Magic unleashed makes spells as potent and useful as they can be
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Changelogs
Version 1.8.4.1
New in version 1.8.4.1:
Guidance now provides death ward, VFXs removed
Owlbear wildshape forms improved
Animate Spores limitations removed
Shield of Faith permanent
Grease increased radius to 12m
Sorcery points can be traded without a bonus action point
Armor of Agathys affects all allies in 18m radius
Version 1.8
New in version 1.8:
Feather Fall is permanent
Friends is permanent
Fire Shield mapped to lvl 9 and made permanent
Thorn Whip damage improved
Jump is permanent
Help is a bonus action point
Fly lasts for 100 rounds and has 18m range
Enhance Ability actually gives bonus to attribute (+6) and is permanent
Confusion mapped to lvl 9
Circle of Death mapped to lvl 9
All Hex types rolled into 1
Flame Strike mapped to lvl 9
Artistry_Of_War mapped to lvl 9
Dimension Door requires only spell slot, range 100m, mapped to lvl 9
Misty step range increased to 100m, no action or bonus action cost, only spell slot, ignores vision block
Ability Drain is per attack and does double damage
Absorb Intellect greatly buffed up
Mirror Image lasts until long rest
Fracture Psyche (imperil) description fixed
Chain Lightning mapped to lvl 9
Chromatic Orb mapped to lvl 9
Shatter mapped to lvl 9
Spirit Guardian dmg scaling fixed
Stoneskin provides immunity to all piercing and slashing damage, but none against bludgeoning. No VFX.
Guidance no longer has bloodlust
Guidance now applies Blade Ward as well (do NOT update while under the effects of guidance, high chance of breaking your game. Long rest first)
Blade Ward until long rest
Bless until long rest and no VFX
Fixed mapping of fireball to lvl 9
Improved gust of wind
Fixed, improved and mapped Thunderwave to lvl 9
Nerfed Dethrone
Improved lightining bolt
Nerfed Curriculum of Strategy
Fixed Ice Knife and Lightning bolt mapping to lvl 9
Blight nerfed and mapped to lvl 9
Version 1.6
New in version 1.6:
Improved friends duration to 100
Distract is now for 3 turns (was 1)
Improved a little bit lightning bolt damage and mapped to lvl 9
Toned a little bit down fireball
Scratch is now invulnerable
Burning now does 3d4 damage
Overgrowth now slows to 1/6 of movement
Difficult terrain now slows to 1/3 of movement
Electrified surfaces now do 3d4 damage
Stinking Cloud now immobilizes
Gaping wounds now does 2d4 damage slashing
Bleeding now does 2d4 damage slashing
Improved paladin's aura radius
Toned down guiding bolt
Eldritch Blast nerfed a bit
Toned down ice knife and mapped to lvl 9
Restored divine smite to default
Toned down inflict wounds
Burning Hands improved
Improved Wall of Fire and Blade Barrier damage
Augmented FireShield duration for until long rest
Sleep doesn't take into account HP anymore, it affects a number of targets (upcast for more)
Version 1.5
New in version 1.5:
Guidance now includes Longstrider
True Strike now persists for 2 turns and is always critical hit
Deleted Produce Flame references, it'll get the base game's data
Increased Phantasmal Force damage
Fixed description of Cloud Kill
Fixed damage scaling of Cloud of Daggers and made it require concentration again
Augmented FireShield dmg and duration of 100
Fixed Scorching Ray, now takes a flat bonus
RayOfEnfeeblement has multiple targets and does necrotic damage
Fixed Ray of Frost, now takes a flat bonus
Melf's Acid Arrow has 1 target per spell level (minimum 2)
Fixed Wall of Ice, now takes a flat bonus
Fixed Ray of Sickness, now takes a flat bonus
Fixed Freezing Sphere, now takes a flat bonus
Fixed IceKnife, now takes a flat bonus and number of knives increases with upcast
Version 1.4.2.1
Changed Chain Lightning to have a flat bonus instead of based on spellcasting ability modifier to avoid crashes.
