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- Fixed a bug related to wielding in one hand, more one-handed fixes to come
Version 2.0.1.0
- Made the containers unique again, repeated exposure to myrkul's bones makes popper go insane (he runs around trying to escape the item in his inventory). This still happens if you leave it there after trading him, but at least now he won't suffer each time the shop is refreshed.
Version 2.0.0.0
- Myrkul's Avatar: Unlocked at 25 life essence. A temporary, very powerful, but immobile form. Multiple new spells and effects, including, but not limited to: raising all dead nearby automatically, inflicting Mind Overload (the self inflicted condition that needs to be managed to cast the greater necromancy spells) on enemies and unrestricted access to finger of death.
- sound has been changed for melee, so that it doesn't sound like hitting people with a club, still needs work to change the attack animation.
- spell fx changes
- passive tweaks, you will get more life essence from kills, its 1 to 1 now, not 1 per turn (plus essence larceny), as it was a bit hard to understand. Spells also will now consume only 1.
- essence larceny now only targets 3 people
- merged the two versions, necrotic vulnerability does not apply to allies
- bugfix: the items no longer incorrectly drop from a harpy in act 1
- bugfix: The golem can no longer apply Greater Necromancy more than once
Version 1.1.1.0
- Removed images for the mod page that were unintentionally included
Version 1.1.0.0
- Improved/adjusted spell effects
- Weapon damage type changed to slashing
- Bugfix related to gaining more life essence than intended from a single target.
I, and im sure others, have wanted a useable version of the scythe used by the avatar of Myrkul since fighting him, even when added to your inventory via mods the item has a default icon, does not fit the players hand, and clearly is not meant for the player to use.
This mod aims to make that a reality.
Quite strong, I would not recommend for a first playthrough unless comfortable with that, I aimed to be around as powerful as Markoheshkir, but I would say I overshot it.
Features
Tweaked model to fit (mostly) the players hand: I'm no expert at blender, it's a best effort, some body types races may fit better than others, so YMMV.
Unique Legendary containers, Myrkul's Bones, and an exceptionally small pile of Myrkul's Viscera: Keep your potions organised!
Custom Icon: Graciously edited from a screenshot by my partner.
Summon a Flesh Golem: Tweaked from the default summon, he grants the player Greater Necromancy. Other abilities have also been overhauled.
Greater Necromancy: Powerful versions of Dethrone/Finger of Death and Circle of Death that are exclusively cast using a mechanic similar to the Staff of Cherished Necomancy in the base game. Casting spells in this way is harmful, and if the condition is not managed, the casters mind will detonate, causing massive damage.
[NEW] Myrkul's Avatar transformation. See changelog for more info.
Greater Necromancy: Finger of Death
Greater Necromancy: Circle of Death
Location ACT 3: Popper, he salvaged Myrkul's Bones. Potentially dangerous, make a save before purchasing Myrkul's Bones (The item is contained within the Bones).
I won't be providing a version in the TUT potion chest, I'm not the biggest fan of adding items this way as it calls attention to the fact that it is a modded item, and I want it to feel a normal part of the game. If you want to add it there I welcome you to learn to unpack the mod files and poke around to do so yourself, learning to work with them opens up a world of customisability to your experience.
Edit: As noted, some people may want to try it out before starting a campaign, so here is the UUID, and I will now provide an optional file for those that want it to access it at the TUT chest.
UUID: 575b6330-6d58-431c-8453-26aef8323bc2
Install Can be installed with your preferred mod manager, eg. the BG3 Mod Manager
Compatibility Shouldn't affect other mods, as the items/spells are unique, post a comment if you notice any issues.
Resources I would further recommend checking out these resources if you wanna learn more about modding.