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PavloGarmata

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pavlogarmata

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About this mod

Rebalanced Tactician Difficulty.
Now Enemy got LVL based scaling damage and health, roll bonuses, armor
Compatible with everything.

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NEW SCALING VERSION: NIGHTMARE ALL, NIGHTMARE ALL x2 POWER
Now All enemy, All NPC will get:


This mod Also Increased maximum possible Stats to 50 instead of 30. Works on enemies and player.


+(LvL*LvL/2) Damage .Example:     9 LvL Guard will get:       +40.5 Bonus Damage to everything.
+50% HP per LeveL.    +450% HP.
+1 To All Atacks,Spells Rolls per LeveL.+9 to ALL Rolls.
+2 Armor Class every 4 Levels.+6 to Armor Class.
+2 All Stats every 4 Levels.+6 to ALL Stats.

NIGHTMARE ALL x2 POWER version WILL DUOBLE ALL THIS STATS.





Same instructions as with Tacticain+: load game, go to BALANCED DIFFICULTY, THEN TO TACTICAIN, OK.  Now you have this boosted DIFFICULTY.

The problem:
All we have tons of mods with gods items and spells and 100+ lvls characters whatever
And all we have for Enemy is just health boost

This mod resolve this and even more

You have flat and scaling versions:

Flat - is the same as Tactical Plus, just bonus health to everybody and bonus damage. For example +500% hp. 3 lvl Goblin have this and SteelWatch Guard have the same.

Scaling - now it progress with enemy LVL. 3 lvl goblin got +150%, when 11 lvl Steelwatch +800%. Its provides more smooth boost from act 1 to act 3. Different versions available.

LOAD ORDER IF YOU USE TACTICAIN+, IMMERSIVE AI, STRONGER BOSSES and every mod that adjust enemies: Just put this mod after.

TacticainHealth
TacticainStats
AI
AI
ScalingHealth


Damage Bonus:
1. LvL*LvL =    3 lvl Goblin will deal 3*3=9  Bonus damage to all sources - weapons,projectiles,burning,bleed,spells,etc. 11 lvl SteelWatch will deal 11*11= 121 Bonus damage obvius.

2. LvL*LvL/2 =  3 lvl Goblin wiil deal 3*3/2=4.5 Bonus Damage. 11 lvl SteelWatch11*11/2=60.5 Bonus Damage. The best choise for all stages of the game. Great with LVL unlocking mods,imba items and spells. You can check how it works in the screenshot



If you still struggling and have no LVL-based scaling items or spells - here is Favorite Weapon passive that helps you a lot.Works with all weapons, Modded, added, rebuilder or whatever other weapon.

Standalone. Put it anywhere in Load order.
Note: Enemy who wear weapons (almost all) also will get this passive :)






Versions example:


ScalingHealth 50 LVL*LVL:
Every LVL boosts Enemy HP (+50% per LVL). Damage Boost for Enemy = LVL*LVL.             
2   lvl    Npc will get +100% Health and +4 bonus damage.
10 lvl    Npc will get +500% Health and +100 bonus damage.

StandAlone. Put it Last In Load Order.

ScalingHealth 50 LVL*LVL/2:
Every LVL boosts Enemy HP (+50% per LVL). Damage Boost for Enemy = LVL*LVL/2
2   lvl    Npc will get +100% Health and +2 bonus damage.
10 lvl    Npc will get +500% Health and +50 bonus damage.

StandAlone. Put it Last In Load Order.

ScalingHealth 75 LVL*LVL:
Every LVL boosts Enemy HP (+75% per LVL). Damage Boost for Enemy = LVL*LVL
2   lvl    Npc will get +150% Health and +4 bonus damage.
10 lvl    Npc will get +750% Health and +100 bonus damage.

StandAlone. Put it Last In Load Order.

ScalingHealth 75 LVL*LVL/2:
Every LVL boosts Enemy HP (+75% per LVL). Damage Boost for Enemy = LVL*LVL/2
2   lvl    Npc will get +150% Health and +2 bonus damage.
10 lvl    Npc will get +750% Health and +50 bonus damage.

StandAlone. Put it Last In Load Order.



Total500_2xLVL:

+500% HP. +2xLVL BONUS DAMAGE.  So Goblin 3 lvl will deal + 2x3(lvl)=6 bonus damage for all attacks, spells, poisons, etc

Total1000_LVLxLVL:

+1000% HP. +LVLxLVL BONUS DAMAGE. So Spider 5 lvl will deal  5x5=25 bonus damage for all attacks, spells, poisons, etc

Total1500_LVLxLVLxLVL:

+1500% HP. +LVLxLVLxLVL BONUS DAMAGE. So Guard 10 lvl will deal  10x10x10=1000 bonus damage. You can do it