Note from Glaringsoul:
HUGE THANKS for Winterbrick who Originally Created the Mod, and zmarotrix who updated the mod for Patch 7.
I am NOT the MOD owner and do not claim ownership. I Merely updated the Mod for Patch 8. And some Subsequent Bugfixes
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Update 1.2.1
Bugfixes:
- Eldritch Smite: Not recognizing Pacted Weapons - Fixed
- Right Behind You: Not Recognizing Ranged Attacks by Pacted Weapons (With Improved Pact Weapon) - Fixed
- Relentless Hex: Not Accepting the HEXblades Curse from the HEXblade as a HEX - Fixed
Base Game Changes:
- Accursed Spectre (Raise) : Increased the Range to 36 Metres to account for ranged Pact weapon
- Accursed Spectre (Raise) : Removed the Reaction Requirement (To reflect it's 5E Counterpart)
- Right Behind You : Increased The Teleport Range to 36 Meters to be more in line with the other Changes
- Right Behind You : Picking Improved Pact Weapon allows you to trigger the Teleport with Non-Mainhand Attack
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Invocations Expanded
Now with integrated Polish Translation (thanks to Yerbaster)
Description
This mod adds more Eldritch Invocation choices for the Warlock, some of
these are 5e RAW, others have been tweaked to fit the game system
changes. The added invocations include:
PHB:
-Eldritch Spear(1st):
Increases the range of Eldritch Blast by 1.5x
-Ascendant Step(5th):
Once per long rest you can cast Fly without using a Warlock spell slot
-Mire the Mind(Base Game Invocation)(5th):
Updated base game invocation to correctly use Warlock spell slots when multi-classing
-Sign of Ill Omen(Base Game Invocation)(5th):
Updated base game invocation to correctly use Warlock spell slots when multi-classing
-Chains of Carceri(12th):
Once per short rest you can cast Hold Monster without using a spell slot
-Lifedrinker(Base Game Invocation)(12th):
Updated base game invocation to allow for use with ranged weapons too (description needs updating)
TCE:
-Eldritch Mind(1st):
Advantage on Constitution saving throws to maintain concentration on a spell
-Investment of the Chain Master(1st):
Your Pact of the Chain familiar gains temporary hit points equal to your
warlock level, its attack save DC if it has one becomes your spell save
DC, it gains a fly speed of 60 feet, and you can use a reaction when it
takes damage to give it resistance to that damage
-Undying Servitude(5th):
You can cast Animate Dead using a Warlock spell slot
-Gift of the Protectors(7th):
Once per long rest if you would be reduced to 0hp you are instead reduced to 1hp
XGE:
-Grasp of Hadar(1st):
Eldritch Blast can pull the target 15ft feet towards you
-Lance of Lethargy(1st):
Eldritch Blast reduces the targets movement speed by 10ft
-Eldritch Smite(1st):
Can use Warlock spell slots to deal extra damage using pact weapons (Includes an action/bonus action and two interrupts for critical/non-critical
hits. These can be used together but you can't/shouldn't get double
smite triggers)
-Gift of the Ever Living Ones(1st):
When your Pact of the Chain familiar is within 60 feet of you, healing to you is maximized
-Improved Pact Weapon(1st):
Pact weapons get a scaling weapon enchantment bonus (1-6=+1, 7-11=+2, 12=+3) and you can now summon ranged pact weapons. *See notes on Pact of the Blade below
-Cloak of Flies(5th):
Once per short rest you can use a bonus action to summon an aura of flies,
damaging enemies that start their turn in it, as well as granting you
advantage on Intimidation and disadvantage on all other Charisma checks. Lasts until dismissed or Incapacitated
-Tomb of Levistus(5th):
Once per short rest you can use a reaction in response to damage to gain temp hp and become incapacitated until the end of your next turn
-Maddening Hex(5th):
As a bonus action you can make a Hex'd or Cursed target explode dealing
damage (the range and aura on this have been increased slighlty as the
enemies in this game are often further apart than D&D 5e and its
grid combat)
-Relentless Hex(7th):
As a bonus action you can teleport directly in front of a Hex'd or Cursed
(the range on this have been increased slighlty as the enemies in this
game are often further apart than D&D 5e and its grid combat)
-Ghostly Gaze(7th):
Once per short rest you can use an action to concentrate and gain Darkvision and See Invisible for 10mins
-Tricksters Escape(7th):
Can cast Freedom of Movement once per short rest without expending a spell slot
-Shroud of Shadow(12th):
Can cast Invisibility once per short rest without expending a spell slot
Pact of the Blade Updates
While adding Improved Pact Weapon I also updated the base Pact of the Blade
feature so that as standard it can summon more types of melee weapon.
Additionally the bind weapon feature can already bind a ranged weapon
without Improved Pact Weapon because of the way the binding feature and
active weapons work (this may or may not be fixed in the future). I also
aim to add the abillity to natively throw the pact weapon too
eventually.
Known Issues and Inconveniences
- No custom icons, or extended base pact weapon option textures.
- Eldritch Spear doesn't currently increase the tooltip for Eldritch Blast.
- Grasp of Hadar and Repelling Blast can currently both be toggled at the same
time. It seems that whichever is chosen in the Eldritch Invocation
selection screen last is the dominate effect. This can be remedied by
ensuring that only one is toggled at a time. - Binding a pact weapon doesn't remove a summoned weapon but does stop it being
bound to you and so you can drop it, presumably sell it, etc. It will
however still despawn if you summon another pact weapon. - You must re-summon a summon to see the effects of some newly unlocked abilities for Pact of the Chain.
Select the version of the mod you prefer:
- Normal = Leveled progression
- Fully Unlocked = All invocations available from level 2
Manager:
- Extract the .pak into AppData\Local\Larian Studios\Baldur's Gate 3\Mods
- Activate the mod in your Baldur's Gate 3 Mod Manager
- Save the Load Order
Manual:
- Extract into AppData\Local\Larian Studios\Baldur's Gate 3\Mods
- Ensure the .pak file is named "InvocationsExpanded"
- Go to AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public
- Edit modsettings.lsx and add the block of text found in the modInfo.txt file in the mod folders root
- Set modsettings.lsx to "Read Only"
Support
Enjoy consuming my content and want to thank me? If you haven't already endorse and vote on this mod.
Not enough for you? Why not toss a coin or two to help me consume something tasty too :D
https://www.buymeacoffee.com/Winterbrick
Disclaimer
I am new to modding Baldurs Gate 3 and have yet to complete the game so
some things haven't been tested as thoroughly as I'd like. If you have
any issues please provide as much detail as possible to help me fix
them.