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XiphiasRex

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xiphiasrex

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About this mod

Add monk and patch 8 subclass spell animations to base player body types

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**Note this is for other modders to use additional animations in their mods**

### Background
The monk class and many of the patch 8 sub-classes use animations that are unmapped in the base player body types.  The game uses Dynamic Animation Tags (DAT) to add animation sets for particular classes.  You can create a passive/status to apply the DAT, but in my testing that does not work for spells only base animations.  In patch 7 you could kinda get things working using a NPC monk DAT, but I don't think that worked for all body types.  With patch 8 there was a whole batch of new animations, so the issue only grew.

### My Approach
I added the missing animations to the fewest base animation sets I could that would provide fallback animations for all base game player body types.  Where possible I avoided overriding already mapped animations, but there were some cases that the base animation sets appeared to have incorrect mappings that likely never caused issues due to the DAT overriding it.

### What this means
If you include this mod as a dependency, it should allow use of all monk/patch 8 subclass ability animations for any base game player body type without needing a custom DAT or having levels in the specific class.  I tried to touch as few animation sets as possible, but it is still an override.  If other mods override the same animation sets, it will conflict.

### How you can help
There were a few thousand animations added across body types and equipment set, and while I tested many many things, I could have missed something.  If you see an animation not playing or playing incorrectly, let me know so I can fix it.