0 of 0

File information

Last updated

Original upload

Created by

PixelH1

Uploaded by

PixelH1

Virus scan

Safe to use

Tags for this mod

About this mod

Based on the Kombat Overhaul mod, this mod rebalances the damage-healing of several spells, making them more accurate and less RNG.

Permissions and credits
Mod based mainly on the old Kombat Overhaul mod (Accurated Damage-Healing and Less RNG) and some others, with my personal touch.

This comprehensive and thoughtfully balanced mod reworks every Spell and Action in the game, redefining their mechanics, costs, and impact. Designed to maintain the original challenge, it introduces smoother, more dynamic combat with a broader range of tactical choices.

Patch #7 compatible 
Patch #8 should be

The mod can be safely added-removed mid-game.


Combat & Spells Series:

My new spells collection:


Level 2 spells changes:


Arcane Lock:

Use Cost Before: Action point ()    Now: Bonus action point 

Enlarge / Reduce:

Use Cost Before: Action point ()    Now: Bonus action point 

Invisibility:

Use Cost Before: Action point ()    Now: Bonus action point 

Melf's Acid Arrow:

Damage Lvl2 Before: 6~24      Now: 10~19
Damage Lvl3 Before: 8~32      Now: 13~25
Damage Lvl4 Before: 10~40    Now: 16~31
Damage Lvl5 Before: 12~48    Now: 19~37
Damage Lvl6 Before: 14~56    Now: 22~43

Moonbeam:   

Damage Lvl2 Before: 2~20     Now: 4~9
Damage Lvl3 Before: 3~30     Now: 6~16
Damage Lvl4  Before:4~40     Now: 8~23 
Damage Lvl5 Before: 5~50     Now: 10~30
Damage Lvl6 Before: 6~60     Now: 12~37


Scorching (spell with too much RNG):


Damage Lvl2 Before:  6~36    Now: 12~27
Damage Lvl3 Before:  8~48    Now: 16~36
Damage Lvl4  Before:10~60    Now: 20~45
Damage Lvl5 Before: 12~72    Now: 24~54
Damage Lvl6 Before: 14~84    Now: 28~63

More spells coming soon...

The mod can be safely added-removed mid-game.