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Filter spells with no Prototype or SpellProto in HandleDealDamage().
Version 4.0.0.4
Try to suppress error noise with Transmuted spell when the processed object has no SpellProto property.
Version 4.0.0.3
Second attempt to fix sticky damage type.
Version 4.0.0.2
Fix sticky damage type.
Version 4.0.0.1
Fix seeking spell description.
Version 4.0.0.0
Fair and balanced release. Main mod limited to 5e Metamagic.
Version 3.7.2.1
Exclude indirect damage surface effect spells from Maximized Spell selector. Currently only such spell is in that category, Cloud of Daggers.
Version 3.7.2.0
Fixes description parameters of Favored Spell, bonus of 1d4 is now properly reflected.
Version 3.7.1.0
Add support for 5e Spells Chaos Bolt so that it gets highlighted and sorcery points will be properly consumed for it.
Version 3.7.0.0
Exclude Cantrips from Maximized Spell due to engine level bug with MinRollResult() behavior.
Version 3.6.5.0
Fixes Tripled Spell description missing extra description.
Version 3.6.4.1
Tweak Maximized Spell assets.
Version 3.6.4.0
Fix Dreadful Spell description, it causes fearful not frightened.
Version 3.6.3.0
Excludes Eldritch Blast from selection for Maximized Spell to avoid crashing the game.
Version 3.6.2.0
Tweak assets, prepare for Transmuted Spell release.
Version 3.6.1.0
Registers Dreadful Spell. Also fixes filename where the major version was accidentally bumped to 4. Too many mods to juggle, oops!
Version 3.6.0.0
Adds Dreadful, Favored, Restorative and Tempestuous Spells.
Version 3.5.0.0
Make Seeking Spell match SpellSeeker Gloves behavior.
Version 3.4.0.0
Adds Tripled Spell to the list of Metamagic options available.
Version 3.3.0.0
Adds Piercing Spell to the list of Metamagic options.
Version 3.2.0.0
Adds icons for controllers and optimizes assets to reduce mod size.
Version 3.1.2.0
Addresses multi-use cheese with Metamagic Empowered and Maximized.
Version 3.1.1.0
Fixes Sorcery Point cost of Maximized Spell.
Version 3.1.0.0
Adds Maximized Spell
Version 3.0.0.0
Spin off Metamagic Extended Plus with Detached and Transmuted Spell.
Version 2.1.14.0
Fix: Dryad Spike Growth ability.
Version 2.1.13.0
fix: Shadow Monk Pass Without Trace
Version 2.1.12.0
Restores Moonbeam to fix Moonbeam move bug.
Version 2.1.11.0
Fix Cambion Planar Ally's FireRay.
Version 2.1.10.0
Fixes compatibility with Basket of Equipment. Uninstruments Goodberry which was never supposed to be Transmuted, despite that it does Cold damage to Undead eating it.
Version 2.1.9.0
Fixes Telekinesis
Version 2.1.8.0
Attempt to fix issue with Circlet of Blasting and Gloves of Cinder and Sizzle where the spell could be cast each turn.
Version 2.1.7.0
Uninstruments Bestowcurse and also Eyebite and SpiritGuardians which were not supposed to be instrumented for now. Applies shim to try maintain backwards compatibility.
Version 2.1.6.0
Adds shimmy to maintain backwards compatibility with savegames that may reference Detached versions of EnlargeReduce or EnhanceAbility. These shimmies will be removed with the next major release but should not be visible in the game otherwise.
Version 2.1.5.0
Uninstruments EnhanceAbility and EnlargeReduce. NOTE: the game might crash your save upon loading if the detached variant is referenced! I might add back these hand crafted if that's a major issue to ppl.
Version 2.1.4.0
Fixes spell variant Sorcery Point cost issue.
Version 2.1.3.0
Implements fix for upcasting related woes. Number of variants implemented is 1458.
