This mods adds some NPC Eye, Skin and Hair colours to character creation so you can pick them for your Tav or for your Dreamer. Such as Karlach, Astarion, Wyll, Gale and Lae'zel
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
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Changelogs
Version 1.0.8.0
added Kagha makeup options
Version 1.0.7.0
Small update with new colour (Mystra glow and no glow) + hopefully fix some getting issue with game asking for a game PAK to be installed even though it is
Version 1.0.6.4
Adds 9 more eye colour options, including Saverok and Emperor.
5 more skin tones and one hair colour.
Though Halsin and Minthara, use vanilla CC colours for their skin and his hair, I have added them upon request for easier finding.
Fixes Gale colour.
Adds OG versions for Skin/Hair in case wanting changes mods make to those for companions.
Added parameters for eyes
- GlowBrightness
- GlowBrightnessPupil
- FxMasking
- FlameDirection
- FlameSpeed
- Blindness
- Blindness_L
Where needed these are all set to 0 that way they do not get these values "applied" from other eyes that use them.
This means they won't show blindness/glow after selecting an eye with blindness/glow, since that value does not get applied once in game, unless the eye colour itself has those values.
This way less confusion when selecting eye colours.
Version 1.0.5.0
Updated for Patch 7
Fixed companions eyes glowing when installing mods that allow non Tiefling/Dragonborn eyes to glow by making the glow versions other options.
This mod is now compatible with other mods adding to Humanoid, Fey, Fiend and Celestial race sections. You no longer need my Patches for CC Races.lsx for this mod to work with other mods.
Version 1.0.2.0
After a lot of digging I was able to make the in game colours Jaheira and Minsc use for their Skin, Hair, Eyes and even Minsc's Tattoo
Version 1.0.1.0
Added Karlach skin and hair colour.
Added Lucretious eye colour
Added support for WotD Aasimar with the eye colours
Version 1.0.0.3
Skin Colours:
Isobel
Hum_Ketheric
New_Hum_Ketheric
Undead_Ketheric
Gortash
Eye Colours:
Undead Ketheric
Alt Undead Ketheric
Version 1.0.0.2
Added
Eyes: Zevlor, Cambion Mizora, Non Tiefling Dammon
Skin: Zevlor, Cambion Mizora, Cazador
Hair: Zevlor, Cambion Mizora, Minthara
Version 1.0.0.1
Added 3 new eye colours, 5 skin and hair colours
Version 1.0
7 NPC Eye Colours and Gale Patch 8 eye colour
What is this mod?
This mod adds NPC Eye, Skin and Hair colours to character creation.
There are two versions of companion eye colours, so if you use Eyes of Beholder or some other mod that activates Glow for non Tieflings/Dragonborns you will still have the vanilla option with no glow. This means they won't automatically glow, only if you pick the glowing version for the companions.
Compatibility
This mod is now compatible with other mods adding to Humanoid, Fey, Fiend and Celestial race sections. You no longer need my Patches for CC Races.lsx for this mod to work with other mods.
Switching to Latest Version
This mod was converted for use in the Toolkit, so I can further build on it via it. I have tried to make this as seamless as possible for you switching to these new versions.
However when switching to the latest version of the mod please make sure to remove the pak of the original mod from your mods folder. As that mod is now part of this mod thanks to Patch 7
Patch 6 of the mod will remain under old versions.
How do I install this mod?
Place the .pak in your `C:\Users\username\AppData\Local\Larian Studios\Baldur's Gate 3\Mods`
Please use either BG3 Mod Manager or the new in game mod manager to enable your mods. You can also use vortex, but due to one I personally don't use, I can't help troubleshoot any issues you may run into.