File information

Last updated

Original upload

Created by

SFR

Uploaded by

swissfred

Virus scan

Safe to use

About this mod

This Potion will Spawn 4 Pyramids of color ( RED,GREEN,BLUE,YELLOW ) they can be dropped almost anywhere, Thrown to places till 18 feet also around corners.
and put in followers Inventory and you and your Party can teleport to it.
Region support teleport between chapter.

Requirements
Permissions and credits
Translations
  • Mandarin
  • Italian
Changelogs
Pyramids of Teleport By SFR
for Patch #8 no SE

new version not to upgrade from 6.x.x use for a new Playthrough.

With the Pyramids of Teleport, you receive a potion that, when consumed, summons four pyramids of different colors: Red, Green, Blue, and Yellow. These pyramids can be dropped anywhere on the map.
They can also be added to characters, containers, non-player entities, or almost any location.
Upon consuming the potion,

your party gains the following spells, ready to use:

Teleport to Red Pyramid
-- Allows the caster or party to teleport to the Red Pyramid.
Teleport to Green Pyramid
-- Allows the caster or party to teleport to the Green Pyramid.
Teleport to Blue Pyramid
-- Allows the caster or party to teleport to the Blue Pyramid.
Teleport to Yellow Pyramid
-- Allows the caster or party to teleport to the Yellow Pyramid.
Recall Red Pyramid
-- Recalls the Red Pyramid to the caster if it is not in a player's inventory.
Recall Green Pyramid
-- Recalls the Green Pyramid to the caster if it is not in a player's inventory.
Recall Blue Pyramid
-- Recalls the Blue Pyramid to the caster if it is not in a player's inventory.
Recall Yellow Pyramid
-- Recalls the Yellow Pyramid to the caster if it is not in a player's inventory.
Recall All
-- Recalls all pyramids to the caster at once if they are not in a player's inventory.
Teleport Undo
-- Returns the character or party to the location they were at before using a teleport spell to a pyramid.
Rejoin All
-- Teleports all party members to the caster's location, regardless of distance or region.
Pyramids Information
-- Opens a Book with Information about the Pyramids Location, Holder, Region, Coordinates.
Remove Mod
-- Prepare Mod for uninstallation.

Extra Features:
Pyramids can be thrown up to 12 feet.
Pyramids support teleportation across regions, allowing travel even between different regions.
There are no distance restrictions for adding or transferring pyramids to or from party members.
Each dropped pyramid emits a colored beam, making it easy to spot in dark places or from far away.
The Rejoin All spell works without region or distance limitations.
On loading a save, each party member will automatically receive the potion.
If you use the potion again, all pyramids and spells will be removed.
You can then use the potion once more to receive a fresh set of pyramids and spells.
This is a destructive function: all pyramids on the map will be permanently deleted and cannot be recovered.

Examples of Use:
Drop a pyramid in a location you want to revisit later, using it as a fast travel point.
Assign a pyramid to a party character to allow teleportation to their location at any time.
Place a pyramid in a container carried by an NPC to access hidden places or secret hideouts.

Warning:
Dropping or throwing a pyramid in a dangerous location could result in your character dying or becoming stuck.
If your character becomes stuck, you can use the Teleport Undo spell to return to safety.
Restrictions:
Teleport Undo can only be used on the same region.