About this mod
Based on the Kombat Overhaul mod, this mod rebalances the damage-healing of several spells, making them more accurate and less RNG.
- Permissions and credits
This comprehensive and thoughtfully balanced mod reworks every Spell and Action in the game, redefining their mechanics, costs, and impact. Designed to maintain the original challenge, it introduces smoother, more dynamic combat with a broader range of tactical choices.
Patch #7 compatible
Patch #8 should be
The mod can be safely added-removed mid-game.
Combat & Spells Series:
- C&S - Cantrips
- C&S - Level 1 Spells
- C&S - Level 2 Spells
- C&S - Level 3 & 4 Spells
- C&S - Level 5 & 6 Spells
My new spells collection:
- Taunt for Fighter (Lvl 3 - or Manoeuvre)
- Taunt for barbarian (work in progress)
- Warding bond for paladin & Fighter (work in progress)
Level 5 spells changes:
Cone of Cold:

Damage Lvl5 Before: 8~64 Now: 24~64
Damage Lvl6 Before: 9~72 Now: 27~72
Cure Wounds Mass:

Heal Lvl5 Before: 6~27 Now: 11~21
Heal Lvl6 Before: 7~35 Now: 13~28
Flame Strike (spell with too much RNG):

Damage Lvl5 Before: 10~60 Now: 20~60
Damage Lvl6 Before: 12~72 Now: 26~76
More level 5 spells coming soon...
Level 6 spells changes:
Heal:

Heal Lvl6 Before: 70 Now: 60~79
Chain Lightning:

Damage Lvl6 Before: 10~80 Now: 27~62
Circle of Death:

Damage Lvl6 Before: 8~48 Now: 23~38
Disintegrate (spell with too much RNG):

Damage Lvl6 Before: 50~100 Now: 80~100
Otiluke Freezing Sphere:

Damage Lvl6 Before: 6~60 Now: 23~48
Sunbeam:

Damage Lvl2 Before: 6~48 Now: 23~48
The mod can be safely added-removed mid-game.