instal if you wanna use Head 5(Head E) on human, elves or draw (do not work for tiefling)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You can always make retexture mods of heads I put up on nexus. It can either be done as loose matching the folder structure in the mod when the mod is installed or by a pak.
For pak you want to delete all other files except the texture you're editing, the meta.lsx folder and the merged.lsf of the head they belong to.
Edit the name of the mod in the meta.lsx and the author as well as the uuid.
In the merged delete all references except the texture section. Convert back to lsf.
Then repack and you have a retexture mod.
File credits
This author has not credited anyone else in this file
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Changelogs
Version UT2.0.0.3
Fixed the tattoo mask not working for Gnome head and early access Tiefling head.
Version 2.1.0.0
Updated for Patch 8
Fixed skeleton issues where eyes would point to the right in conversations
Removal of IMPUI as a requirement. It is no longer needed for this mod to work.
For easier troubleshooting I have given the heads more unique names, so now if running into an issue you should only need to tell me the name and bodytype
Version 2.0.0.2
Updated the heads for Whisper of the Divine Aasimar race update. There is now only one of each head as the crackles can now be coloured in the whisper mod.
for WotD Aasimar if using a head from old version, first go in game and switch to a default aasimar option, save, update this mod and then switch the head to the one you want to use.
Added my Early Access version of the Elf variant of the head
Added my Early Access version of the Tiefling variant of the head
Added new elf Head to Whisper of the Divine Aasimar
Converted new elf head to have a vampire version option which is available for default + dhampir
Fixed the piercings on the Human head variant.
UT patch was updated for new heads
EotB patch is now released to cover new heads
Added elf head options to Half Elf as well as requested
Version 2.0.0.1
Fixed the missing Elf head
Removed the blank head slot
Added new icons for the heads with Vampire Teeth. They have a little top row of teeth in their icon.
Added the heads with fangs to their respective standard races as well such as Elves/Drow/Human
Version 2.0.0.0
Added compatibility for:
Transient Guests Are We - Playable Dhampir
Followers of Zerthimon - Githzerai
Whispers of the Divine - Aasimar Race
New Additions:
Half Elf Head E for Masc Gnome
Fixes:
Fixed Githyanki neck seams
Improved Half Orc Neck Seams (spent many hours and sadly could only improve not fully remove)
Version 1.0.0.4
fixed an issue where I accidentally replaced the Tiefling head texture when attempting a retexture extra mod. So back to the original one with the dark red bags. however if you want without those red bags please install `M_HEL_Head_E_TIF_Tex_A` under optionals and add it below the head mod in the load order.
Version 1.0.0.3
Added Elves/Drow head with longer ears. Fixed gap for Half Orc. Still working on the seam but the gap is fixed
Version 1.0.0.1
Fixed Tiefling Eyes for Strong Version, fixed tiefling teeth for both.
Fixed beard and piercing positions on the Githyanki version
Fixed piercing positions on the rest of the meshes.
Half Orc version
Neck Seams for Half Orc and Githyanki when fixed will be updated
longer elf ear options will be added in a future update
Version 1.0.0.0
Loose version on Full Release
Pak - Version For Human, Elf, Drow, Githayanki and Tiefling. Strong Elves, Drow, Human and Tiefling.
Earing positions not fixed on all heads yet, beard still needs fixing on Githyanki.
Big Thank you to Yodatheugly and Toarie for helping me work out what was going wrong
What is this for?
Originally known as "M Half Elf Head E Preset for Other Races" it is now "Padmes Vanilla Masc Heads to Other Races" to account for other masculine heads I make for other races.
This mod is my take on porting some vanilla character creation heads to other races.
Please use either BG3 Mod Manager or the new in game mod manager to enable your mods. You can also use vortex, but due to one I personally don't use, I can't help troubleshoot any issues you may run into.
Thank you for your understanding.
Custom Races
Where applicable this includes native compatibility with:
I do prefer having the compatibility being natively in my mod, so they only show up for the user if they use your Race mod.
However you can make your own patch if you wish , as long as you follow the below permissions:
Only the CharacterCreationAppearanceVisuals entries for your race are included with unique UUIDs in the UUID lines
No other files from the mod is included (if you need to make a new material reference the texture UUIDs, please don't include the textures themselves)
Only use heads that fit the body of your race. For example no Tiefling heads on human/elf/drow/halfelf/halfdrow bodies. Because this will result in gaps in the mesh + texture seams.
If you want me to add compatibility on my end please send:
me the link to your mod
Race UUID
what bodytypes they use (Githyanki, human/elf/drow/halfelf/halfdrow or Strong bodies)