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Spirit Guardians Enhanced.
Lasts until long rest. No concentration. Bonus Action. Radius 9 m.
7 variants + 1 add-on for Paladin.

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Spirit Guardians Enhanced. Lasts until long rest.
Lasts until long rest. No concentration. Bonus Action. Radius 9 m. 
7 variants + 1 add-on for Paladin.


Use only one main file. Installation




Unmodded spell info


Spirit Guardians is a Level 3 Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description
Call forth spirits to protect you. Nearby enemies take 3d8
Radiant
 or 3d8
Necrotic
 damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
On a successful Save, targets still take half damage.
Caster can't become Invisible while Concentrating on this spell.


Variants:


Properties
Cost:
 Action + 
 Level 3 Spell Slot


Details:
 Range: Self
 AoE: 3 m / 10 ft (Radius)
 
Concentration

At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8
Radiant
 or 1d8
Necrotic
 damage for each spell slot level above 3rd.