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LibertusRex

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WildWolfx007

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About this mod

Magic unleashed makes spells as potent and useful as they can be

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Magic unleashed makes spells as potent and useful as they can be.

Tweaked most spells to do more damage, have more targets, duration extended, etc.

Most arcane ones are changed, everything I could tweak I did. For example ice knife now has 2 targets, and more knives at higher levels. Haste is until rest, guidance offers a complete package of boons besides giving 2d4 of advantage, Hold Person and Monster have multiple targets, etc, etc, etc.

WARNING!!! Adding a mod, or even updating one, mid-playthrough can break your game. Larian does not support mods.

See changelogs for versions 1.3 on.

New in version 1.2:

Elixirs should stack, not overwriting each other
Cloudkill damage increased
Spirit Guardians damage increased
Shillelagh now is 2d6
Greater Invis duration to 100
Blight nerfed to 2 targets
Dominate Beast has more targets
Dominate Person has more targets
Fixed Dissonant Whispers
Hellish Rebuke does more damage
Command has more targets
Bestow curse now correctly lowers ability by 6, has more range and targets
Everard's Black Tentacles can stun
Web has now a DC of 22

New in version 1.1:

BreathWeapon now scales much faster
Guidance is now AOE on all but enemies
Mage Armor can be used with armor
Stinking Cloud now has a DC of 20
Grease now has a DC of 20
Everard's Black Tentacles now has a DC of 28 and does not affect allies
Blade Ward is now a bonus action and has a duration of 5 turns
Hold Person now DealDamage(1d12+6,Psychic,Magical)
Hold Monster now DealDamage(3d12+6,Psychic,Magical) and can target undead
Dimension Door now ignores line of sight and has extended range
Bestow Curse now sets relevant ability to 5 on the target
Mind Blast has no cooldown
Dragonborn Breath weapons are cone with greater range