About this mod
Equipment for followers of the deities Bane, Bhaal, Myrkul, Corellon, Eilistraee, Ilmater, Lathander, Leira, Loviatar, Milil, Mystra, the Raven Queen, Selûne, Shar, Silvanus, Sune and Talona using vanilla assets.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Korean
- Changelogs
- Donations
This mod supports the Open Faerûn initiative.
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--- Patch 7 Compatible ---
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Please note that all the items in this mod use Baldur's Gate 3's "vanilla" assets--i.e., these are unaltered 3D models from the game itself. While minor issues like unrendered textures have been corrected, major bugs such as model clipping and missing cloth physics may be present until Larian Studios makes alterations in a future patch. Furthermore, most of the items in this mod were created by the developers for use by NPCs in the game and were not intended for player use, so visuals for a particular item might not be available for every body type.
The following magic armours are relics of the Church of Bane. They were forged during the height of the Black Lord’s power, mostly between 1373 DR (The Year of Rogue Dragons) and 1385 DR (The Year of Blue Fire). [Meta: It was easy to create magic items in 3.0/3.5 edition D&D.]
Bane, along with long-time collaborators Bhaal and Myrkul, has been steadily rebuilding his power base by founding a new cult and equipping them with these old enchanted items.
Visuals: The helms below have visuals for all the human-sized races (body types 1-4), both half-orcs, and body type 1 githyanki. Some tiefling face models might experience some clipping in the eyebrow area with the hoods. Half-orc face models also experience clipping issues around the lower area of the face, with severity depending on the width of the jawline.
Tactical Discipline (passive ability): You are an expert in mustering self-control to gain an edge over your foes while in combat. You gain Advantage on all Ability Checks. At 8th level, you also gain Advantage on SavingThrows.
Masked Death's Visage
Often mistaken as the Church of Bane’s unholy assassins, Masked Deaths were employed by the clergy as spies and interrogators. They embodied their dark god’s malevolence by using their opponent’s own fears against them. The ceremonial half-mask that gave them their title resembled that of a devil, an effective tool for both coercing a confession and controlling the weak-willed.
Masked Death (item property): While you wear this helm, you gain the Tactical Discipline ability and are immune to Fear effects. When you reach 5th level, you gain a +2 bonus to Intimidation checks. At 8th, you can cast ray of fear.
Dreadmaster's Helm
Bane’s Dreadmasters were the ultimate tyrants—more politician than priest or warrior. Most were powerful clerics or blackguards that occupied the upper-middle hierarchy of the church and ruled absolutely over fortified keeps or small fiefdoms. Since Bane lost a significant amount of his divine power after the Second Sundering, however, Dreadmasters had become extinct. Their ruined strongholds and unholy altars still hide some of their magical treasure—the Black Lord himself has ordered his new cult to retrieve these relics of his glory days. This tusked helmet, permanently stained by his Black Hand symbol, was one of them.
Dreadmaster (item property): While you wear this helm, you gain the Tactical Discipline ability and are immune to Fear effects. When you reach 5th level, you gain a +2 bonus to Deception checks. At 8th, you can cast paralyzing ray.
Vigilant Talon's Hood
The Vigilant Talons were the street-level inquisitors of the Church of Bane, often deployed in cities it controlled during the height of the Black Lord’s power, such as Zhentil Keep. As the Banite secret police, they relied on equipment that enhanced their powers of observation, as well as magic that subdued their suspects rather than killing them outright.
Vigilant Talon (item property): While you wear this helm, you gain the Tactical Discipline ability and are immune to Fear effects. When you reach 5th level, you gain a +2 bonus to Perception checks. At 8th, you can cast paralyzing ray.
Hooded Menace's Cowl
Among the lowest-ranking of the Banite clergy were the Hooded Menaces, young bullies and thugs who proved themselves capable of enforcing the Black Lord’s will through strategic ruthlessness. When the church controlled much of the Moonsea region over a century ago, Hooded Menaces were often selected for their physical prowess and were issued magic gear that suited their role as elite, unholy foot soldiers.
Hooded Menace (item property): While you wear this helm, you gain the Tactical Discipline ability and are immune to Fear effects. When you reach 5th level, you gain a +2 bonus to Athletics checks. At 8th, you can cast wounding ray.
Armours
Visuals: The armours below, including the gloves and boots, have visuals for all the human-sized races (body types 1-4), githyanki, half-orcs and dragonborn. There are some clipping issues around the neck area for dragonborn, however.
Voice of Command (item property): Command an ally in the Dark Lord's name, letting them channel Bane's Wrath.
Bane's Wrath (passive effect): Strike with the Black Hand's ire, dealing more damage and Frightening your target.
