About this mod
Spirit Guardians Enhanced.
Lasts until long rest. No concentration. Bonus Action. Radius 9 m.
7 variants + 1 add-on for Paladin.
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Lasts until long rest. No concentration. Bonus Action. Radius 9 m.
7 variants + 1 add-on for Paladin.
Spirit Guardians is a Level 3 Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.
Description
Call forth spirits to protect you. Nearby enemies take 3d8


On a successful Save, targets still take half damage.
Caster can't become Invisible while Concentrating on this spell.
Variants:
Properties
Cost:


Details:



At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8