Version 2.1.1.0
UI improvement and bug fixes. If you are already on the beta, for the new UI buttons to show you need to respec, unfortunately. Removes instrumentation for Call Lightning, Witch Bolt and Sunbeam temporarily until said side effects can be properly fixed.
Version 2.1.0.0
Beta release. Implements Detached Spell and Transmuted Spell, adding about 300 spell variants to the game.
Version 2.0.3.0
Fixes Empowered spell selection issue where Chromatic Orb was not highlighted.
Version 2.0.2.0
Gives Empowered Spell a massive boost to make it worth using even with smaller damage dice. Each damage dice is rolled twice and the larger value is kept. That is, you effectively roll each damage dice with Advantage.
Version 2.0.1.0.
Allows Empower to act on top of other Metamagic, just like in TT. Fixes Empower description.
Version 2.0.0.0
Release ready. Unlocks all options to select from on level 2 and adds Empowered and Seeking Spell to the list. More coming later as they are (re)implemented!
Version 1.3.2
Fixed Detached Spell missing from the list of available options. Got Detached completely!
Version 1.3.1
Added several new spells to the list of available options for Detached and Expanded Spell. You can now sling Expanded Fireballs!
Version 1.3.0
Zone type spells can now be Expanded: Burning Hands, Color Spray, Fear, Gust of Wind, Thunderwave.
Version 1.2.1
Fix: makes Detached Spell selectable during level up.
Version 1.2.0
Adds Detached Spell which removes the Concentration requirement of spells. Currently in Early Adopter phase, seeing feedback on how it feels!
Version 1.1.7
Fixed Scorching Ray default damage without Transmute()
Version 1.1.6
Adds Poison damage to the transmutation options and implements various fixes in spells. A few extra spells were added.
Version 1.1.5
Adds Empowered Spell to the list of available Metamagic options.
Version 1.1.4
Fixes surface effects for certain projectile and zone spells.
Version 1.1.3
Fixes an issue with area of effect spells where the GROUND effects have not expanded.
Version 1.0.0
Initial release.
Donations
No donations accepted
Metamagic Extended
Adds more Metamagic optionsto Sorcerers. Certain Spells such as Empowered and Seeking can be used in combination with others. The implementation might differ slightly from 5e but should otherwise be fair and balanced in the main mod.
Requirements
This mod now requires Script Engine to make Transmuted Spell work properly.
Metamagic Implemented
Please note that combining Metamagics will select all applicable spells, due to the game UI/engine mechanics!
Empowered Spell
Costs 1 Sorcery Point. Can be combined with other Metamagics!
Rolls spell damage dies with advantage. Significantly improves the overall damage output of your spells. Due to underlying engine mechanics verbatim implementation of the 5e rules is not possible.
Useful for high volume damaging spells like Acid Arrow, Magic Missile, Fireball, etc.
Seeking Spell
Costs 2 Sorcery Points. Can be combined with other Metamagics!
Adds Advantage to Spells that use Attack Rolls. Can help to land hit spells in critical situation so that the Spell Slot is not wasted.
Useful for spells like Scorching Ray.
Transmuted Spell
Costs 1Sorcery Point.
Changes the damage type of an elemental spell to the damage type selected. Can help leverage environmental conditions and defeat elemental resistance.
Useful for spells like Fireball, Scorching Rayand various other elemental spells.
Credits
I want to send a huge shout out to Sumradagnoth for the material hint provided for Transmuted spell! Thank you!!
FAQ
Q: I think I have an issue to report. What should I do? A: Please try and isolate the issue; start a new save game and limit active / installed mods to this mod and its requirements. More info at BG3 Wiki Mod Troubleshooting.
Q: Does this mod work with other mods that add spells, such as 5eSpells? A: All Metamagic Spells should work with spells defined in other mods.
Q: My savegame crashes after removing this mod. Is that expected? A: Yes. Unfortunately, this is a typical issue with mods and BG3. If an object is referenced by the save game but the mod which provides said entity is removed the game may crash.