Aura of Terror (item property): Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within 3 meters of the source.
Armour of Total Authority (2 variants)
This magic suit of plate mail was the preferred armour by the most powerful clerics and blackguards in the old Church of Bane. It offered superior protection and augmented their already impressive leadership qualities.
Total Authority (item property): You can cast command once every long rest. When you reach 5th level, you gain the Voice of Command ability. At 8th, you gain the ability to project the Aura of Terror. And finally at 11th level, you gain a +2 bonus to your Charisma score.
Armour of Tyrannical Terror (2 variants)
Fear was (and still is) Bane’s greatest weapon; his unholy warriors and clerics proved this time and time again with terror-inducing magic items such as this sturdy suit of half plate armour. Though it doesn't offer the same level of protection as a full suit of plate armour, its wearer gains a tremendous boost to their athletic and combat skills.
Tyrannical Terror (item property): You can cast dissonant whispers once every rest. When you reach 5th level, you gain the Voice of Command ability. At 8th, you gain the ability to project the Aura of Terror. And finally at 11th level, you gain a +2 bonus to your Strength score.
Armour of Systematic Hate (3 variants)
Bane was not above using stealth and guile to achieve his goal of total domination. Agents of the Church would often wear light armour such as this suit of studded leather to move unnoticed among the faithful to cull the weakest, or perform missions outside of their controlled territories to eliminate heads of rival faiths.
Systematic Hate (item property): You learn the vicious mockery cantrip. When you reach 5th level, you gain the Voice of Command ability. At 8th, you gain the ability to project the Aura of Terror. And finally at 11th level, you gain a +2 bonus to your Dexterity score.
The Black Hand's Will
These enchanted leather gloves were highly sought after by Banite zealots. While you have them on, your intolerance of nonbelievers empowers your weapon attacks.
Respect My Authority (passive effect): Make the enemy show deference to their betters with your superior combat skill. You gain a +1 bonus to attack rolls, which increases to +2 when you reach 8th level.
Manifest Hatred (passive effect): At 5th level, you can reveal the truth that is the word of Bane by inflicting 1d4 Psychic damage with each successful weapon attack. The damage increases to 2d4 at 11th level.
Greaves of the Unyielding
Banites are stubborn and unshakeable. But when they take action, they move with determined purpose. These armoured boots reflect that mindset.
While you wear these boots, your Movement Speed increases by 3.
Steadfast (passive effect): You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain.
Two bottles of dye with the same colors but slightly different configurations are included in this mod:
- Dread Green, Brimstone Yellow and Tyrannical Black Dye for Metals
- Dread Green, Brimstone Yellow and Tyrannical Black Dye for Leathers
Recommended Mods for Banites
For the faithful of the Lord of Tyranny, the following mods should enhance your roleplaying experience:
- Order Domain from Cleric Subclasses
- Oath of Conquest Paladin Subclass
- Bane Deity (With Restored Cut Dialogue)
No other deity poses a greater threat to the city of Baldur's Gate than Bhaal. While he was "dead," his Bhaalspawn made the Sword Coast their personal battleground to consolidate his power and replace him. Now that the Lord of Murder is back, albeit in a weakened form, his cult has once again arisen in the city's underworld ready to offer the blood of innocents to their dreadful master.
Bhaal’s Cowled Executioners are the greataxe to his Unholy Assassins’ dagger. They serve as the cult’s muscle and see every brutal slaughter they commit as an act of devotion to the Lord of Murder. Cowled Executioners revere the Bhaalspawn, particularly Sarevok for his penchant for mass murder and Amelyssan for her ambition and cunning.
Cowled Executioner's Hood
Executioner (item property): While you wear this spiked leather hood, you gain the Murderous Sight ability. When you reach 5th level, you gain Advantage on Intimidation checks. At 11th level, you become immune to Critical Hits.
Murderous Sight (passive effect): You gain Superior Darkvision. In addition, you gain a +2 bonus to Initiative.
Visuals: For body types 1 to 4 of the human-sized races (a little clipping around the eyebrows for tieflings); body types 1 and 2 dwarves; body type 1 githyanki, halflings and half-orcs; and body type 2 gnomes.
Cowled Executioner's Garb (3 variants--with shirt, shirtless, and skirt only)
Dread Butcher (item property): While you wear this unholy, blood-stained garb, you project an Aura of Butchery. When you reach 5th level, it grants you a +1 bonus to Armour Class. At 8th, you gain a +2 bonus to your Constitution score.
Aura of Butchery (passive effect): Enemies within 2 meters become Vulnerable to Slashing damage, unless they are Resistant or Immune to it.
