4.0 update released with MCM compatibility (and it's also a requirements), you may have to set your settings back to what they were before, but it'll be a breeze through MCM :)
Credits to Volitio for figuring how to mark stuff as ware! Check out their inventory management mods :
Q : I added an item to the Marvelous Sack of Commerce but actually I slipped and didn't mean to, how fix? this broke my save because actually this item is used in a quest and and and. A : Open the bag, remove item, close bag. May not work for quest items so don't f*#@ it up.
Save often, that's not specific to this mod, just save, it's free, it will save you time if something goes wrong.
Q : I put {thing} inside the bag but when I open the bag {thing} became {other thing} A : We can't spawn certain items, the game slaps some data over a template item and call it another item so what you'll see is the template item it is based on, but it shouldn't happen unless you willingly put such an item in the bag, and most if not all of these items are quest items so like, again, don't do that.
I'll look for a way to store the items somewhere(to someone? :D ) instead of destroying them, but the somewhere in question needs to be accessible (like, loaded) during all acts. Not impossible to fix at least and I have some ideas. coming early 2024, maybe.
Q : {Thing} is bugged I'm going to post a comment here asking why or how to fix or- A : Use the bug section for f*#@ sake please and be as descriptive as possible, give me something to work with I implore you. If you have something that is getting sold but shouldn't (let's say, a book related to a quest) At this point I've done multiple playthroughs and refined the list over about 200 hours of gameplay, I'm pretty sure there's nothing that'll break a quest inside.
Q : I don't want your (super fancy btw) bag, what do? A : Uninstall
Q : Gosh I feel really generous right now and missed the huge donate button at the bottom A : Got you dude/tte https://ko-fi.com/fararagi
Q : Why is your code bad A : f*#@ you it got better
Q: Can I translate your mod? A: Yes, there's no need to ask. You just need to include it as a dependency/pre-requisite and credit me as the original author.
When using this mod along with Automatic Inventory Manager (AIM). When I open the bag of commerce, some of the items inside are being redistributed to party members from AIM. Is this possible to fix?
i have an old problem that was on patch 7, i'm only using my personal sell list but for some reason some items like halsin's pipe are never automatically sold no matter what even if added to personal list.
most of the basic mod still works for me on patch 8, haven't kept track of gold i'm getting but i set it to 100%.
Doesn't seem to work properly for me anymore after Patch 8. Bag is inconsistently being given on new game, when the bag is given the auto-selling function only seems to work after saving and reloading but after leaving the nautiloid it just stops working altogether.
This has stopped working on a new game I'm playing. It was working perfectly before on another game but I've deleted the saves for that.
No autoselling as far as I can tell, and certainly no bag.
The thing is, the mod "appears" in the MCM, but there's no rainbow messsage in the console that shows the mod has been installed. Weird. I've tried uninstalling, saving without it, then reinstalling and saving with again, still no dice. Tried moving it to end of list, no change. Tried going in and out of camp, no change.
When I disable your mod in Vortex the savegame no longer loads. I assume this is because there's an item in the inventory, because I have the same issue with another mod that behaves the same way. Any workaround?
This mod is god's save. Larian improve their story telling much since DOS 1, but they still perform badly in term of UI design, especially loot, inventory and hotbar. Shut out for this mod. It save me lots of time and make my game windows clean, without those trash label taking up space in my screen.A good suggestion for other players is to play this mod with Auto loot aura mod, which automatically pick up junk.
I drag a dagger into it but it doesn't automatically sell, it just sits in the bag like a satchel or something. If I then pick up another dagger, it doesn't autosell it just goes into my inventory like normal.
748 comments
4.0 update released with MCM compatibility (and it's also a requirements), you may have to set your settings back to what they were before, but it'll be a breeze through MCM :)
Credits to Volitio for figuring how to mark stuff as ware! Check out their inventory management mods :
AND THE BUG SECTION FOR BUG REPORTS
SmallFAQQ : I added an item to the Marvelous Sack of Commerce but actually I slipped and didn't mean to, how fix? this broke my save because actually this item is used in a quest and and and.
A : Open the bag, remove item, close bag. May not work for quest items so don't f*#@ it up.
Save often, that's not specific to this mod, just save, it's free, it will save you time if something goes wrong.
Q : I put {thing} inside the bag but when I open the bag {thing} became {other thing}
A : We can't spawn certain items, the game slaps some data over a template item and call it another item so what you'll see is the template item it is based on, but it shouldn't happen unless you willingly put such an item in the bag, and most if not all of these items are quest items so like, again, don't do that.
I'll look for a way to store the items somewhere(to someone? :D ) instead of destroying them, but the somewhere in question needs to be accessible (like, loaded) during all acts. Not impossible to fix at least and I have some ideas. coming early 2024, maybe.
Q : {Thing} is bugged I'm going to post a comment here asking why or how to fix or-
A : Use the bug section for f*#@ sake please and be as descriptive as possible, give me something to work with I implore you. If you have something that is getting sold but shouldn't (let's say, a book related to a quest)
At this point I've done multiple playthroughs and refined the list over about 200 hours of gameplay, I'm pretty sure there's nothing that'll break a quest inside.
Q : I don't want your (super fancy btw) bag, what do?
A : Uninstall
Q : Gosh I feel really generous right now and missed the huge donate button at the bottom
A : Got you dude/tte https://ko-fi.com/fararagi
Q : Why is your code bad
A : f*#@ you it got better
Q: Can I translate your mod?
A: Yes, there's no need to ask. You just need to include it as a dependency/pre-requisite and credit me as the original author.
most of the basic mod still works for me on patch 8, haven't kept track of gold i'm getting but i set it to 100%.
it just consume the garbage and doesn't give any gold back...
No autoselling as far as I can tell, and certainly no bag.
The thing is, the mod "appears" in the MCM, but there's no rainbow messsage in the console that shows the mod has been installed. Weird. I've tried uninstalling, saving without it, then reinstalling and saving with again, still no dice. Tried moving it to end of list, no change. Tried going in and out of camp, no change.
Any thoughts greatly appreciated.
I drag a dagger into it but it doesn't automatically sell, it just sits in the bag like a satchel or something. If I then pick up another dagger, it doesn't autosell it just goes into my inventory like normal.