About this mod
Rebalanced Tactician Difficulty.
Now Enemy got LVL based scaling damage and health, roll bonuses, armor
Compatible with everything.
- Requirements
- Permissions and credits
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Translations
- Korean
- Changelogs
- Donations

Now All enemy, All NPC will get:
+(LvL*LvL/2) Damage .Example: 9 LvL Guard will get: +40.5 Bonus Damage to everything.
+50% HP per LeveL. +450% HP.
+1 To All Atacks,Spells Rolls per LeveL.+9 to ALL Rolls.
+2 Armor Class every 4 Levels.+6 to Armor Class.
+2 All Stats every 4 Levels.+6 to ALL Stats.
Same instructions as with Tacticain+: load game, go to BALANCED DIFFICULTY, THEN TO TACTICAIN, OK. Now you have this boosted DIFFICULTY.
The problem: All we have tons of mods with gods items and spells and 100+ lvls characters whatever
And all we have for Enemy is just health boost
This mod resolve this and even more
You have flat and scaling versions:
Flat - is the same as Tactical Plus, just bonus health to everybody and bonus damage. For example +500% hp. 3 lvl Goblin have this and SteelWatch Guard have the same.
Scaling - now it progress with enemy LVL. 3 lvl goblin got +150%, when 11 lvl Steelwatch +800%. Its provides more smooth boost from act 1 to act 3. Different versions available.
LOAD ORDER IF YOU USE TACTICAIN+, IMMERSIVE AI, STRONGER BOSSES and every mod that adjust enemies: Just put this mod after.
TacticainHealth
TacticainStats
AI
AI
ScalingHealth
Damage Bonus:
1. LvL*LvL = 3 lvl Goblin will deal 3*3=9 Bonus damage to all sources - weapons,projectiles,burning,bleed,spells,etc. 11 lvl SteelWatch will deal 11*11= 121 Bonus damage obvius.
2. LvL*LvL/2 = 3 lvl Goblin wiil deal 3*3/2=4.5 Bonus Damage. 11 lvl SteelWatch - 11*11/2=60.5 Bonus Damage. The best choise for all stages of the game. Great with LVL unlocking mods,imba items and spells. You can check how it works in the screenshot
If you still struggling and have no LVL-based scaling items or spells - here is Favorite Weapon passive that helps you a lot.Works with all weapons, Modded, added, rebuilder or whatever other weapon.
Standalone. Put it anywhere in Load order.
Note: Enemy who wear weapons (almost all) also will get this passive :)

Versions example:
ScalingHealth 50 LVL*LVL:
Every LVL boosts Enemy HP (+50% per LVL). Damage Boost for Enemy = LVL*LVL.
2 lvl Npc will get +100% Health and +4 bonus damage.
10 lvl Npc will get +500% Health and +100 bonus damage.
StandAlone. Put it Last In Load Order.
ScalingHealth 50 LVL*LVL/2:
Every LVL boosts Enemy HP (+50% per LVL). Damage Boost for Enemy = LVL*LVL/2
2 lvl Npc will get +100% Health and +2 bonus damage.
10 lvl Npc will get +500% Health and +50 bonus damage.
StandAlone. Put it Last In Load Order.
ScalingHealth 75 LVL*LVL:
Every LVL boosts Enemy HP (+75% per LVL). Damage Boost for Enemy = LVL*LVL
2 lvl Npc will get +150% Health and +4 bonus damage.
10 lvl Npc will get +750% Health and +100 bonus damage.
StandAlone. Put it Last In Load Order.
ScalingHealth 75 LVL*LVL/2:
Every LVL boosts Enemy HP (+75% per LVL). Damage Boost for Enemy = LVL*LVL/2
2 lvl Npc will get +150% Health and +2 bonus damage.
10 lvl Npc will get +750% Health and +50 bonus damage.
StandAlone. Put it Last In Load Order.
Total500_2xLVL:
+500% HP. +2xLVL BONUS DAMAGE. So Goblin 3 lvl will deal + 2x3(lvl)=6 bonus damage for all attacks, spells, poisons, etc
Total1000_LVLxLVL:
+1000% HP. +LVLxLVL BONUS DAMAGE. So Spider 5 lvl will deal 5x5=25 bonus damage for all attacks, spells, poisons, etc
Total1500_LVLxLVLxLVL:
+1500% HP. +LVLxLVLxLVL BONUS DAMAGE. So Guard 10 lvl will deal 10x10x10=1000 bonus damage. You can do it
Mjolnir Hammer and Axe
Radiant Logswords
Nightmare Difficulty
Infernal Armors
Infinity Weapons. Melee Pack
Infinity Weapons. Ranged Pack
Underwear of Gods
INFINITY RING. ALL IN ONE
Sun Blade
DEMONIC BLOOD SWORDS RELEASE
Ultimate Mage Heavens Divider RELEASE
ULTIMATE PALADIN WEAPON RELEASE
ULTIMATE SHIELDS
ALL EFFECTS IN ONE. MODIFY YOUR WEAPONS NEW