About this mod
By default, the game forces these weapons to stay equipped, which prevents both throws and swaps. This mod fixes this by allowing them to be unequipped, allowing you to easily bind a new weapon without waiting for long rest, or throw your bound weapon if it is capable of doing so.
- Requirements
- Permissions and credits
- Donations
By default, the game forces these weapons to stay equipped, which prevents both throws and swaps.
SIDE EFFECTS
This does make these weapons capable of being disarmed, if any enemies have abilities like that. But the QoL of this change far outweighs that normal side effect.
INSTALLATION
https://bg3.wiki/wiki/Guide:Installing_Mods
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CHECK OUT MY OTHER MODS!
Arsenal Overhaul - Weapon Viability Enhanced --- https://www.nexusmods.com/baldursgate3/mods/2370
Reworks weapons types to be more viable and unique amongst each other.
Equalized Armor - Look How You Want! --- https://www.nexusmods.com/baldursgate3/mods/2138/?tab=description
Makes all armors in a tier (light/med/heavy) share the same weight and AC so you don't have to compromise on AC for fashion
Better Blade Ward -- https://www.nexusmods.com/baldursgate3/mods/3577
Makes Blade Ward more viable and useful
Greater Greatclubs --- https://www.nexusmods.com/baldursgate3/mods/1884
Makes Greatclubs more viable and unique. Buffed more from Arsenal Overhaul
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