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foundatlantis

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foundatlantis

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About this mod

This mod adds a new quest that allows the player to romance (or alternatively 'befriend') Raphael. Contains new dialog and location.

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  • Portuguese
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I'm releasing this for testing, to get some feedback about what works/doesn't work in other people's playthroughs.

The plan for the quest consists of three main parts, of which this is the first. I wanted to test before going any further.

To start the quest, speak to Raphael in Last Light Inn and (IMPORTANT) help Mol win the game. This should work both if you cheat and if you give genuine advice.

This will start the quest and add a new item, a mysterious White Pawn Piece, to your inventory. 

(Spoiler: the pawn is a portal. Right now it can only be used outside of camp, and make sure that your party is grouped. I'm working on fixing this issue.)

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IMPORTANT:

There may have been some unclarity, so lemme reiterate: this mod is in testing! I released it to test for bugs precisely becuase it's likely to have bugs, as much because it's unifinished as because I'm not a comp sci student. Please keep this in mind when installing it.

Since I only narrowly tested the mod to see if it works in Act 2, I'm not sure if there are any issues before or after that point.

In light of this, though, it's probably advised to NOT use this in an honour playthrough or in a playthrough that's important to you, because it might just break something. Most relevant, I still don't know if the Raphael interactions preceding and following the dialog will always work. Please report in the 'bugs' section any issues you're having.

I have not had issues with breaking the game in my own testing, but just to be sure, I recommend saving before talking to Raphael and Mol at Last Light.

FIXED BUG LOG:
(1) Lae'zel disappears from cage in Act 1 - FIXED
(2) Long resting from outside of camp does not teleport the player back to camp for some reason, but the long rest / any associated cut scenes should trigger when you teleport manually right after. Long resting should work normally if you trigger it from camp - FIXED

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The dialog contains some class/origin/race unique options. I believe the ones with the most unique content are Wyll and Gale (followed by Karlach and Astarion). It's a pretty big dialog tree - there are just over 700 dialog nodes - so even though I've checked for unfinished routes, there might be one or two left. Let me know!

I have also attempted to add compatibility with mods that add the cambion and assimar races. 

For obvious reasons (and quite sadly), there's no voice acting in the dialog. Just like, imagine. Good luck!

Special thanks to Karii (https://forums.nexusmods.com/profile/194119237-kariimatcha/) for helping with restoring the files after the apocalypse (multitool deleted everything) and creating custom paintings!

Note: since some people are asking, I'll just clarify here: this mod does NOT use AI anywhere.

You can now also donate if you liked the mod, but of course only do so if you are financially comfortable with it. I appreciate the support either way.

You can use the in-built Nexus donation or go via my ko-fi: https://ko-fi.com/foundatlantis

Finally, there's a bunch of references and easter eggs in the mod, mostly in the items scattered around the new location. I'll leave the older ones for you to discover since ol' Will Shakespeare probably doesn't care about being credited, but more recent ones are mostly to musical theatre song lyrics. They include Falsettos (Finn & Lapine), 'Hellfire' from The Hunchback of Notre Dame (Disney), Christine Daae from The Phantom of the Opera (Webber), 'Still' from Anastasia (Flaherty & Ahrens), Something Rotten (O'Farrell and Kirkpatrick) and a barely-there Hamilton (Miranda) reference.