Visuals: For all except dragonborn and body type 1 gnomes.
Grim Quietus' Garb (an alternative to the Cowled Executioner's Garb, 3 variants--with shirt, shirtless and skirt only)
Death Dealer (item ability): While you wear this unholy, blood-stained garb, you project an Aura of Murder. When you reach 5th level, it grants you a +1 bonus to Armour Class. At 8th, you gain a +2 bonus to your Constitution score.
Aura of Murder (passive effect): Enemies within 2 meters become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
Visuals: For all except dragonborn and body type 1 gnomes.
Cowled Executioner's Bracers
Moving Guillotine (item property): These old, battered bracers greatly improve your offensive abilities with non-light Slashing weapons (battlexe, glaive, greataxe, greatsword, halberd, longsword). You gain a +1 bonus to melee attack rolls with these weapons. At 5th level, you also gain a 1d4 bonus to melee damage rolls. The damage bonus increases to 2d4 at 11th level.
Visuals: For all except body type 1 gnomes, but has some clipping issues with dragonborn bodies.
Killer Errant Set (a.k.a. Murderhobo Rags)
Masters of unarmed combat, Bhaal’s Killers Errant commit murder with their bare hands. They travel from city to city posing as vagrants, scouting for targets whose deaths could potentially trigger fear and paranoia among the populace, and whose gold could fill the cult’s coffers. They are often ignored and thus make great spies and information gatherers.
Among Bhaal’s followers, Killers Errant are the most disciplined. Some were formerly members of the Order of Long Death who grew tired of theory and experimentation, and later developed a taste for the actual dealing of death.
Killer Errant's Hood
Deathstalker's Awareness (item property): The Lord of Murder grants you supernatural senses while you wear this old, tattered hood. You gain Murderous Sight. When you reach 5th level, you gain a +2 bonus to Perception and Survival checks. At 8th level, you gain a +2 to all Saving Throws. And at 11th level, you cannot be Surprised.
Murderous Sight (passive effect): You can see in the dark up to 3 meters. In addition, you gain a +2 bonus to Initiative.
Visuals: For body types 1 to 4 of the human-sized races (a little clipping around the eyebrows for tieflings); body types 1 and 2 dwarves and halflings; body type 1 githyanki and half-orcs; and body type 2 gnomes.
Killer Errant's Drabs
Ghastly Fortitude (item property): While you wear these smelly rags, you are immune to the Diseased and Poisoned conditions, and you can also emit Stench of Death. At 5th level, it grants you a +1 bonus to AC. At 11th level, it grants you Resistance to all damage.
Stench of Death (item property): Emit the stench of tomb mould and abattoirs to Nauseate nearby foes. Once activated, Stench of Death will last until you take a long rest, or you enter combat where it will stop once the fight ends. The emitted stinking clouds last for 10 rounds.
Visuals: For all body types.
Killer Errant's Handwraps
Blunt Force Trauma (passive effect): Your fists and feet become instruments of death while you wear these gloves. You gain a +1 bonus to unarmed attack rolls and +1d4 to unarmed damage. At 5th level, the damage also applies to Throw Attacks and attacks made with Improvised Weapons. And at 11th level, you gain a +2 bonus to your Dexterity score.
Visuals: For all except body type 1 gnomes.
Killer Errant's Footwraps
Traceur (passive effect): While you wear this weathered pair of cowhide shoes, you add 3 meters to your movement speed. At 5th level, you double your Jump distance. At 8th, you no longer suffer damage from falling.
Visuals: For all except body type 1 gnomes.
This old piece of cloth smells of rot and was likely part of a large shroud used to wrap a dead... something. Its monstrous face left a faint impression on the cloth.
Improved Critical (passive effect): The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Death Sentencer Armor
This plate armor's design is a copy of the one worn by Bhaal's Justice himself, Sarevok Anchev.
Judge, Jury, Executioner (Item property): While you wear this unholy armor, you gain the Aura of Butchery and the Aura of Murder.
Aura of Butchery (passive effect): Enemies within 2 meters become Vulnerable to Slashing damage, unless they are Resistant or Immune to it.
Aura of Murder (passive effect): Enemies within 2 meters become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
Visuals: For all the human-sized races (body types 1-4), githyanki, dwarves, and half-orcs, but only body type 4 will have the bladed skull pauldrons. (If you're looking for the complete armor set for all body types, check out Sarevok Set.)
Two bottles of Bhaalist dye are included in this mod:
- Charred Corpse Black, Blood Puddle Crimson and Bloody Bronze
- Charred Corpse Black, Blood Puddle Crimson and Tarnished Bronze
The bloodstains are Color_02 and the metal they're on is Color_01. You can either leave out Color_02 to get the default bloodstain effect or match it with Color_01 for a cleaner look.
