I'm not sure what the issue is but the above link has everything you said you need so if you could please take a look when you can I would really appreciate it. I can also grab a save before the tiefling party too if necessary.
I've been away from modding for a whole year and I'm answering this VERY late, but I believe the new version will solve the problem that occurred in your save, in case it occurs again in another playthrough.
So I got stuck in sleep on my Honor playthrough, found this mod while scouring for a solution.
I hadn't modded BG3 before, so after loading the script extender v11 dependency, and using BG3 Mod Manager to get this mod running, I load up the game that's stuck.
But I can't tell any difference? There's no documentation for this mod, just says that it "fixes bug"
same brother same, cant find a solution on the internet anywhere, having an issue where im stuck in long rest, needing to open console to fix the issue but cant get the console to work after pressing enter, (using norbytes script extender w/ console) worked before and the issue I was having was posted in the comments by Tawaporah in this mod https://www.nexusmods.com/baldursgate3/mods/1646?tab=posts&BH=2 basically there was a glitched companion; for me a summonable spider u have to manually remove thru the console thru debug mode, but cant get the console to accept any of my input
Hey all! Im feeling generous today so thats how i fix my sleep bug in BG3 After i downloaded BG3 Bg3 Debug Console from this vid https://www.youtube.com/watch?v=WGKymf1OkHo I downloaded this mod after that when the console pops up i press "S" after the game loads me into the save file and i saw my characters sleeping at camp Pressing "S" gave me to S>> command I paste Ext.Osiris.RegisterListener("ScreenFadeDone", 2, "after", function(_, fade) if fade == "CAMP_SleepCutscene_69f925cf-1afd-4680-9532-8e80221aa93a" or fade == "CAMP_FARM_SleepCutscene_8a3df1b7-0ecf-a20f-922b-dbb4a54242f1" or fade == "CAMP_SLUMS_SleepCutscene_7ae7f235-e8a0-3478-628a-1a7529a4b1a8" or fade == "CAMP_ELFSONG_SleepCutscene_e48d2f0b-a1c8-67be-10cd-cd3457e5f8be" or fade == "CAMP_AstarionHunger_SCO_Companion_359981f9-d660-96e2-3e94-218e92d5e479" or fade == "CAMP_BurningUpForYou_CFM_ROM_a5177ed5-add2-f4f2-18b1-18d134d8aab6" then if Osi.HasActiveStatus(Osi.GetHostCharacter(), "LONG_REST") then Osi.PROC_Camp_LongRestFinishForAllPlayers() if Osi.HasActiveStatus(Osi.GetHostCharacter(), "LONG_REST") then Osi.PROC_Camp_EveryoneWakeup() if Osi.HasActiveStatus(Osi.GetHostCharacter(), "LONG_REST") then for _, character in pairs(party) do Osi.RemoveStatus(character, "LONG_REST", "00000000-0000-0000-0000-000000000000") Osi.RestoreParty(character) end Osi.PROC_Camp_SetModeToDay() Osi.PROC_CRA_PerformAutosave() else Osi.RestoreParty(Osi.GetHostCharacter()) end end for i in pairs(party) do party[i] = nil end party = {} end --else --Ext.Utils.Print(fade) end end) Ext.Osiris.RegisterListener("StatusApplied", 4, "after", function(character, status, _, _) if status == "LONG_REST" then table.insert(party, character) end end) • ÿMods/LongRestBugfix/meta.lsx Ð( "» ÿ ScriptExtender/Config.json¿è/a ÿLua/BootstrapServer.lua³"h * ) ±¨€
So I've dealt with an issue that this mod didn't manage to fix. Maybe this will help someone else. My situation: 1. Game with unlocked party and over a dozen other mods. 2. 4 characters, including the main one, would always be asleep. The game showed "some of your companions remain deep in dreamful sleep and can't awaken yet" annotation.
Disabling the no-limit mod would result in having 4 sleeping characters and extra 2 active. They could start dialogues, which sometimes allowed me to complete the rest 3. At some point nothing worked, no stealth mode, no killing, waking, dialogues, nothing, the long rest just wouldn't complete.
the fix: (points 1.-3. for people who don't have the script extender console access) 1. Get the script extender https://www.nexusmods.com/baldursgate3/mods/2172 2. Create a file ScriptExtenderSettings.json in Baldurs Gate 3\bin dir that contains { "CreateConsole": true } 3. Run the game from the .exe file, like bg3.exe/bg3_dx11.exe, I normally use Vortex, but the console didn't allow me to input anything when starting the game from Vortex. 4. In Script Extender console, press Enter to paste the following commands: - list the party members _D(Osi.DB_Players:Get(nil)) at that point I found an extra Quasit that died some time ago, which kinda aligned with the start of the issue so, to remove it: Osi.DB_Players:Delete("QUEST_FOR_QuasitSummon_a59a4295-8110-cc9b-c9d5-7a333ae683cd")if the first command didn't return anyone extra, that's a different issue, if it returned some summon that shouldn't be there, replace "QUEST_FOR_QuasitSummon_a59a4295-8110-cc9b-c9d5-7a333ae683cd" with the id from the output.
