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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
I have uploaded specific files for spells casts and world interactions. These assets can be used by other modders in their voice mods without any need to credit me. Although they are welcome to do so if they choose.
The goal of releasing these files is to improve all voice mods and allow players to choose what they like rather than who has the most complete conversion.
File credits
This list is too long. I owe credit to the entire group of people that put together the lslibs and helper apps not to mention everyone in the RVC and AI world. Rather - I stand on the shoulders of giants. If anyone feels they should have specific credit for this let me know and I'll add you to a list.
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Changelogs
Version 1.8.1
Updated for Patch 6 AND has additional lines.
Version 1.8.0
Updated for Patch 6.
Version 1.7.1
Updated voice lines for Patch 5 (with partial spell conversions)
Version 1.7.0
Updated voice lines for Patch 5 (No spell conversions)
Version 1.6.0
Added voice lines for some spells. 126 lines per character. This is not the complete set of spells.
Version 1.5.0
Added voice lines for world interactions and UI clicks!
Version 1.4.2
Fixed an issue with the mod meta files that was disabling other unrelated mods by mistake.
Version 1.4.1
Initial upload
STATUS:
Everything seems to work with patch 8, but have not updated this beyond patch 6.
I have NOT updated this beyond patch 6, so files may work or may not, or may need tweaking.
I am in the process of generating a complete overhaul for patch 8.
Updated for Patch 6.
For another solution to spell casting voices see: Non-Verbal Spells that simply removes the vocal component of spell casts but keeps all spell sound effects.
Scope: These mods provide AI assisted and classical audio engineering voice conversions for Origin characters. Added voices for UI clicks and world interaction! Added SPELL VOCALS some, but not all, spell voices (Gale, Wyll, Astarion, Shadowheart, Lae'zel, Halsin)
Installation: Each character voice is a separate file. Select as few or as many as you would like. Use vortex or BG3 mod manager. For BG3 mod manager, install the .pak file.
Removal: These files are completely safe to add and remove at will and will - so long as Larian supports loading saves with changes to the mod list.
Known Issues: Not all spells are covered. Grunting noises are not changed.
Background: Initially I tried to use classic audio engineering techniques with Reaper and Audacity to shift the pitch and formants. I was successful, but the vocal range of the actors is too great to batch process files in that way. It would have required file by file processing and countless hours of work. So, I transitioned to using RVC and voice models then cleaning up the audio with Reaper. It’s much easier to change a song or speech in narrow key than to change 9000 voice lines that range from happy and pitchy to soft and intimate. The vocal range of the actors for BG3 was significant. Avoiding all artifacts, even with AI, would require a file-by-file adjustment to fine parameters. This solution is good 95% of the time. 5% of the time it will be noticeable.