1.1.0 is here. It is a great release that fixes every known issue and support every available subclass and custom class.
If someone has some insight on how localization priority works please let me know. I had problems with the "Not Installed" warning displaying and hiding properly.
Hey don't know if you have been informed yet but when, and only when the assets portion of this mod is in a mod loader like BG3MM it prevents the load order from being saved and crashes it, and not only that it "disables" every other mod as well in the actual BG3 mod manager
Not sure if it is this mod, I am currently doing a bit of troubleshooting but, all my fighter subclasses have dissapeared only ones that show are custom ones
The Ranger version of Arcane Archer doesn't seem to handle damage correctly. All the Arcane Shots say they deal "an additional 0 damage" instead of the 1d6 in the Fighter version.
Not sure which mod to put this under, but something among the plus classes/subclasses/previewer set of mods is causing NONE of the other classes or subclass mods I have installed to show up except for ambusher, and I am not getting the subclass selection in character creation. Do the overrides need to be placed a certain way or have I done the load order wrong, or did patch 6 break something?
Since this mod adds the Arcane Archer subclass to the ranger class, what is the DC of the special arrows for that class? If it still uses int like the original version, doesnt that kinda defeat the purpose of making it a ranger subclass?
112 comments
If someone has some insight on how localization priority works please let me know. I had problems with the "Not Installed" warning displaying and hiding properly.
Edit: Fixed it I am just an idiot
The damage numbers say [ForceUpdate] Piercing