behavior: Will improve over time, now each mod has its own bugs with it. At the moment, simple NPCs do not have special animations. Guards randomly move near their trigger, and can turn to the player at the most inopportune moment.
Companions:
Quil Grootslang (from the DU's playthrough), dragonborn bard or sorcerer;
Lae'zel;
Human Warlock;
Dragonborn Druid;
2 female characters, who can be met in prologue, only one can be recruited - a Harper or a Charlatan.
+1 male characters.
Installation: Use a mod manager
Q&A:
Q: Does it include voice acting and cutscenes like BG3?
A: If everyone copies Larian's dialogues, players will quickly get tired of it. It takes a lot of effort and time.
Most of the dialogues will be done in the spirit of old RPGs. Perhaps, over time, voice acting, frames with 2D or 3D portraits will be added. Perhaps it will be possible to use photo mode for some scenes.
Q: Do I need to start a new character?
A: Yes.
Q: Will it work with other mods?
A: Depends entirely on the mod. Right now, only the prologue is ready, which takes place in the tower. Mods for additional enemies can add content outside the tower.
Q: How many people worked on the mod? Can I participate?
A: For a long time I worked alone. If you want to support me, or take part in the creation of the mod, you can do it at https://boosty.to/shadowcursereborn
Q: Does it work with Multiplayer?
A: Yes. Minor errors may occur in cutscenes.
Q: What is planned for the full campaign?
A: 3 acts.
1 - SCL
2 - Wilderness + Rosymorn Monastery
3 - SCL + Avernus + Underdark(maybe)
Known Bugs:
There may be lighting issues at the edge of the map.
Many thanks to everyone who made making custom campaigns possible, and modding community that helped in creating this mod.