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NukaCola069

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NukaCola069

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About this mod

Buffs the Selune's Spear Of Night weapon - be the selunite you were always destined to be

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Note: If the latest "Just Finesse Reach" version works or doesn't work, please let me know in the posts as I cannot properly test mod fixes as i am unable to play the game due to a crash bug that was introduced in an update. Edit: The game works again, kinda. 


Adds some buffs to the Selune's Spear Of Night weapon:

Adds 1d6 radiant damage

Adds Selune's blessing (not to be confused with Selúne's blessing (idk what i meant by that lol)): Once per Long Rest, when your hit points are reduced to 0, you regain 2d12 hit points. Allies Within 9m also regain 1d6 hit points.

Adds Selune's Light: Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw.

Adds Selune's Blessing Of The Wise: A custom shillelagh that lets you use wisdom ( or Spellcasting ability modifier) instead of strength for the spear (999 turns).

This mod has various versions:

No Beam Buff: Does not buff the moonbeam

Beam Buff: Buffs the moonbeam by changing it to a level 6 upcast, which means 6d10 damage. Also changes it to once per short rest. 

Beam Buff LightFinesseReach: Same as Beam Buff but is also light, finesse and reach

No Beam Buff LightFinesseReach: Same as No Beam Buff but is also light, finesse and reach

Just FinesseReach: This version additionally adds the beam buff and adds the reach and finesse properties. It doesn't add the Light property, and this means the reach should hopefully now work (can't test). 

-->Only use one version<--

Bugs: Okay, so, the reach does not seem to work and i can't figure out how to make it work, seems to be a fundamental issue with trying to add reach to a spear which shouldn't have it, if anyone has ideas lemme know


Changelog:
1.1 - Fixed a bug that prevented the player from dropping the item, and meant that the "Selune's moonlight" buff wouldn't go away when the weapon was unequipped
1.2 - Removed the internal Modfix (forced recompile) as it may have been causing issues in patch 7
1.3 - Changed the UUID of the mod to hopefully fix issues with resetting load order

Installation: The same as most mods, you can use vortex or BG3MM

For manual installation (not recommended!): 

            <node id="Module">
              <attribute id="UUID" value="c77763a2-5770-4611-8e8e-4faidh280auy" type="FixedString" />
            </node>

            <node id="ModuleShortDesc">
              <attribute id="Folder" value="SeluneSpearOfNightEnhanced" type="LSString" />
              <attribute id="MD5" value="" type="LSString" />
              <attribute id="Name" value="SeluneSpearOfNightEnhanced" type="LSString" />
              <attribute id="UUID" value="c77763a2-5770-4611-8e8e-4faidh280auy" type="FixedString" />
              <attribute id="Version64" value="36028797018963968" type="int64" />
            </node>


If you have (doable) ideas for mods, you can leave them in the comments (no guarantee I will do them though)