"I squealed in a pitch so high my dog got upset when I read this!" - TheSchroedingercat
A ring that allows a few Alter Self spells I made for myself and am sharing. *Lasts in camp and is unaffected by Long Rest* - 31 different forms, most non-playable races. - Many have associated buffs/debuffs.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 5.3.8
Updated Doppelganger spell a bit
Version 5.3.7
Added compatability with my new Random Spawn mod so the Doppelganger spells don't double-up. Fixed the silence issue with Doppelganger transform.
Version 5.3.5
Added the Doppelganger option
Version 5.3
Added antimagic passive and demon form passive
Version 5.2.5
See sticky note
Version 5.2.2
Added clown, added Enlarge and Reduce toggles
Version 5.2.1
Added Circus Clown
Version 5.2
Added a Remove Aura passive
Version 5.1
Added Death Shepherd, removed children
Version 5.0.5
Fixed a pretty serious issue affecting Shadowheart's approval ratings
Version 5.0.4
Fixed Werewolf, fixed Kobold trap damage
Version 5.0.3
* Changed how good and evil forms work, removed advantage/disadvantage from most forms, added Withers, improved Vampire, adjusted Kobold and Spectator
Version 5.0.2
Updated Werewolf, effects should not stack needlessly.
Version 5.0.1
Fixed the Werewolf, it was bugging out spell usage.
Version 5.0
Added buffs, debuffs and misc spells to allow for more gameplay options and fewer overall mods.
Version 4.5
Added new forms, made some minor changes
Version 4.0
FULL REVAMP! All but 2 forms are now toggleable passives.
Version 3.7
Removed dialgoue block. Think of the Ooze as either being mildly telepathic, or communicating in very wet, very creepy blurps and bloops.
Allows you to cast multiple Alter Self forms (see below). Some forms come with appropriate advantages and disadvantages. No Wild Shape Charge is required for Cat.
The forms in this mod are a Transmutation, not a Illusion. Your displayed name will change to match your identity. These forms will not display worn armor Many of these forms are non-standard and gear was not designed for them, so I will not be changing this to an Illusion system.
** May require a long Rest to show in list if mod is installed during an active game ** ** Swapping between forms without going back to normal may cause some effects to remain on your character **
This ring can be found in the Tutorial Chest in the room with the Mind Flayer Pods near Shadowheart. *Not Tested* Found on the Harper Quartermaster vendor in Last Light's Inn (Act 2). *Not Tested* Found on Sticky Dondo in the Lower City Guild Hall (Act 3).
Added Advantages and Disadvantages to forms; (Some forms block or do not display animations for certain melee abilities , I do not know why.)
* NPCs WILL, in many cases, react based on your chosen form. Your presence may cause great fear (will not initiate combat) or soothe and charm nearby NPCs. This can also affect your conversations with them. Use the Remove Aura passive to disable this.
** For Mac and Console users: ignore any notices about requiring SE. *** You can obtain the ring from Arron in The Grove. Put that on, check the Passives tab and make sure the passive is active. If it is, you're set.