About this mod
New mechanic for BF3 from DnD 5e. Final version that combines and enhances my previous mods. You can create version that you like using add-ons.
- Requirements
- Permissions and credits
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Translations
- French
- Donations
How will it work - you can decide by yourself by installing add-ons.
Exhaustion is not added automatically. Hero has to make a Constitution Saving throw like in DnD. DC is always 15 for this mod.
Requires Norbyte's BG3 Script Extender (installation guide here).
Mods have standart installation process using Mod Manager except one for partial rest.
Standalone mods:
- ExhaustionModTemplate - Main mod body for exhaustion mechanic. Required for add-ons. Allows you to lower exhaustion level by 1 using Long Rest, Potion/Item with same effect, Greater Restoration(3 times).
- RegenModStandalone - Resource regen. Active for heroes and enemies. Spell slots (up to level 9), Channel Divinity, Superiority DIe, etc. are constantly being regenerated with various cooldowns (spell slot lvl 1 - 2 turns, lvl 2 - 3 turns etc.). NOTE: to start regen after install or long rest you need to toggle turn based mode or start combat.
- LuckyModStandalone - Gives everyone ability to reroll critical fails.
- PartialRestDisabledStandalone - Mod that disables partial rest. Install by dropping Public folder from archive in \Data folder for BG3.
Add-ons below require ExhaustionModTemplate installed
Add-ons to choose type (Required to choose one):
- ExhaustionMod__Addon_TYPE__Custom_Exhaustion - Custom gradual exhaustion with 7 levels. Lowers roll results, movement, AC and later adds disadvantages.
- ExhaustionMod__Addon_TYPE__DnD_Exhaustion - Exhaustion from DnD 5e. 6 levels. The last one kills the hero.
Add-ons (Can be used all at once):
- ExhaustionMod__Addon__Add_Exhaustion_On_Statuses - Status Burning, Rage Frenzy(after removing), Shocked, Chilled adds one level of exhaustion.
- ExhaustionMod__Addon__Add_Exhaustion_On_Downed - Downed adds one level of exhaustion(including Survival instinct, Death ward, Relentless endurance, Relentless rage).
- ExhaustionMod__Addon__Add_Exhaustion_On_Knocked_Down - Prone, Unconscious adds one level of exhaustion.
- ExhaustionMod__Addon__Add_Exhaustion_On_Incapacitated - Frozen, Stunned, Paralyzed, Haste Lethargy adds one level of exhaustion.
- ExhaustionMod__Addon__Remove_One_Level_Of_Exhaustion_On_Short_Rest - One level of exhaustion is removed by Short Rest.
- ExhaustionMod__Addon__Remove_All_Levels_Of_Exhaustion_On_Long_Rest - Exhaustion is fully removed by Long Rest.
New Addon:
- ExhaustionMod__Addon__Add_Satiation - Adds satiation and hunger to the game. After long rest player gets satiated status with some bonuses for 300 turns (~ 30 min of real time). After he will receive hungry status for the same time. It will loop with the same interval and player will roll for exhaustion every time. Short rest gives satiated status for 30 turns and removes hungry status. As a bonus consuming water and alcohol now have additional benefits. :)
- ExhaustionMod__Addon__Add_Satiation_Alternative: Same as above but character's satiation timer will now start only after leaving camp.
Add-ons for combat (Please choose one or none):
- ExhaustionMod__Addon_COMBAT__Add_Exhaustion_After_Combat__10_Turns - After combat if hero had 10 turns one level of exhaustion is added.
- ExhaustionMod__Addon_COMBAT__Add_Exhaustion_After_Combat__4_Turns - After combat if hero had 4 turns one level of exhaustion is added.
- ExhaustionMod__Addon_COMBAT__Add_Exhaustion_While_In_Combat__10_Turns - While in combat one level of exhaustion is added every 10 turns.
- ExhaustionMod__Addon_COMBAT__Add_Exhaustion_While_In_Combat__4_Turns - While in combat one level of exhaustion is added every 4 turns.
- ExhaustionMod__Addon_COMBAT__Add_Exhaustion_Accumulated__5_Turns - Adds one level of exhaustion while in combat every 5 turns. Turns are accumulated until long rest. (requires ExhaustionModTemplate 1.0.1 )
- ExhaustionMod__Addon_COMBAT__Add_Exhaustion_Accumulated__10_Turns - Adds one level of exhaustion while in combat every 10 turns. Turns are accumulated until long rest. (requires ExhaustionModTemplate 1.0.1 )
Now It will change regen for all other addons as well
Requires RegenModStandalone and all addons updated to 1.1.0
Add-on for regen in/out of combat (Install only ONE or NONE):
- RegenMod__Addon_Regen_Only_In_Combat - Limits regen for combat only. Place after standalone in mod load order.
- RegenMod__Addon_Regen_Only_Outside_Of_Combat - Regen Mod Add-on. Limits regen for outside of combat only.
Add-on for regen that adds or remove functionality:
- RegenMod__Addon_Regen_Only_For_Short_Rest_Skills - Regen Mod Add-on. Limits regen for skills with short rest cooldown only. (This one should be placed after standalone in mod load order for it to work)
- RegenMod__Addon_Long_Rest_Abilities - Regen Mod addon. Adds regen for Long rest abilities and items. (every 10 turns)
Add-ons for regen that adds support for other mods:
- RegenMod__Addon_ArrowOverHaul_Support
- RegenMod__Addon_PsiWarrior_Mod_Support
- RegenMod__Addon_Mystic_Mod_Support
Edit: More details
Regeneration speed for mod RegenModStandalone :
- Spell slots (level + 1) turns
- Superiority Die 2 turns
- Channel Divinity 2 turns
- Rage 3 turns
- Bardic Inspiration 3 turns
- Ki Point 3 turns
- Wild Shape 4 turns
- Channel Oath 4 turns
- LayOnHands Charge 2 turns
- FungalInfestation Charge 5 turns
- LuckPoint 5 turns
- Arcane Recovery Point 3 turns
- Natural Recovery Point 3 turns
- Sorcery Point 3 turns
- Skills that require short rest 5 turns
- Weapon/armor/accessory skills with short rest cooldown 5 turns
- War priest action points 3 turns (added in 1.1.1)
Thanks for everyone who already tried my previous versions of this mechanic.
This one combines some ideas and suggestions from your comments.
Shoutout to the author of Disable Critical Fails on Skill and Ability Checks .
Please write in comments if you see any issues.
P.S. If you want you can Buy me a Coffee : )