Version 1.4.1.1
New in version 1.4.1.1
Fixed Mage Armor
Toned just a little bit down Thuderous Punch of the earth myrmidon
Version 1.4
New in version 1.4:
Divine Smite does more damage
Abjure Enemy improved
Divine Favor does more damage
Inquisitor's Might until long rest
Deva's Concussive Smash from oncepershortrest to anytime
Elemental's multiattack improved (beware!)
Garrote improved
Flame Strike improved
Myrmidons improved!
Summons greatly improved. Worthwhile now.
Added another boon to guidance, AIO buff!
Improved dmg of displacer beast, saber-tooth tiger and panther
Pass Without Trace improved
Aid fixed progression
Call Lightning improved
Wildshape combat heal improved
Slayer greatly improved
Wildshapes do more damage
Zombies, ghouls, flying ghouls and mummies do more damage
Throw is now a bonus action
Armor of Agathys improved
Slayer much better
Glyph are now incrdible boobytraps
Version 1.3
New in version 1.3:
Chromatic Orb changed bonus of SpellCastingAbility for flat bonus
Raised levelmaps for cantrips, breath weapon and eldritch blasts
Create Undead and Wraith works on any size of corpse
Animate Dead now works on large corpses
Magic Weapon now enchants to +5
Longstrider boost doubled
Light, Dancing Lights and Daylight illuminate a wider area
Jump improved to 9x and consumes only 1 meter of movement
Invisibility has better radius
InflictWounds changed bonus of SpellCastingAbility for flat bonus
HEX now applies damage also on cast
Flaming Sphere Ram dmg increased
Crown of Madness number of targets increases with upcasting
Crown of Madness can be applied on non-humanoids and undead
Guidance boon package now also includes haste
Cure Wounds and Mass version buffed up
Disabled VFX on haste
Tweaked Ice Storm so it doesn't take SpellCastingAbilityModifier but a flat bonus
Disabled VFX and SFX on elixir of the colossus
Nerfed Hold Monster and Person
BlackHole has more force
Concentrated blast do more damage
Mind Sanctuary OncePerShortRest
Magic unleashed makes spells as potent and useful as they can be.
Tweaked most spells to do more damage, have more targets, duration extended, etc.
Most arcane ones are changed, everything I could tweak I did. For example ice knife now has 2 targets, and more knives at higher levels. Haste is until rest, guidance offers a complete package of boons besides giving 2d4 of advantage, Hold Person and Monster have multiple targets, etc, etc, etc.
WARNING!!! Adding a mod, or even updating one, mid-playthrough can break your game. Larian does not support mods.
See changelogs for versions 1.3 on.
New in version 1.2:
Elixirs should stack, not overwriting each other Cloudkill damage increased Spirit Guardians damage increased Shillelagh now is 2d6 Greater Invis duration to 100 Blight nerfed to 2 targets Dominate Beast has more targets Dominate Person has more targets Fixed Dissonant Whispers Hellish Rebuke does more damage Command has more targets Bestow curse now correctly lowers ability by 6, has more range and targets Everard's Black Tentacles can stun Web has now a DC of 22
New in version 1.1:
BreathWeapon now scales much faster Guidance is now AOE on all but enemies Mage Armor can be used with armor Stinking Cloud now has a DC of 20 Grease now has a DC of 20 Everard's Black Tentacles now has a DC of 28 and does not affect allies Blade Ward is now a bonus action and has a duration of 5 turns Hold Person now DealDamage(1d12+6,Psychic,Magical) Hold Monster now DealDamage(3d12+6,Psychic,Magical) and can target undead Dimension Door now ignores line of sight and has extended range Bestow Curse now sets relevant ability to 5 on the target Mind Blast has no cooldown Dragonborn Breath weapons are cone with greater range