About this mod
This mod rebalances the damage-healing, mechanics and more of several spells, making them more accurate and less RNG.
- Permissions and credits
This comprehensive and thoughtfully balanced mod reworks every Spell and Action in the game, redefining their mechanics, costs, and impact. Designed to maintain the original challenge, it introduces smoother, more dynamic combat with a broader range of tactical choices.
Patch #8 should be
Combat & Spells Series:
- C&S - Cantrips
- C&S - Level 1 Spells
- C&S - Level 2 Spells
- C&S - Level 3 & 4 Spells
- C&S - Level 5 & 6 Spells
My new spells collection:
- Taunt for Fighter (Lvl 3 - or Manoeuvre)
- Taunt for barbarian (work in progress)
- Warding bond for paladin & Fighter (work in progress)
Cantrip changes:
Acid Splash:

Damage Lvl1 Before: 1~6 Now: 2~5
Damage Lvl2 Before: 2~12 Now: 4~10
Damage Lvl3 Before: 3~16 Now: 6~15
Blade Ward:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Removed when hit.
Bone Chill:

Damage Lvl1 Before: 1~8 Now: 3~6
Damage Lvl2 Before: 2~16 Now: 6~12
Damage Lvl3 Before: 3~24 Now: 9~18
Dancing Lights:

Use Cost Before: Action point (●) Now: Bonus action point ▲
10 turns to 20 turns. No Concentration.
Eldritch Blast (spell with too much RNG):

Damage Lvl1 Before: 1~10 Now: 4~7
Damage Lvl2 Before: 2~20 Now: 8~14
Damage Lvl3 Before: 3~30 Now: 12~21
Fire Bolt (spell with too much RNG):

Damage Lvl1 Before: 1~10 Now: 4~7
Damage Lvl2 Before: 2~20 Now: 8~14
Damage Lvl3 Before: 3~30 Now: 12~21
Friends:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Guidance & Resistance:


Use Cost Before: Action point (●) Now: Bonus action point ▲
1 target at time
Mage Hand:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Posion Spray (spell with too much RNG):

Damage Lvl1 Before: 1~12 Now: 4~9
Damage Lvl2 Before: 2~24 Now: 8~18
Damage Lvl3 Before: 3~36 Now: 12~27
Ray of Frost:

Now work like Eldritch blast (from 1 target to 3 targets):
Damage Lvl1 Before:1~8 Now: 3~6 (1 x 3~6 ) 1 projectile
Damage Lvl2 Before: 2~16 Now: 6~12 (2 x 3~6) 2 projectiles
Damage Lvl3 Before: 3~24 Now: 9~18 (3 x 3~6) 3 projectiles
Sacred Flame:

Damage Lvl1 Before: 1~8 Now: 3~6
Damage Lvl2 Before: 2~16 Now: 6~12
Damage Lvl3 Before: 3~24 Now: 9~18
NEW NAME & NEW ICON


Range from melee to 18m (like Fire Bolt)
Damage Lvl1 Before: 1~8 Now: 3~6
Damage Lvl2 Before: 2~16 Now: 6~12
Damage Lvl3 Before: 3~24 Now: 9~18
Thorn Whip:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Damage Lvl1 Before: 1~6 Now: 2~5
Damage Lvl2 Before: 2~12 Now: 4~10
Damage Lvl3 Before: 3~18 Now: 6~15
Vicious Mockery:

Now work like Eldritch blast (from 1 target to 3 targets):
Damage Lvl1 Before: 1~4 Now: 2~5 (1 x 2~5 ) 1 Target
Damage Lvl2 Before: 2~8 Now: 4~10 (1 x 2~5 ) 2 Targets
Damage Lvl3 Before: 3~12 Now: 6~15 (1 x 2~5 ) 3 Targets
OTHER CHANGES:
Revivify now revives the target with 15% instead of returning 1 HP