About this mod
Is your spellcasting damage output anemic? Did you install a difficulty-enhancing mod only to find your martials outpacing your fancy spellwork?
The solution is here!
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
If you are dual-wielding and only one of your weapons is a Spell Focus, only that weapon will have this applied. If both are Spell Foci, then you will channel your spell through both, gaining the benefits of a full dual-wielding strike.
If you also have Highmost Feats installed, you can take the Spell Focus Mastery feat to allow you to use any weapon as a Spell Focus, so long as you have War Magic or War Caster.
For example, if you have a strength of 10 and cast Firebolt on a goblin while wielding a Quarterstaff with a, you will do the 1d10 Fire damage, then you can spend your reaction to inflict a further 1d8 + Strength Modifier Bludgeoning damage. On the other hand, if you are wielding two Quarterstaffs, you would do 2d6 (1d6 + 1d6) instead.
- This mod modifies existing stock weapons, and some mod weapons. Please place it after any mod that replaces or changes stock weapons (none of the weapons I modified use the fields I used to make this work, and no mod I've seen so far uses them either, and I wrote the mod to only add those two fields with the required passives to existing weapons, so it should be fine to load after everything else).
- I strongly recommend that you do not have the reaction go off automatically - it will hit any allies caught in the AOE of any of your damaging spells if you do not specifically exclude them when the prompt comes up.
- Yes, this has nothing to do with the way spell foci work in any edition of D&D.
- This will MASSIVELY increase the damage output of spellcasters. I do not recommend you use this mod unless you either want a very easy campaign or have installed mods that do things like buff enemy HP.
- If you install the optional "make all weapons spell foci" file, please keep in mind that every enemy spellcaster will be able to use this as well.
- If you are a modder, and want to make a weapon from your mod compatible with this one (i.e. make it a spell focus), just add these two lines to the weapon entry block:
data "PassivesMainHand" "Spell_Focus_Weapon_Main_Hand"
data "PassivesOffHand" "Spell_Focus_Weapon_Off_Hand;Spell_Focus_Weapon_Dual"
- All Pact Weapons
- Bigboy's Chew Toy
- Blood of Lathander
- Cacophony
- Caitiff Staff
- Club of Hill Giant Strength
- Corellon's Grace
- Creation's Echo
- Despair of Athkatla
- Devotee's Mace
- Everburn Blade
- Gold Wyrmling Staff
- Handmaiden's Mace
- Harper Sacredstriker
- Hollow's Staff
- Incandescent Staff
- Ironwood Club
- Light of Creation
- Markoheshkir
- Melf's First Staff
- Moonlantern
- Mourning Frost
- Nature's Snare
- Pale Oak
- Phalar Aluve
- Quarterstaff
- Quarterstaff +1
- Quarterstaff +2
- Rain Dancer
- Ritual Dagger of Shar
- Ritual Staff
- Selûne's Spear of Night
- Shadow Lantern
- Shar's Spear of Evening
- Sorrow
- Staff of Accretion
- Staff of Arcane Blessing
- Staff of Cherished Necromancy
- Staff of Interruption
- Staff of Spellpower
- Staff of the Emperor
- Staff of the Ram
- Sussur Dagger
- Sussur Greatsword
- Sussur Sickle
- The Spellsparkler
- Twisted Oak Crook
- Wavemother's Sickle
- Woe