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Aurelionee

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Aurelionitee

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Adds various new spells to the game

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Hello All! :-)

I am very open for suggestions and feedback, BUT PLEASE keep in mind that I most definitely will not be able to keep a schedule where I plan to regularily update the mod. Just know that I will work on it when I have the free time and feel up to it :) i don't say this with the intention of being rude, but to just keep expectations low. But, this obviously does not mean I wont be working on it - just not in a regular manner of time :-)

But that being said, I am confident that, even if I would abandon the mod (which I don't think will happen in the near future), that it still has a fully functioning spell list with 15 homebrewn spells!


Spell List [CLERICS]
Level 1:

- Strengthen Armament: Weapons deal an additional 1d4 Fire damage
- Wayward Blessing: Target gains additional 5 movement speed and 1d4 bonus to Attackrolls and Savingthrows
- Benevolence: Regenerates the target over 2 rounds, healing them for 2d6

Level 2:

- Grace: Everyone near you will get healed for the maximum of healing spells
- Burden: Enemies have Disadvantage on all Saving- and Attackthrows as long as they have a stack of the debuff. They lose a stack everytime they miss
- Way of Death: [Concentration] Reduces the number the target needs to roll for a critical hit by 2

Level 3:
- Tyrants Compulsion: The target must fight for you for 2 rounds

BUNDLED REACTION MECHANIC
- Cost of Life: Gain the ability to reap the life of dying enemies to store their life force.
- Extract Life (Reactionspell): Reap the life force from your enemies.
- Bridge the Life Between (Conditional Spell): At 3 stacks, you can fully revive one of your dead allies

Level 4:

- Otherworldly Current: Pushes enemies away from you in a cone-shape and possibly inflict confusion (no concentration!)
- Sacred Bond: [Concentration] An ally gains Advantage on all saving throws and attack rolls and increase their maxmimum hit points by 20% (Caster loses 50% of their max hit points but gain advantage on concentration)
- Consummate Death: Bring forth the Omen of Death upon downed allies to gain AC and advantage on Concentration. After 3 turns, the downed allies heal themselves for 20% of their max life when the Cleric absorbed the Omen.

Level 5:
- Divine Inquisition: Anoint one of your allies to be the Inquisitor for your God. They gain 1 stack of this buff and additional one stack for every time they take damage. When reaching 6 stacks, the next time they take damage it will consume them and grant them one round of Invulnerability and resetting the counter. [lasts as long as combat]
- Desecration: Place a harbinger of vile horror upon an enemy. Each time someone damages the accursed with a melee weapon attack, they heal themselves and the debuffed enemy takes extra damage.