Recommended Mods for Bhaalists
For the faithful of the Lord of Murder, the following mods should enhance your roleplaying experience:
- Blood Domain from Cleric Subclasses
- Misc Mods has the Bhaalist body tattoo for body type 2 (human-sized) which is perfect for the Cowled Executioner set
- Unique Tav Custom Appearance also has the Bhaalist body tattoo for other body types (be sure to carefully read the author's instructions)
- 5e Path of the Zealot - Barbarian Subclasss
- Bhaal Deity (With Restored Cut Dialogue)
When Myrkul perished during the Time of Troubles, his clergy transitioned to the worship of Cyric, and later Kelemvor, with hardly a schism. So upon his unexpected return, the Lord of Bones found himself with only a handful of worshippers, barely enough to call a cult. But within the Shadow-cursed Lands he found a mighty leader to whom he could grant a portion of his divine power—a Chosen—and task to rebuild his church.
Deathbringer's Panoply
Myrkul's Deathbringers were composed of high-ranking clerics, fallen paladins and specialty priests known as Gray Ones. They were the old church's martial arm charged with its defense and, at times, avenging wrongful deaths.
Among the Dead Three’s followers, Myrkul’s clergy has always been the most ritualistic and inquisitive. They are well versed in necrology (the study of undead) and in all aspects of the afterlife. This headwear imparts some of that knowledge to its wearer.
Netherworld Knowledge (passive effect): While wearing this headgear, you gain a +2 to Arcana and Religion checks and are immune to sleep effects. It also projects an Undead Ward aura. At 5th level, you gain Advantage on Wisdom saves. At 8th, you gain immunity to Surprise. And at 11th level, you gain a +2 bonus to your Wisdom score.
Undead Ward (passive effect): Allied undead within 6 meters are Resistant to Bludgeoning, Slashing, and Piercing damage.
Visuals: For all except gnomes, dragonborn, half-orcs and body type 2 githyanki.
Deathbringers were not many, but they were devout and highly efficient. Even after death, they serve the Lord of Bones still as Death Shepherds and other forms of undead in leadership roles. This intimidating suit of half-plate armour is both a legacy and a promise of death to Myrkul's enemies.
Superior Plate (passive effect): You take 2 less Piercing damage.
Resilience of the Undead (passive effect): While you wear this armour, you gain Resistance to poison damage at 5th level. At 8th level, you gain a +2 bonus to Constitution Saving Throws. At 11th level, you become immune to Critical Hits.
Visuals: Variant I - for all body types except gnomes and dragonborn. Variant II - for body type 2 of the human-sized races and githyanki only. Variant III - for all body types except gnomes and dragonborn (broken skirt texture for halfling body type 1). Variant IV - for body types 2 and 4 of the human-sized races only.
Deathbringer's Pauldrons (3 variants)
These skull-adorned shoulder armour pieces grant a +1 bonus to your AC.
Visuals: Variants I and III - for all body types except gnomes. Variant II - for body type 2 of the human-sized races and githyanki only.
Deathbringer's Gauntlets/Spiked Bracers (4 variants)
Myrkul's Favored Weapons (passive effect): While you wear these gauntlets, you gain proficiency with flails, scimitars and glaives.
Death Magic (item property): While you wear these gauntlets, you know the bone chill cantrip. At 5th level, you can cast no rest for the wicked. At 8th, you can use Reaper's Scythe once per combat. And at 11th, you can cast finger of death.
Visuals: Variants I, II and IV - for all body types except gnomes. Variant II - for body type 2 of the human-sized races and githyanki only.
Deathbringer's Sabatons (2 variants)
Deadly Pursuit (passive effect): While you wear these boots, you gain Genial Strider. At 5th level, your movement speed increases by 3 meters.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: Variant I - for all body types except gnomes and dragonborn. Variant II - for body type 2 of the human-sized races and githyanki only.
Grave Magic (passive effect): Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage.
Deathbringer's Shield
Shield Bash (item property): When a foe hits you with a melee attack, you can use your Reaction to knock them Prone unless they succeed a Dexterity saving throw.
Unholy Symbol of Myrkul (passive effect): While you wield this shield, at 5th level, you gain a use Channel Divinity (this stacks with any uses of Channel Divinity you may have gained from your classes). At 8th level, you gain Resistance to radiant damage. At 11th level, you gain Resistance to necrotic damage.
Many thanks to Shrekisloveshrekislife420 for the datamined info on this item.
