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Changelogs
Version 1.0.0.20
Missing Base Game Items Added Bags: Now properly included in the mod. Camp Clothing: Resting outfits have been restored. Underwear: Default undergarments are now available. Starting Items: Essential items like potions and basic supplies are now correctly included.
Bug Fixes Various fixes to improve stability and correct missing base game content.
Version 1.0.0.19
New Features & Additions: Deep Breath is now available directly at level 3 with the Devastation subclass. Dream Flight is now available directly at level 3 with the Preservation subclass. Living Flame is now a single spell that can target both allies and enemies. Echo is now automatically added at Level 7 with the Preservation subclass.
Verdant Embrace has been reworked: Now includes both effects in a single spell. Becomes a level 3 spell. Automatically added at level 5 along with Emerald Blossom. Cost adjusted: Now requires 1 Bonus Action, Movement Speed, and a Level 3 Spell Slot. Healing increased: Minimum heal increased from 1d8 to 1d10.
New Passives for the Evoker Class: Leaping Flames (Available from Level 6): Fire Breath causes your next Living Flame to strike 1 additional target. Warp (Available from Level 6): Hover now causes you to briefly warp out of existence and appear at your destination.
New Passives for the Devastation Subclass: Terror of the Skies (Available from Level 6): Deep Breath stuns enemies for 1 turn. Melt Armor (Available from Level 10): Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence spells for 6 turns. Mastery: Giantkiller (Added to Level 8): The damage of your spells increases, equivalent to 12% of the target's maximum health.
New Passives for the Preservation Subclass: Empath (Available from Level 8): Spiritbloom has a 30% chance to restore 6 Essence and a 10% chance to increase your maximum Essence by 2. Mastery: Lifebinder (Added to Level 8): Previously Lifebinder, this passive has been improved. Instead of healing equal to your Intelligence modifier, it now heals equal to your Evoker level.
Balance & Fixes: Fixed a bug where Temporal Anomaly was not functioning correctly. Tempered Scales (passive) is now available at level 6 instead of level 4. Disintegrate (Essence spell) is now unlocked at level 2 instead of level 3. Deep Breath and Dream Flight now cost 1 Bonus Action and Movement Speed.
Essence gain adjustments: At level 2, you now gain 4 Essence instead of 3. Additional Essence gains: +2 at levels 3, 5, 7, 8, 9, 11, +1 at levels 4, 6, 10, and +5 at level 12 instead of 4. Total Essence at level 12 (with Power Nexus) is now 30.
Work in Progress: Development of the third subclass is still ongoing. The female draconic form is in progress, currently the most challenging task.
Typo Corrections: Various spelling and grammar corrections.
Version 1.0.0.12
Changelog – Evoker of WoW Mod (v1.0.0.12)
New Class: Evoker – A hybrid spellcaster inspired by World of Warcraft, harnessing draconic magic.
Two Playable Specializations:
Devastation (Fire & Cold DPS)
Preservation (Healing & Support)
New Mechanics:
Essence Resource (Regenerates after long rest)
20+ New Spells & 50+ Passive
Work in Progress (Coming Soon)
Augmentation Specialization – A third subclass focused on buffing and empowering allies.
Draconic Female Form – New visual customization for Evokers.
More Spell Animations & Effects – Improved visuals for spells.
Additional Passives & Class Synergies – Expanding gameplay depth.
French Translation in Progress – The mod will soon be available in French.
Evoker ClassThe "Evoker of WoW" mod for Baldur's Gate 3 introduces a new class inspired by the Evokers from World of Warcraft, combining draconic magic and versatile abilities. Class Overview: Evoker The Evoker is a hybrid class blending magical damage and support. It harnesses the power of dragons and masters two specializations:
Devastation : Manipulates Fire and Cold magic to deal heavy damage.
Preservation : Uses the magic of the Emerald Dream to protect and heal allies.
Augmentation (Work in Progress): Empowers allies with draconic magic, increasing their combat effectiveness through buffs and enhancements.
Primary Attributes
Intelligence (Primary): Determines spell power, accuracy, and effectiveness.
Constitution (Secondary): Increases survivability, ensuring the Evoker can endure longer in battle.
Gameplay Mechanics
New Resource - Essence: Certain spells consume this unique resource, which regenerates only after a rest, forcing players to manage their Essence pool strategically.
Over 20 New Spells: The mod introduces over 20 new spells to the Evoker class. These spells expand the Evoker’s magical arsenal, offering powerful abilities that can deal devastating damage, provide vital support, or change the course of battle in creative ways.
50+ New Passive Abilities: There are 50+ new passive abilities integrated into the mod. These passives enhance the Evoker's gameplay, granting powerful buffs, unique effects, and synergies, making for a dynamic and strategic experience.
Why Try This Mod?
Brings a fresh gameplay experience with unique spells.
Introduces new mechanics to Baldur's Gate 3.
Perfect for fans of WoW and draconic fantasy.
Essence Spells
1. Disintegrate
Essence Cost: 2
Effect:
Deals 2d4 Cold damage over 2 turns (1d4 per turn).
Reduces the target’s movement speed by 50% for 2 turns.
Damage Type: Cold
2. Emerald Blossom
Essence Cost: 3
Effect:
Grow a bulb from the Emerald Dream at your location.
After 2 turns, it heals all allies within 8m for 2 × Intelligence Modifier.
This effect does not stack
3. Eruption
Essence Cost: 4
Effect:
Cause a violent eruption beneath an enemy’s feet, dealing 4d8 Fire damage in a 4m radius.
Damage Type: Fire
4. Pyre
Essence Cost: 3
Effect:
Unleashes a wave of flames, dealing 3d6 Fire damage in a 6m cone.
Damage Type: Fire
5. Echo
Essence Cost: 4
Effect:
Wrap an ally in temporal energy, healing them for LevelMapValue(D6Cantrip).
The next non-Echo healing spell cast on this ally will trigger an additional cast at 70% of the normal healing.
Duration: 2 turns
Additional Effect: This effect only applies once and does not stack.
Work in Progress:
I am currently working on several exciting updates and improvements for the Evoker Class mod:
Draconic Female Form I am in the process of creating a distinct female draconic form to enhance the visual representation of the Evoker class. This will offer a mor* immersive and diverse appearance for players who choose to embody the power of dragons in a female form, alongside the current male version.
New Subclass: Augmentation I am developing a third subclass: Augmentation. This specialization will focus on empowering allies through magical enhancements, increasing their combat effectiveness, and providing unique buffs to strengthen the group’s overall performance. Expect a variety of abilities that boost physical and magical attributes of party members, alongside exciting new mechanics.
New Animations and Spell Effects I am refining and expanding the animations and spell effects to make the Evoker’s abilities even more dynamic and visually stunning. This includes improved visual effects for elemental spells and draconic transformations, adding flair and uniqueness to each spellcasting action.
Passive Abilities Additional passive abilities are being developed to further enhance the class's playstyle. These passives will tie into the Draconic Affinity and Augmentation sub-classes, granting unique bonuses that cater to both offensive and defensive strategies, as well as expanding on the resource management system with Essence. French Translation