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PixelH1

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PixelH1

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About this mod

This mod rebalances the damage-healing, mechanics and more of several spells, making them more accurate and less RNG.

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Mod based mainly on the old Kombat Overhaul mod (Accurated Damage-Healing and Less RNG) and some others, with my personal touch.

This comprehensive and thoughtfully balanced mod reworks every Spell and Action in the game, redefining their mechanics, costs, and impact. Designed to maintain the original challenge, it introduces smoother, more dynamic combat with a broader range of tactical choices.

Patch #7 compatible 
Patch #8 should be

The mod can be safely added-removed mid-game.

Combat & Spells Series:


My new spells collection:


Cantrip changes:

Acid Splash:
   
Damage Lvl1  Before: 1~6      Now: 2~5
Damage Lvl2 Before: 2~12    Now: 4~10
Damage Lvl3 Before: 3~16    Now: 6~15

Blade Ward:
  
Use Cost Before: Action point ()    Now: Bonus action point 
Removed when hit.

Bone Chill:
   
Damage Lvl1  Before: 1~8      Now: 3~6
Damage Lvl2 Before: 2~16    Now: 6~12
Damage Lvl3 Before: 3~24   Now: 9~18

Dancing Lights:
   
Use Cost Before: Action point ()    Now: Bonus action point 
10 turns to 20 turns. No Concentration.

Eldritch Blast (spell with too much RNG):
   
Damage Lvl1  Before: 1~10     Now: 4~7
Damage Lvl2 Before: 2~20    Now: 8~14
Damage Lvl3 Before: 3~30    Now: 12~21

Fire Bolt (spell with too much RNG):
   
Damage Lvl1  Before: 1~10     Now: 4~7
Damage Lvl2 Before: 2~20    Now: 8~14
Damage Lvl3 Before: 3~30    Now: 12~21

Friends:
  
Use Cost Before: Action point ()    Now: Bonus action point 

Guidance & Resistance:
  

Use Cost Before: Action point ()    Now: Bonus action point 
1 target at time

Mage Hand:
  
Use Cost Before: Action point ()    Now: Bonus action point 

Posion Spray (spell with too much RNG):
   
Damage Lvl1  Before: 1~12      Now: 4~9
Damage Lvl2 Before: 2~24     Now: 8~18
Damage Lvl3 Before: 3~36     Now: 12~27

Ray of Frost:
   
Now work like Eldritch blast (from 1 target to 3 targets):

Damage Lvl1  Before:1~8       Now: 3~6   (1 x 3~6 ) 1 projectile
Damage Lvl2 Before: 2~16     Now: 6~12  (2 x 3~6) 2 projectiles
Damage Lvl3 Before: 3~24     Now: 9~18 (3 x 3~6) 3 projectiles

Sacred Flame:   

Damage Lvl1  Before: 1~8       Now: 3~6  
Damage Lvl2 Before: 2~16     Now: 6~12
Damage Lvl3 Before: 3~24     Now: 9~18

Shocking Grasp Bolt: 
NEW NAME & NEW ICON 
  ->  


Range from melee to 18m (like Fire Bolt)

Damage Lvl1  Before: 1~8       Now: 3~6  
Damage Lvl2 Before: 2~16     Now: 6~12
Damage Lvl3 Before: 3~24     Now: 9~18

Thorn Whip:   

Use Cost Before: Action point ()    Now: Bonus action point 

Damage Lvl1  Before: 1~6       Now: 2~5  
Damage Lvl2 Before: 2~12     Now: 4~10
Damage Lvl3 Before: 3~18     Now: 6~15

Vicious Mockery:   

Now work like Eldritch blast (from 1 target to 3 targets):

Damage Lvl1  Before: 1~4      Now: 2~5   (1 x 2~5 ) 1  Target
Damage Lvl2 Before: 2~8     Now: 4~10  (1 x 2~5 ) 2 Targets
Damage Lvl3 Before: 3~12     Now: 6~15 (1 x 2~5 ) 3 Targets

OTHER CHANGES:
Revivify now revives the target with 15% instead of returning 1 HP


The mod can be safely added-removed mid-game.