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MaskedRPGFan

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MaskedRPGFan

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About this mod

Easily adjust Tactician difficulty for your game.
Increase the Hit Points (Health), Damage Roll, Attack Roll, Armor, Spell Save DC, Ability Scores for all enemies to make the gameplay more challenging.
128 960 000 combinations (10x16x10x10x26x31x10).

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Easily adjust Tactician difficulty for your game.
Increase the Hit Points (Health), Damage Roll, Attack Roll, Armor, Spell Save DC, Ability Scores for all enemies to make the gameplay more challenging.



Works with Tactician Plus. Put any part of this mod as last one.
Also compatible with: Enemies Enhanced, Lethal AI EnemiesImmersive AI, Stronger Bosses and Enemies.


Difficulty Plus - Base (main file) 
is mandatory for all add-ons to work.
Make sure it's installed.



Every buff type works with other buff types, so you can pick any Attack Roll buff with any Damage Roll buff with any Hit Points buff and any Armor Class buff, etc. Order do not matter as long as buffs are last in your load order.


Ability Scores (10 versions):
A - Flat 5 versions: +1, +2, +3, +4, +5,
B - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +4, +8, +12, +16, +20. (only 4 thresholds, because game crash with 5, too many conditions).


Action Points / Bonus Action Points (16 versions):
A - Flat 3 versions: +1, +2, +3 Action Points,
B - Flat 3 versions: +1, +2, +3 Action Points/Bonus Action Points,
C - Scaled 5 versions for Action Points:
+1 Action Point for every 6 levels till 12, so max +2,
+2 Action Points for every 6 levels till 12, so max +4,
+1 Action Point for every 5 levels till 12, so max +3,
+2 Action Points for every 5 levels till 12, so max +6,
+1 Action Point for every 4 levels till 12, so max +4.
D - Scaled 5 versions for Action Points/Bonus Action Points:
+1 Action Point/Bonus Action Point for every 6 levels till 12, so max +2,
+2 Action Points/Bonus Action Points for every 6 levels till 12, so max +4,
+1 Action Point/Bonus Action Point for every 5 levels till 12, so max +3,
+2 Action Points/Bonus Action Points for every 5 levels till 12, so max +6,
+1 Action Point/Bonus Action Point for every 4 levels till 12, so max +4.



Armor Class (10 versions):
A - Flat 5 versions: +1, +2, +3, +4, +5,
B - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +5, +10, +15, +20, +25.




Attack Roll  (10 versions):
A - Flat 5 versions: +1, +2, +3, +4, +5,
B - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +5, +10, +15, +20, +25.




Damage Roll (26 versions):
A - Flat 5 versions: 5, 10, 15, 20, 25,
B - Flat rolled 5 versions: 1d4+1, 1d10+1, 1d15+1, 1d20+1, 1d25+1 to Damage Roll,
C - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +5, +10, +15, +20, +25,
D - Scaled 4 versions: 1 per level, level+1 per level, level+2 per level, level+3 per level to Damage Roll,
E - Scaled 5 versions: Level, Level/2, Level*Level, Level*Level/2, Level*Level/3 to Damage Roll,
F - Scaled 2 versions: 1dLevel damage and damage from 0 (lv 1 and 2) to 22 (lv 12+). Courtesy of Duckman123456.




Hit Points (31 versions):
A - Flat 14 versions: 25%, 50%, 75%, 100%, 150%, 200%, 300%, 500%, 1000%, 1500%, 2000%, 2500%, 3000%, 10000%,
B - Scaled 14 versions: Level * 5, 10, 15, 20, 50, 100, 200, 300, 400, 500, 600, 700, 800, 1000,
C - Scaled 3 versions: 
Spoiler:  
Show
C:
1. 15%
2. 20%
3. 25%
4. 30%
5. 35%
6. 40%
7. 45%
8. 50%
9. 55%
10. 60%
11. 65%
12. 70% (Which is 100% extra hp more than normal mode)

C1:
1. 20%
2. 20%
3. 30%
4. 30%
5. 40%
6. 40%
7. 50%
8. 50%
9. 60%
10. 60%
11. 70%
12. 70% (Which is 100% extra hp more than normal mode)

C2:  
1. 30%
2. 30%
3. 30%
4. 40%
5. 40%
6. 40%
7. 50%
8. 50%
9. 50%
10. 60%
11. 65%
12. 70% (Which is 100% extra hp more than normal mode)




Spell Save DC (10 versions):
A - Flat 5 versions: +1, +2, +3, +4, +5,
B - Scaled 5 versions: +1, +2, +3, +4, +5 every 4 levels, max +5, +10, +15, +20, +25 to Spell Save DC.