Mod that allows you to go up to level 30 and changes many aspects of the game including player character, NPC, spell behaviours, adds totaly new spells etc.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Changelogs
Version 1.6.1
Fixed druid wildshapes which were unusable between levels 14-22
Version 1.6
Reshaped the entire mod, removing the requirements for ULC and XP Modifier thus making it a standalone mod. Details with all the changes and added spells, passives etc. in main mod description
Version 1.5.5.2
Added compatibility with Ki Warrior and Dragonball Warrior modded classes
Version 1.5.5.1
Added compatibility with Jedi Class from Way of the Living Force mod
Version 1.5.5 and 1.3.7
Added Master class compatibility with new spells and fixed their Upcasts where it was wrong
Version 1.5.4 and 1.3.7
Made Paladin's new spell Final Judgement a class action now so it can be equiped without wasting a Prepare Slot and also fixes bug of not being able to use it if not prepared at 21
Version 1.5.3
Fixed Fighter Reaction passive
Version 1.5.2
Fixed missing descriptions from some of the new spells
Version 1.5.1
Fixed Ranger new spells crashing the game when hovering over them, fixed compatibility issues between Multiclass and Spell Levels 10-12 addons
Version 1.5
Added compatibility with Arcanist, Harlequin, Ancient Saiyan Warrior, added some new spells to all classes, empowered WildShape, empowered Companion Bond
Version 1.4
Added compatibility with Mystic, WowDeathKnight, WowDemonHunter, Ambusher, Artificer, Bloodhunter, Magus, White Mage, Red Mage, Master Class
Version 1.3.6
Fixed not getting new spells after adding 10-12 addon and also gave the new spells upcasts 9-12
Version 1.3.3
Fixes not being able to get 10-12 spell slots when multiclassing
Version 1.3.2
10-12 spell slots added to custom classes that supported it
Version 1.3.1 Multiclass
Fixed Maximum XP pool
Version 1.3.0 Multiclass
Increased XP needed for dummy/multiclass levels from 1 to 10000
Version 1.2 Weight Mods
Increase Mayrina HP and made her cage more resilient so she doesn't get 1 shotted by the overpowered Hag
Version 1.1 Weight mods
Fixed Raphael, Orpheus, Dame and Marcus not being affected by changes
Built-in difficulty settings, no longer needs another mod for increasing difficulty unless you don't like the built-in one in which case you can just add another one on higher priority then this mod. I do however recommend at least trying it without first. Changed and added some feats: Deep Star Knowledge - new feat which allows you to choose a stat which will give you a damage bonus to everything you do equal to its modifier, i.e if you choose Wisdom and you have 20 Wisdom you will now do an extra 5 damage with everything, can be chosen multiple times until you make all stats give you bonus damage(picture added) Passive Ability Increase - new feat which allows you to permanently increase a chosen stat(picture added) Elemental Adept - now allows you to enhance spells of all types of damage except physical, ignores both resistance and immunity to the chosen element, you can choose 2 at a time and minimum roll is 9 instead of 2(picture added) Ability Improvement(ASI) - you can now increase stats by 4 points per feat instead of 2 per feat Alert - now increases initiative by 15 points instead of 5. Necessary because the new difficulty settings now increase enemy stats as well so their high dexterity would mean you almost never get to hit first. SpellPower Mastery and Martial Mastery now increase your damage by an amount equal to your character level instead of half your character level and you get both at level 2 instead of level 13. Some damage spells have been given scaling damage according to character level Most healing spells have been improved to match the increased HP pools. You now get 1 feat/level from start to finish Made it so you can reach level 4 inside the tutorial nautiloid ship to smooth the transition between powerless and able to take on the increased difficulty
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