Ne'er Misser
1. Changed appearance
2. Added Arcane Ammunition skill (only available when equiped on main hand)
3. Passives:
- Stop being a Wally!: If your shot is going to miss, you can use a reaction to reroll the attack dice with Advantage.
- Hit Instead!: If your shot misses, it still deals 1d4 Force Damage.
Firestoker
1. Changed appearance
2. Added Illuminating Shot skill (only available when equiped on main hand)
3. Passives:
- Stoke the Fire: When you make a shot with Advantage, possibly inflict Burning for 2 turns. (Dex DC 15)
- Burned Alive: Deal an additional 1d4 Piercing Damage to Burning targets.
As a bonus I also touched the Firestoker to make a combo of themed dual crossbows :)
Always open to concept ideas and way to improve as im trying to leaning to mod the game from scratch.
My BG3 mods:
Celestial Deva Gear
Hermit Crab - Pocket Pet
Calladuran's Holy Symbol - Legendary Ring
Abbot Crest - Legendary artifact of Lathander's Dawnmasters
Clemency - Longsword with extra attack
Improved Ne'er Misser (and Firestoker)
Legendary Lute of the Merryweather Bard
Legendary Cape of the Red Prince