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Morimento

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Morimento

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About this mod

A level 20 Class mod based on the character Antares from WARD by Wildbow.

Gain her Forcefield, Emotional Aura, and Flight, and more abilites from the world of Parahumans

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Permissions and credits
Mirrors
FOR READERS OF WORM AND WARD: 
While this mod doesn't contain any explicit spoilers for the story of Ward, it does contain some abilities and item descriptions that could hint at certain events and character moments from the plot. I would avoid this mod if you are planning on reading or haven't finished reading Ward and certainly if you haven't finished Worm. 

OVERVIEW:
This is an updated version of my previous Antares mod. It has been rebuilt from the ground up (I had to after some technical issues from the last mod file) to be far more intuitive and fun, as well as adding support up to level 20. You are also able to multiclass. 

As faithfully as I could manage, I've added every ability and skill Antares displays from the story. Her forcefield, emotional aura, and flight of course being the major ones, but there are many other actions beyond those 3 added as well. In the interest of balance, I've added a new Action Resource called Forcefield Strength. Most base abilities can be used without issue, like summoning the forcefield and aura. The more powerful forcefield abilites, however, require some amount of Forcefield strength to use. 

As is the case with Antares abilities, this class's main gameplay surrounds making the most out of your short time with the forcefield up, meaning you need to play carefully in order to keep the forcefield up as long as possible. There are abilities that you unlock as you progress that give you more options both in terms of keeping your Wretch up and in terms of doing as much damage as possible. 

LEVEL PROGRESSION:
(If I don't specify damage die, that means it scales as you level up.)

  • Level 1
    • Actions
      • Summon Wretch: Summon the Wretch, a powerful forcefield that will nullify any single instance of damage and increase your Strength to 27. Activating it will deal 2d6 Force Damage and force all creatures within 2m away.
        • When damaged, the Wretch will become unstable. It can still be summoned, but if it's damaged again, it will have to recharge and you won't be able to summon it for 1 round. 
        • It will automatically damage anyone within 2m  when they enter the range and at the beginning of each round.
      • Dismiss Wretch: Dismiss the Wretch.
      • Shard Aura (Fear and Awe): Summon an Aura that fills Enemies with Fear and inspires Awe in your Allies. Extends 9m in all directions.
        • Fear Aura: Fearful of the source of the Aura. Movement speed is halved
        • Awe Aura: In Awe of the source of the Aura. Additional 1d4 to Saving throws
      • Dismiss Aura: Dismiss your Emotional Aura. 
      • Shard Flight: Fly to a target position
      • Brute Strike: Attack using one of the limbs of your Forcefield, dealing Bludgeoning Damage. 
    • Passives
      • Shard Connection: You are connected with your Shard, giving you your Forcefield, Aura, and Flight. Your connection is weak, rendering it unable to adapt to your needs. 
      • Warded Psyche: Your Ability to influence the emotions of others has granted you resistance to the same effect. Resistance to Psychic Damage.
      • The Scholar: You've studied Parahumans for as long as you can remember, granting you Expertise in History.


  • Level 2
    • Actions
      • Brute Strike (Bonus): Attack using one of the limbs of your Forcefield, dealing Bludgeoning Damage
    • Passives
      • Omnidirectional Movement 1: Your movement speed is increased by 3 and difficult terrain doesn't slow you down. 
      • Soft Landings: Through your flight, you can nullify all Fall Damage.


  • Level 3
    • Actions
      • Brute Push: Using the many arms of your Forcefield, shove multiple targets away, dealing 3d8 Force Damage to each.
    • Passives
      • Stable Flight: You can resist being moved against your will.
    • Resources
      • Forcefield Strength + 2


  • Level 4
    • Actions
      • Subtle Aura: Express your Emotional Aura subtly, allowing you to influence targets without them noticing.
    • Feat 

  • Level 5
    • Actions
      • Dust Cloud: Use your Forcefield to dig into the ground and kick up dust in a 5m radius. 
    • Passives
      • Extra Attack: Attack an additional time.


  • Level 6
    • Actions
      • Brute Throw: Using the Forcefield's Strength, pick up any throwable object and toss it anywhere in an 18m radius.
    • Passives
      • Omnidirectional Movement 2: Your movement speed is increased by 4.5 and difficult terrain doesn't slow you down.
    • Resources
      • Forcefield Strength +2


  • Level 7
    • Actions
      • Focused Dodge: Just before a successful hit against you, dodge the attack.
      • Wretch Parry: Just before a successful hit against you, summon the Wretch to nullify the damage.
    • Passives
      • Evasive Manuevers: You no longer provoke Opportunity Attacks. 


  • Level 8
    • Actions
      • Brute Lacerate: Attack using one of the limbs of your Forcefield, dealing Slashing Damage and lacerating the target.
    • Resources
      • Bonus Action +1
    • Feat

  • Level 9
    • Actions
      • Master Stranger Protocols: Use your PRT training to help an ally resist mind altering effects.
      • Focused Fear: When you or an ally gets attacked, use your reaction to blast the attacker with your aura and possibly cause the attacker to miss.
    • Passives
      • Omnidirectional Movement 3: Your movement speed is increased by 6 and difficult terrain doesn't slow you down.
      • Master Stranger Protocols: Your PRT training gives you the ability to resist the effects of mind and emotion altering effects.
    • Resources
      • Forcefield Strength +2


  • Level 10
    • Actions
      • Flying Brick: Rush forward anywhere in a 12m radius, using your Forcefield to deal 4d10+5 Force Damage and knock enemies back. 


  • Level 11
    • Actions
      • Brute Maim: Attack using one of the limbs of your Forcefield, dealing Force Damage and maiming the target
      • Disguise Self: Change all aspects of your appearance.
    • Passives
      • Lookout's Tech: You possess disguise tech from Lookout, allowing you to change your appearance at will. 


