Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Updated how damage bonuses are applied across multiple items. Bonuses now only trigger from the primary source of damage, ensuring consistency and preventing unintended procs from secondary effects. This means Vecna's Ambitions will trigger off Blight or Arms of Hadar, but will not trigger off the bonus Necrotic damage off Hex, for example. Items affected are: Thordak's Pride, Vorugal's Hunt, Umbrasyl's Folly, Celestia's Radiance, Vecna's Ambitions, Seymordius' Knowledge, Elder Brain's Influence, Raishan's Schemes, Brimscythe's Corruption, and Booming Ring.
Version 1.7.0.8
Added Lathander's Warmth - Legendary - Restores 1d6 additional HP when you heal a target.
Changed Ring of Resolve - Legendary - +3AC and Saving Throws.
Changed Ring of Focus - Changed Backend. should work properly now.
Changed Ring of Concentrated Radiance - Changed Backend. Should work properly now.
Version 1.7
Generated a UUID with generator instead of a custom made one. BETA
Version 1.6.1
Added Manual Locations for rings throughout Act 1, Started on Act 2, Find them. You can still find the rings via random chance from where you get Gems, Metal Bars, and Large sums of Gold.
Version 1.6.0
Added 18 new rings and more locations for rings to drop.
Version 1.5.3
Immersive Only - Added more sources for rings to drop
Version 1.5.1
Immersive Only - Rings are no longer available from merchants and drop rates have been tweaked a bit further.
Version 1.5
Added Box for Rings in Cheaty Version. Fixed mismatch in UIDs for Berserker's Ring
Version 1.4.3
Attempt to fix Berserker's Ring #1
Version 1.4.2
Tweaked Drop Rates for Immersive Version Rings - See Description for details.
Where Can I get them? You can get them from the Tutorial Chest in the Cheaty Version, or throughout Faerun in the Immersive version. (I recommend Immersive)
In Version 1.42+ Only. Immersive Drop Rates (Rough Estimates):
These are the chances that my rings will be selected when the game develops its drop table combining my drop table with any other drop tables that are relevant within the game. I have also tried to implement level blockers so that items won't drop unless you're of a certain level, but it doesn't seem to work. :(
What does the gear do? See the Images, please.
Installation: Installation via BG3 Mod Manager like you would with any BG3 mod.
Only install ONE of the two versions, and go to (C:\Users\XXXXX\AppData\Local\Larian Studios\Baldur's Gate 3\Mods) and delete any duplicate RingsExpanded.pak files you have there. If there's more than one you will have issues as they will try to overwrite each other. Uninstallation: 1. Unequip all the items from the mod. (Also, delete them if you can by putting them into a "Summoned Tutorial Chest" or something like it.) 2. Uninstall.
Compatibility: Should be compatible with all mods.
UUIDs for spawning in-game:
Spoiler:
Show
Box of Rings Expanded - 78872a6e-cab6-49e4-8efb-cbfcede898f4