About this mod
A class based on the Orishas, deities worshipped in Brazil through Afro-diasporic religions.
- Permissions and credits
If you read in English, see the full Class here -> Olorisa - en - The Homebrewery
What's coming? not necessarily in that order
- Implementation of the Orishas as Gods
- New Tag
- Levels 13 to 20
- New spells
- New visual effects for spells
- More subclasses
- New weapon models
- New animations for spells
- and More...
This same class is already available on mod.io -> Olorisa for Baldur's Gate 3 - mod.io
Olórìṣà
Bridges between the divine and the mortal, the Àwọn Olórìṣà transform ancestral rites into tangible power. Through dance, song, and offerings, they channel Axé — the vital force that heals with the gentleness of the tide and strikes with the fury of thunder. Àwọn Olórìṣà use Wisdom as their primary ability score.

Class information
Hit points
- At level 1: 8 + Constitution modifier
- On level up: 5 + Constitution modifier
- Wisdom for spells and unarmoured Armour Class
- Constitution for hit points and Concentration checks
- Dexterity for Armour Class
- Wisdom
- You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
- = Olórìṣà level + Wisdom modifier (Minimum of 1 spell)
Starting Proficiencies
Saving throw proficiencies
- Wisdom, Charisma
- Simple weapons, Longbows, Scimitars, Longswords, Shortswords, Tridents
- Light Armour, Medium Armour
- Shields
- Medicine, Nature, Persuasion, Religion, Survival
- You receive a bonus to every Skill that you are Proficient in. At character level 1, this Proficiency Bonus is +2.
- Spear, Shield, Ancestral Robe, Ancestral Boots, Ancestral Gloves
Spell List
Cantrips
Blade Ward, Bursting Sinew, Thaumaturgy, Sacred Flame, Guidance
Poison Spray, Produce Flame, Resistance, Light, Toll The Dead
1st level spells
Bane, Bless, Command, Create and Destroy Water, Cure Wounds, Guiding Bolt
Healing Word, Inflict Wounds, Protection From Evil And Good, Sanctuary, Shield of Faith
2nd level spells
Aid, Blindness, Calm Emotions, Detect Thoughts, Enhance Ability
Hold Person, Misty Step, Protection From Poison, See Invisibility, Silence
3rd level spells
Beacon of Hope, Bestow Curse, Daylight, Glyph of Warding
Protection From Energy, Remove Curse, Spirit Guardians
4th level spells
Banishment, Death Ward
Freedom of Movement, Guardian of Faith
5th level spells
Dispel Evil And Good, Hold Monster
6th level spells
Eyebite Heroes, Feast, PlanarAlly
Ìdílé Òrìsà - Subclasses
Ìdílé Yemọja
Channel Axé:
- Tears of Yemọja: Heals an ally up to 9 m.
- Repulsive Tide: Summons the force of the tide, damaging and pushing enemies back.
Yemọja grants you Advantage on Dexterity and Wisdom Saving Throws and Cold damage Resistance.
2nd level spells
Prayer Of Healing, Water Armor*
3rd level spells
Haste, Mass Healing Word
4th level spells
Black Tentacles, Freedom Of Movement
5th level spells
Mass Cure Wounds, Conjure Elemental Water
6th level spells
Heal, Wave Cloak*
Ìdílé Ògún
Channel Axé:
- Battle Cry: Let out a roar urging allies to fight.
- Divine Forge: Place a small spark of the divine forge into your weapon, enhancing your attacks and buffing your allies.
Ògún grants you Fire, Slashing and Piercing damage Resistance.
2nd level spells
Heat Metal, Spiritual Weapon
3rd level spells
Fireball, Protection From Energy
4th level spells
Fire Shield, WallOfFire
5th level spells
Immolation, Conjure Elemental Fire
6th level spells
Investiture Of Flame, Ògún's Onslaught*
Ìdílé Ọbà
Channel Axé:
- Blade of the Raging Waters: Launch a blade of water, damaging enemies in its path.
- Shield of Loyalty: Protect an ally up to 9 m away from you.
Ọbà grants you Cold, Fire, Slashing and Piercing damage Resistance and and more 3 m of movement.
2nd level spells
Water Armor*, Water Blade*
3rd level spells
Haste, Hunger Of Hadar
4th level spells
IceStorm, Whip Of The Raging Waters
5th level spells
Cone Of Cold, Conjure Elemental Water
6th level spells
Freezing Sphere, Ọbà's Onslaught*
Ìdílé Oxalá
Channel Axé:
- Touch of Creation: Touch an ally to heal them or remove a negative condition.
- Peace of Oxalá: Cast it on an area stunning enemies for 1 turn.
Oxalá grants you Advantage on Wisdom Saving Throws, Radiant damage Resistance and Immunity to Fear.
2nd level spells
Calm Emotions, Prayer Of Healing
3rd level spells
Beacon Of Hope, Mass Healing Word
4th level spells
Death Ward, Freedom Of Movement
5th level spells
Greater Restoration, Mass Cure Wounds
6th level spells
Heal, Sunbeam
Ìdílé Oxóssi
Channel Axé:
- Arrow of Justice: Shoots an arrow that pursues its targets.
- Call of the Forest: Summon two wolves to aid you in combat.
Oxóssi grants you Advantage on Dexterity and Wisdom Saving Throws and and more 3 m of movement.
2nd level spells
Pass Without Trace, Spike Growth
3rd level spells
Conjure Barrage, PlantGrowth
4th level spells
Conjure Woodland Beings, Grasping Vine
5th level spells
Smite Banishing, Hold Monster
6th level spells
Heroes Feast, Wall Of Thorns
Ìdílé Nàná - NEW
Channel Axé:
- Mud of the Life Cycle: Creates an area of mud that damages enemies and buffs allies.
- Blessing of the Ancestors: You grant yourself and allies resistance to necrotic damage and poison for 10 turns.
Nanã grants you Necrotic damage Resistance, Poison damage Immunity and Advantage on Constitution Saving Throws.
2nd level spells
Acid Arrow, Ray Of Enfeeblement
3rd level spells
Revivify; Spirit Guardians
4th level spells
Blight, Stoneskin
5th level spells
Cloudkill, Wall Of Stone
6th level spells
Circle Of Death, Flesh To Stone
* Homebrew Spells
Some spells are not the same as in homebrew due to lack of time to do them or they don't make sense in BG3.
Spells
Ọbà's Onslaught - 6th Evocation
Advance in a straight line to 18 m, dealing 4d6 Bludgeoning damage and 4d6 cold damage, knocking down and wetting enemies. Dexterity saving throw for half damage.
Ògún's Onslaught - 6th Evocation
Advance in a straight line to 18 m, dealing 8d6 Fire damage, knocking down and burning enemies. Dexterity saving throw for half damage.
Water Armour - 2nd Evocation
Protect a creature from attacks: Increase its Armor Class by 2, Resistance to Fire damage, and Immunity to Burning.
Water Blade - 2nd Transmutation
You envelop a weapon in deep blue-green water. While the spell lasts, your melee attacks deal 1d6 Cold damage (1d6 every 2 spell slot levels).
When attacking with the enchanted weapon, the wielder inflicts Wet for 1 turn after a successful attack.
Wave Cloak - 6th Transmutation
You and allies within 9 m of you gain Resistance to Fire and Cold damage and heal for 3d6 for up to 10 turns.
My other mod -> Marte - A Vermelha at Baldur's Gate 3 Nexus - Mods and community