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Author notes
I try to keep my permissions as open as possible, and Astralities gave their consent to keep this mod open perms. That said, if you want to make your own mod with this mod's claw attack, I'd suggest contacting Astralities anyway since they provided the code and icons.
File credits
Larian Studios for giving us a game worth modding and a reason to mod it. Astralities for letting me use their Tiefling claw attack for this mod, and for being really cool.
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WARNING: LIGHT SPOILERS FOR EARLY ACT 1. This mod grants Wyll Devil's Sight, Hellish Resistance, and a new melee attack (courtesy of Astralities), in an effort to show the extent of Wyll's transformation due to his pact.
Installation: Install with BGMM.
2.0 Release! Now with the thing I wanted to give him the whole time!
It struck me as strange that Wyll underwent this big transformation into a devil and complained about his claws and new features and stuff, but didn't actually have any new features to speak of, since Larian didn't give him any. So I fixed that. Wyll now has the features one would expect of a newly created devil, including a cool new claw attack.
I recommend using this with Wyll's Devil Form because it's a cool mod and adds to the "Basically a Fiend" angle this mod also tries to reinforce.
I also suggest you check out Astralities' Tiefling Compendium because it's a really cool mod, and Astralities is a huge sweetheart for letting me klep some of their assets for use in this mod.
If you like pretty niche and minor gameplay mods, I also made Scourgelord, which buffs a somewhat obscure Act 3 armor set to be endgame viable and pretty cool, imo. I'm also working on a mod that will rework Paladin's Divine Smite, in addition to a complete overhaul of Ketheric's Warhammer to make it a weapon worthy of its legendary owner.