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PavloGarmata

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pavlogarmata

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About this mod

Powerfull weapon with unique attack and Bloody Inspired Visual Effects. Attacks and Spells Vampirism. Devastating spells.
Version for Nightmare Difficulty included.

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Version 2.0:






Tons of new abilities, weapon combat modes, new unique demonic shield, new effects, animations, spells, Enchanted Bosses and more. 




This items extremely strong, best use with difficulty mods. Weapons have soul harvesting system - more kills = more power. Forever. All in the screenshots.
Removed the distracting red glow from the bloody effect.

You can control the visual effects of items to your liking via toggleable passives:



You can switch your weapon combat mode at any time from melee to magic.

Melee mode is default. If critical, melee attacks will produce shockwave in 4m radius around the target. 

Magic mode have personal visual effect. (Pink Blue Red).
When you switch to magic - your standart attacks become  16m demonic beam, which can jump to 3 more enemies if critical.
Magic mode reduces all weilder weapon damage (-1d8).
Instead - all your magic damage increased with your doubled spellcasting modifier.
 
Some standart melee attacks and abilities  (Demonic Ancient Slasher Form):



Magic Mode (Storm Screamer Form):



New Spell - unlocks at V Stage of Death Emrace (1000 killed victims in combat):



New item - Demonic Aegis

This Shield has strong ability to retaliate with Demonic Ray back to attacker after taking damage, once per turn. You can see how enemy Skeleton with equipped Demonic Aegis reacts:



This mod changes 3 ingame Bosses: Keterick, Sarevok and Raphael - once per battle, they retaiate to the attacker with devastating ray and summon Bloody Allegiance Spirits. Keterick will summon two Skeletons, Sarevok - 3 Death knights, Raphael - 3 Powerfull Demons.  This new enemies extremely strong (for Vanilla) and equipped with Demonic Gear. They drop Demonic Gear items randomly and giving exp. This is legal version to get this Demonic Gear items without Tutorial Chest or Console.



Some Allegiance showcase:








Version 1.5.1:


A 4 variants of weapons - Short and Longsword. Legendary versions is owerpovered for Nightmare DifficultyVeryrare is Standart. 
Weapons have passive LvL scaling model. Check Screnshoots.

IF this weapon lands Critical Hit  - it deals halved damage to 3 neardy foes with Force beam.
Original GiantSlayer sword from 17 LvL Dragon also have ALL Bloody visuals and powers. Drops from Dragon.
Now you can create Bloody Sword, Greatsword and Rapier in Grimforge. (1.3 version)

Where to find:
TuT Chest, Araon, HarperQuarterMaster,  Guildhall FetchersBrat, VoicelessPenitent near Orin. 

Weapon enchants at weilders Level 5 and 10.   0-5 LvL: +1.   5-10 LvL: +2. 10+ LvL: +3. Nightmare version max +7.


All Spells and Passives powers you can check on the screenshots.



Weapons have his own attack effect:


Version 1.5 hit Effect:






Less OP versions added.

Version 1.2:
+ Giant Slayer Model Added.
Original Sword form 17 LvL Dragon also have ALL Bloody visuals and powers. Drops from Dragon.

Version 1.3:
Updated weapon hit effect.
+ Rapier Added.
+ Gith Mindcrusher Added.
+ All weapons now have powerfull 6m Aura, +2 dex, Advantage on Hit to Allies. And Debuff on enemies like Phalar Aluve have - 1d6 Thunder Dmg on Hit.
Replaced Adamantine crap weapons with Nightmare Bloody Allegiances. Sword --> Bloody Longsword. Mace --> Greatsword. Scimitar --> Rapier.
Now You can create Sword, Greatsword and Rapier in Grimforge.  

Version 1.4:
Fixed Aura Scare all NPC issue.

Version 1.5:
Now Bloody swords is hidden in all dialogues and produce only small red glow at the base of the character. Check comments below.
Aura that buffs allies: 6m --> 12m, disabled in dialogues.
Hit Effects slightly updated with red glow.
Now spells hit also have bloody effect on targets.

Version 1.5.1:
Fixed bug where in Awakening form you can kill yourself
Now Terror Oslaught dont hurt Allies
Terror and Awakening Spells sheating now is Melee

Added two versions of Balanced Allegiances E and F: Visible in Dialogues, VFX only in Awakening Form