THIS MAKES SO MUCH SENSE OMG THANK YOU VERY MUCH! So it's the summons that break the sleep uh? Intresting to know, might be useful to have a mod that eliminates all summons with a click
Thank You SO MUCH! I was almost hopeless to keep playing the game. Thanks for Sharing, this information must be spread to others suffering with this issue.
Thank you!! That was the problem on my honour run that I thought was ruined, I tried everything else and always got stuck sleeping. It was a summoned raven that died in combat and was still hanging in the party members list from the command. When I used the delete command to remove the raven, I finally got to the next day 🫶
You're the real MVP. I tried everything. Killing, hidin and clicking camp fire, using spells like gust of wind. Uninstalling mods, installing mods. now using the console to get rid of the summons finally worked. Somehow the summons didn't really leave the party even though i dismissed them. And i had like 4 extra summons listed as well.
I think this is the issue that caused my problem. For anyone too lazy like me there is a mod that’s been recently updated called mass unsummon, which basically gets rid of all summons that your party has used as well as any “shadow summons” that never fully got released. Worked for me when I used it, so I think the issue is definitely related to lost summons in the data files
I got the script extender working just fine! But when I use the first console command, the list is empty. My party is there on screen walking around, I just can't get them to interact with anything. I loaded another game and it gave me the characters I had. I think my problem is that my player list is empty. Is there a way I can add my party members back to that list manually or something?
I came for a long rest and noticed that the Withers One had disappeared from the camp. After going through the saves, I saw that he disappeared during the night eventwith the Astarion bite. I turned off the mod and realized that the characters were stuck in a dream and the mod ruled it. After the Astarion event with the mod: 1. In the morning, the Withered One disappears. 2. There is no blood lossafter the bite in the morning. 3. 2 auto-saves per night. When removing the mod, the Withers one does not appear. I had to go back and go through the Astarion event again,with out this mod, just switching to Laezel as always,when stuck in a dream. I'm deleting the mod. It is unknown what other nighttime events may not work correctly. I apologize for my English.
I also just had this issue. Was looking for a fix, so thanks for mentioning it. Looks like it's possibly this mod, then. Rest of the run will have to continue without Withers, RIP old bone man
solved the problem, thank you! but now i got a bug where i have two bards at once in my camp (Alfira and Quil, SPOILER Alfira stays alive and Qiul dies if you proceed)... o_o can it be caused by this mod? or is it smth on my end?
Thank you so much! I'm doing a co-op playthrough with my friend. She's player 1 as a Tav and I'm player 2 as Shadowheart. We got this bug in act 3 after the night cutscene that happens after exploring the Elfsong basement, and we were completely stuck. This fixed it, nothing else worked prior to this. Thanks again.
Hey, I am having the same issue, its more complicated than that i think. I just finished all act 1 and mountain pass, and when I go to sleep all my characters are stuck sleeping. this part i was able to manage by using the Long command given in the pinned comment. However this is not the end, as it keeps happening on every long rest. In addition, the bigger problem is that after long resting and trying to move to a different region (act 2 or back to act 1) the game always crashes while loading the game. I have looked for solutions everywhere, tried teleporting with cheat engine and every fix on the internet. Crossing my fingers that you will help me with this one. https://mega.nz/folder/kilXRQyT#h3uJFpdjKVxwAJ9UN2sGbQ
ran into the problem of long rest cant wake up. Found this mod. (another author linked it for me). Will be testing this to see if my problem is fixed.
Mine is a weird bug indeed. I think for the afrita event i waited to long as long rests work fine but when its that specific event i cant wake up.
So I finally fixed my problem! It was party limit begon mod causing the issues. Now with this mod I can finally long rest! Doesnt work on my steam deck but that might be linux not playing well with this mod. At least I can do it on my pc
159 comments
I'm not sure what the issue is but the above link has everything you said you need so if you could please take a look when you can I would really appreciate it. I can also grab a save before the tiefling party too if necessary.
I hadn't modded BG3 before, so after loading the script extender v11 dependency, and using BG3 Mod Manager to get this mod running, I load up the game that's stuck.
But I can't tell any difference? There's no documentation for this mod, just says that it "fixes bug"
I'm still stuck sleeping, unable to do anything.
