About this mod
Easily adjust Tactician difficulty for your game.
Increase the Hit Points (Health), Damage Roll, Attack Roll, Armor, Spell Save DC, Ability Scores for all enemies to make the gameplay more challenging.
128 960 000 combinations (10x16x10x10x26x31x10).
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Increase the Hit Points (Health), Damage Roll, Attack Roll, Armor, Spell Save DC, Ability Scores for all enemies to make the gameplay more challenging.
Also compatible with: Enemies Enhanced, Lethal AI Enemies, Immersive AI, Stronger Bosses and Enemies.
Ability Scores (10 versions):
A - Flat 5 versions: +1, +2, +3, +4, +5,
B - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +4, +8, +12, +16, +20. (only 4 thresholds, because game crash with 5, too many conditions).
Action Points / Bonus Action Points (16 versions):
A - Flat 3 versions: +1, +2, +3 Action Points,
B - Flat 3 versions: +1, +2, +3 Action Points/Bonus Action Points,
C - Scaled 5 versions for Action Points:
+1 Action Point for every 6 levels till 12, so max +2,
+2 Action Points for every 6 levels till 12, so max +4,
+1 Action Point for every 5 levels till 12, so max +3,
+2 Action Points for every 5 levels till 12, so max +6,
+1 Action Point for every 4 levels till 12, so max +4.
D - Scaled 5 versions for Action Points/Bonus Action Points:
+1 Action Point/Bonus Action Point for every 6 levels till 12, so max +2,
+2 Action Points/Bonus Action Points for every 6 levels till 12, so max +4,
+1 Action Point/Bonus Action Point for every 5 levels till 12, so max +3,
+2 Action Points/Bonus Action Points for every 5 levels till 12, so max +6,
+1 Action Point/Bonus Action Point for every 4 levels till 12, so max +4.
Armor Class (10 versions):
A - Flat 5 versions: +1, +2, +3, +4, +5,
B - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +5, +10, +15, +20, +25.
Attack Roll (10 versions):
A - Flat 5 versions: +1, +2, +3, +4, +5,
B - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +5, +10, +15, +20, +25.
Damage Roll (26 versions):
A - Flat 5 versions: 5, 10, 15, 20, 25,
B - Flat rolled 5 versions: 1d4+1, 1d10+1, 1d15+1, 1d20+1, 1d25+1 to Damage Roll,
C - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +5, +10, +15, +20, +25,
D - Scaled 4 versions: 1 per level, level+1 per level, level+2 per level, level+3 per level to Damage Roll,
E - Scaled 5 versions: Level, Level/2, Level*Level, Level*Level/2, Level*Level/3 to Damage Roll,
F - Scaled 2 versions: 1dLevel damage and damage from 0 (lv 1 and 2) to 22 (lv 12+). Courtesy of Duckman123456.
Hit Points (31 versions):
A - Flat 14 versions: 25%, 50%, 75%, 100%, 150%, 200%, 300%, 500%, 1000%, 1500%, 2000%, 2500%, 3000%, 10000%,
B - Scaled 14 versions: Level * 5, 10, 15, 20, 50, 100, 200, 300, 400, 500, 600, 700, 800, 1000,
C - Scaled 3 versions:
1. 15%
2. 20%
3. 25%
4. 30%
5. 35%
6. 40%
7. 45%
8. 50%
9. 55%
10. 60%
11. 65%
12. 70% (Which is 100% extra hp more than normal mode)
C1:
1. 20%
2. 20%
3. 30%
4. 30%
5. 40%
6. 40%
7. 50%
8. 50%
9. 60%
10. 60%
11. 70%
12. 70% (Which is 100% extra hp more than normal mode)
C2:
1. 30%
2. 30%
3. 30%
4. 40%
5. 40%
6. 40%
7. 50%
8. 50%
9. 50%
10. 60%
11. 65%
12. 70% (Which is 100% extra hp more than normal mode)
Spell Save DC (10 versions):
A - Flat 5 versions: +1, +2, +3, +4, +5,
B - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +5, +10, +15, +20, +25 to Spell Save DC.