  • Level 12
    • Actions
      • Dive Bomb: Fly up and crash into the ground in a devastating explosion, dealing Bludgeoning Damage in a 6m radius.
    • Resources
      • Forcefield Strength +2
    • Feat

  • Level 13
    • Actions
      • Coin Throw: Using your forcefield, take 5 coins and launch them through its mouths, dealing 1d8 Piercing Damage each.


  • Level 14
    • Passives
      • Shard Intuition: You aren't exactly sure why or how, but it seems like your Shard might be nudging you in the right direction. You have Proficiency in Insight, Perception, and Investigation.
      • Relentless Endurance: If you reach 0 hit points, you regain 1 instead of becoming downed.


  • Level 15
    • Actions
      • Summon the Fragile One: Summon the Fragile One, a powerful forcefield that will nullify any single instance of damage and increase your Strength to 27. With your newfound control, activating it will deal 4d6 Force Damage and force all Enemies within 2m away.
        • When damaged, the Fragile One will become unstable. It can still be summoned, but if it's damaged again, it will have to recharge and you won't be able to summon it for 1 round. 
        • It will automatically damage any enemies within 2m  when they enter the range and at the beginning of each round.
      • Dismiss the Fragile One: Dismiss the Fragile One.
      • Fragile One Parry: Just before a successful hit against you, summon the Fragile One to nullify the damage. 
    • Passives
      • Strong Shard Connection: Your connection with your Shard has been Strengthened considerably, giving you near total control over your forcefield.
    • Resources
      • Forcefield Strength +2


  • Level 16
    • Actions
      • Shard Aura Enhanced: Choose between 4 different versions of your Emotional Aura.
        • Shard Aura (Fear and Awe): Summon an Aura that fills Enemies with Fear and inspires Awe in your Allies. Extends 12m in all directions.
          • Fear Aura: Fearful of the source of the Aura. Movement speed is halved, and allies of caster have advantage on attacks against this creature.
          • Awe Aura: In Awe of the source of the Aura. Additional 1d6 to Saving throws. 
        • Shard Aura (Attraction and Interest): Summon an Aura that Attracts Enemies and inspires Interest in your Allies. Extends 12m in all directions.
          • Attraction Aura: Attracted of the source of the Aura. This creature is compelled to attack the source of the Aura, and the source has Advantage on attacks against this creature.
          • Interest Aura: Interested in the source of the Aura. +2 AC within its range.
        • Summon Aura (Calm and Subdued): Summon an Aura that Subdues Enemies and Calms your Allies. Extends 12m in all directions.
          • Calm Aura: Subdued by the source of the Aura. This Creature has disadvantage on all Attack Rolls and Ability Checks, and has +2 AC.
          • Subdue Aura: Calmed by the source of the Aura. This creature is resistant to Bludgeoning, Slashing, and Piercing Damage. 
        • Summon Aura (Hate and Disgust): Summon an Aura that fills Enemies with Hate and Disgusts your Allies. Extends 12m in all directions.
          • Hate Aura: Filled with Hate from the source of the Aura. This creature will attack whatever is closes to it, has -2 AC, and Advantage on all Attack Rolls.
          • Disgust Aura: Filled with Disgust by the source of the Aura. This Creature deals an extra 1d6 Force Damage and is vulnerable to Psychic damage.

      • Dismiss Aura: Dismiss your Emotional Aura.
    • Passives
      • Unified Shard Connection: You have unified with your Shard, giving you complete control over your Forcefield and Aura.
    • Feat

  • Level 17
    • Actions
      • Adjust the Fragile One: Grow or Shrink the Fragile One.
        • Grow the Fragile One: Grow the Fragile One to its full size, decreasing your gained AC but giving you access to all of its abilities. 
        • Shrink the Fragile One: Shrink the Fragile One to be skin-tight, increasing your gained AC but restricting your access to certain abilities. 

    • Passives
      • Improved Extra Attack: You can make two additional attacks after attacking with your main-hand weapon.


  • Level 18
    • Actions
      • Summon Dragon's Gun: Using Teacher's portal tech, summon Dragon's gun for 1 minute. (Requires the forcefield to pick up)
    • Resources
      • Forcefield Strength +2


  • Level 19
    • Actions
      • Detach Fragile One: Detach the Fragile One, allowing it to move and act independently from you. 


  • Level 20
    • Actions
      • Aurora: Fly into the sky and retrieve the Gun gifted to you by Dragon. Fire 3 devastating shots into the ground, then return to the battlefield in a large explosion.
        • Aurora Beams: Fire 3 devastating beams of light from your Gun, each dealing 4d10+10 Radiant Damage each.
        • Crash Landing: Return to the battlefield in a devastating explosion, dealing 3d10+10 Force Damage and sending targets flying. 
        • Soft Landing: Return to the battlefield. 

    • Resources
      • Forcefield Strength +3
    • Feat
 ITEMS
  • Antares's Armor
    • Antares's Hood
    • Antares's Armor
    • Antares's Gauntlets
    • Antare's Greaves
  • Dragon's Gun
    • 12 Tons of Gun: Fire a blinding beam of golden light, dealing 8d8 Radiant Damage.

 KNOWN ISSUES
  • When the Wretch or Fragile One finishes recharging, the ability to summon them might not unlock again immediately. This can usually be solved by just waiting a bit or by interacting with an action on the hot bar (not using it, just interacting with it)
  • Icons aren't working just yet. 
  • When the Fragile One is detached, if combat ends while it's summoned, it'll go invisible and wont be able to use any abilities (besides dismissing itself). You'll have to dismiss it to fix the issue. 
  • Shard Hate doesn't add damage to ally attacks yet.