After i downloaded BG3 Bg3 Debug Console from this vid https://www.youtube.com/watch?v=WGKymf1OkHo
I downloaded this mod
after that when the console pops up i press "S" after the game loads me into the save file and i saw my characters sleeping at camp
Pressing "S" gave me to S>> command
I paste
Ext.Osiris.RegisterListener("ScreenFadeDone", 2, "after", function(_, fade)
if fade == "CAMP_SleepCutscene_69f925cf-1afd-4680-9532-8e80221aa93a"
or fade == "CAMP_FARM_SleepCutscene_8a3df1b7-0ecf-a20f-922b-dbb4a54242f1"
or fade == "CAMP_SLUMS_SleepCutscene_7ae7f235-e8a0-3478-628a-1a7529a4b1a8"
or fade == "CAMP_ELFSONG_SleepCutscene_e48d2f0b-a1c8-67be-10cd-cd3457e5f8be"
or fade == "CAMP_AstarionHunger_SCO_Companion_359981f9-d660-96e2-3e94-218e92d5e479"
or fade == "CAMP_BurningUpForYou_CFM_ROM_a5177ed5-add2-f4f2-18b1-18d134d8aab6" then
if Osi.HasActiveStatus(Osi.GetHostCharacter(), "LONG_REST") then
Osi.PROC_Camp_LongRestFinishForAllPlayers()
if Osi.HasActiveStatus(Osi.GetHostCharacter(), "LONG_REST") then
Osi.PROC_Camp_EveryoneWakeup()
if Osi.HasActiveStatus(Osi.GetHostCharacter(), "LONG_REST") then
for _, character in pairs(party) do
Osi.RemoveStatus(character, "LONG_REST", "00000000-0000-0000-0000-000000000000")
Osi.RestoreParty(character)
end
Osi.PROC_Camp_SetModeToDay()
Osi.PROC_CRA_PerformAutosave()
else
Osi.RestoreParty(Osi.GetHostCharacter())
end
end
for i in pairs(party) do
party[i] = nil
end
party = {}
end
--else
--Ext.Utils.Print(fade)
end
end)
Ext.Osiris.RegisterListener("StatusApplied", 4, "after", function(character, status, _, _)
if status == "LONG_REST" then
table.insert(party, character)
end
end) • ÿMods/LongRestBugfix/meta.lsx Ð( "» ÿ
ScriptExtender/Config.json¿è/a ÿLua/BootstrapServer.lua³"h *
) ±¨€
AND I WOKE UP TO ACT 3
Enjoy
My situation:
1. Game with unlocked party and over a dozen other mods.
2. 4 characters, including the main one, would always be asleep. The game showed "some of your companions remain deep in dreamful sleep and can't awaken yet" annotation.
Disabling the no-limit mod would result in having 4 sleeping characters and extra 2 active. They could start dialogues, which sometimes allowed me to complete the rest
3. At some point nothing worked, no stealth mode, no killing, waking, dialogues, nothing, the long rest just wouldn't complete.
the fix:
(points 1.-3. for people who don't have the script extender console access)
1. Get the script extender https://www.nexusmods.com/baldursgate3/mods/2172
2. Create a file ScriptExtenderSettings.json in Baldurs Gate 3\bin dir that contains
{
3. Run the game from the .exe file, like bg3.exe/bg3_dx11.exe, I normally use Vortex, but the console didn't allow me to input anything when starting the game from Vortex."CreateConsole": true
}
4. In Script Extender console, press Enter to paste the following commands:
- list the party members
_D(Osi.DB_Players:Get(nil))
at that point I found an extra Quasit that died some time ago, which kinda aligned with the start of the issueso, to remove it:
Osi.DB_Players:Delete("QUEST_FOR_QuasitSummon_a59a4295-8110-cc9b-c9d5-7a333ae683cd")
if the first command didn't return anyone extra, that's a different issue, if it returned some summon that shouldn't be there, replace "QUEST_FOR_QuasitSummon_a59a4295-8110-cc9b-c9d5-7a333ae683cd" with the id from the output.So it's the summons that break the sleep uh? Intresting to know, might be useful to have a mod that eliminates all summons with a click
Thanks!
My party is there on screen walking around, I just can't get them to interact with anything. I loaded another game and it gave me the characters I had. I think my problem is that my player list is empty. Is there a way I can add my party members back to that list manually or something?
1. In the morning, the Withered One disappears.
2. There is no blood lossafter the bite in the morning.
3. 2 auto-saves per night.
When removing the mod, the Withers one does not appear. I had to go back and go through the Astarion event again,with out this mod, just switching to Laezel as always,when stuck in a dream. I'm deleting the mod. It is unknown what other nighttime events may not work correctly.
I apologize for my English.
btw: we encountered this on patch 7, hotfix 28
https://mega.nz/folder/kilXRQyT#h3uJFpdjKVxwAJ9UN2sGbQ
Mine is a weird bug indeed. I think for the afrita event i waited to long as long rests work fine but when its that specific event i cant wake up.
So I finally fixed my problem! It was party limit begon mod causing the issues. Now with this mod I can finally long rest!
Doesnt work on my steam deck but that might be linux not playing well with this mod. At least I can do it on my pc