About this mod
This mod works at the final stages of the game, add a new working path just like the name! Description Contains Information of the Final Scene, you have been warned!!
- Requirements
- Permissions and credits
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Translations
- Spanish
- Portuguese
- Korean
- Changelogs
If you don't want to be spoiled , just remember this mod add a working new path to the ending ,works at the final stages of the game , don't go under the spoiler lines.
Normal ModManager installation and the FailSafe section is everything you need, nothing special below the lines.
Compatibility:
Tested a new clean save in patch 7, works.
Epilogue "Works at it should" confirmed by community.
Plan:
Model correction after opening the portal to inner mind.
Quest line to forge the ring instead of just purchase it.
V3.0 Update:
Patched 5 supported.
New ways to set and check flags, no more flag unsetted bug.
Debug log function added, now you can see whether the mod is working and catch events correctly from bg3se console.
Finally , I figured out why this mod didn't work for some people.
This mod use an "id" to check whether the ring was equipped . But it seems that this "ID" is random in different saves......
For example, you start a game , made a character, the id was "AAAAA_1111111111111111" , you made another character or the game got an update ,boom, the id changed to "AAAAA_333333333333333" .
This is what caused all these inconvenience.
Failsafe:
1.Have Gale in your team.
2.The new flag checked in Astral Plane Scene is "8b1c31f0-a347-412b-8da9-e8645fd0c4db" , if anything goes wrong run the following command in the bg3se console:
Osi.SetFlag("FMUER_ACHIVED_UNENDING_RESOLVE_8b1c31f0-a347-412b-8da9-e8645fd0c4db", GetHostCharacter())
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What this mod can give you:
In vanilla game there always someone needed to be sacrificed, this is definitely not perfect. So I make this mod, a nearly perfect way to bring everyone alive and unturned to the ending port. Everything works now, the performance in the final scene still need more adjustments to make the immersion top level. Hope this mod can help you making your journey in Ferren more perfect.
Allow Defeating the elderbrain without any Mind Flayer , no one needs to be sacrificed . Dialogue onditions in the final scene are modified, no more mind flayer lines used because their conditions are empty. You need tools like the ring provided in this mod to open the portal to the inner mind of the elderbrain if you want no mindflayers.
1.Path to defeat the Absolute without any Mind Flayer.
Add more condtions to the dialogue lines, make sure no lines are used outside its box.
You will not be considered as a mindflayer without making a direct choice to transform. (In vanilla game , if no other ending flag matched , some mindflayer lines are used because their conditions are empty.)
No one's special sacrifice is needed, adventures only need courage and an honest fight , maybe some mysterious artifacts to defeat the elder brain and its minions.
Other pathes should work like they are in vanilla game, I'll continue testing the new logic to make sure all scenes are working as intented.
2.A new Ring, Forgotten Mage's Unending Resolve:
Gives you the ablity to cast Karsus' Compulsion.
Boost your Spell DC and Spell Attack Roll by 2.
One extra lv9 spell slot, without conditions.
How to use this mod:
1. You need BG3Se and mod fixer to power the mod up.
2. Use bg3 mod manager to install this mod.
3. Spawn the ring or buy it from the Devil's fee. UUID:d7434a20-b3dc-4dbb-b820-e5dbbd799731
4. Equip the ring and defeat the Absolute with no one left behind.