Many who serve in Myrkul's clergy are Necromancy wizards who, ironically, plan to cheat death by becoming one of the undead. These Necrologists do not just study undead creatures, their goal is to unlock the secrets of undeath and transcend beyond their mortal coils.
Macabre Necrologist's Headband
Among the Dead Three’s followers, Myrkul’s clergy has always been the most ritualistic and inquisitive. They are well versed in necrology (the study of undead) and in all aspects of the afterlife. This headwear imparts some of that knowledge to its wearer.
Netherworld Knowledge (passive effect): While wearing this headgear, you gain a +2 to Arcana and Religion checks and are immune to sleep effects. It also projects an Undead Ward aura. At 5th level, you gain Advantage on Wisdom saves. At 8th, you gain immunity to Surprise. And at 11th level, you gain a +2 bonus to your Intelligence score.
Undead Ward (passive effect): Allied undead within 6 meters are Resistant to Bludgeoning, Slashing, and Piercing damage.
Visuals: For all body types except gnomes, dragonborn and body type 2 githyanki.
Macabre Necrologist's Garb
The tiny bones that adorn this leather-and-cloth ceremonial outfit channel necromantic energies, enabling the Necrologist to put their profane knowledge to use.
Undead Familiar (item property): While you wear this garb, you can cast find familiar: crawling claw. At 8th level, you can cast find greater familiar: skeletal hound. You can only summon one familiar at any given time.
Heightened Necromancy (passive effect): At 5th level, creatures have Disadvantage on Saving Throws against your necromancy spells.
Visuals: For all body types except githyanki, gnomes and dragonborn.
Macabre Necrologist's Bracers
The tiny bones that adorn this leather-and-cloth ceremonial outfit channel necromantic energies, enabling the Necrologist to put their profane knowledge to use.
Myrkul's Favored Weapons (passive effect): While you wear these gauntlets, you gain proficiency with flails, scimitars and glaives.
Death Magic (item property): While you wear these gauntlets, you know the bone chill cantrip. At 5th level, you can cast no rest for the wicked. At 8th, you can use Reaper's Scythe once per combat. And at 11th, you can cast finger of death.
Visuals: For all body types except gnomes.
Bone Dancer Set
Some Faerûnian societies perform dances as part of their funeral rites, and Bone Dancers are Myrkulyte priests who conduct such rites. Their bone dance can also summon undead creatures that serve as their temple's guardians.
Bone Dancer's Mitre
Among the Dead Three’s followers, Myrkul’s clergy has always been the most ritualistic and inquisitive. They are well versed in necrology (the study of undead) and in all aspects of the afterlife. This headwear imparts some of that knowledge to its wearer.
Netherworld Knowledge (passive effect): While wearing this headgear, you gain a +2 to Arcana and Religion checks and are immune to sleep effects. It also projects an Undead Ward aura. At 5th level, you gain Advantage on Wisdom saves. At 8th, you gain immunity to Surprise. And at 11th level, you gain a +2 bonus to your Charisma score.
Undead Ward (passive effect): Allied undead within 6 meters are Resistant to Bludgeoning, Slashing, and Piercing damage.
Visuals: For all body types except gnomes, dragonborn and body type 2 githyanki.
Bone Dancer's Outfit (2 variants)
This Myrkulyte ceremonial dancewear leaves little to the imagination.
Mournful Dirge (passive effect): While you wear this outfit, you gain a +2 bonus to Performance checks and a +1 bonus to Spell Save DC. When dealing Necrotic damage, you deal an additional 1 Necrotic Damage.
Bone Dance (item property): While you wear this outfit, you gain the Perform Bone Dance ability. At 5th level, you can summon a Returned Deathbringer. At 11th level, you can summon a Death Shepherd. Both undead creatures count as familiars, and you can only summon one familiar at any given time.
Visuals: The pants variant has visuals for all body types except githyanki, gnomes and dragonborn. The leggings variant has visuals for body types 1 and 3 of the human-sized races races, and body type 1 dwarves and half-orcs. Some body types may experience cloth physics issues with the skirt.
Ketheric Thorm's Armour Pieces
General Ketheric Thorm, Chosen of Myrkul and one-third of the Cult of the Absolute's triumvirate. Along with his suit of full plate armour, Reaper's Embrace, and his enchanted shield, you took these from his defeated corpse to complete the look of a truly imposing figure... Or you plan to simply trade them for gold.
Visuals: For all body types except gnomes.
Netherworld Knowledge (passive effect): While wearing this circlet, you gain a +2 to Arcana and Religion checks and are immune to sleep effects. It also projects an Undead Ward aura. At 5th level, you gain Advantage on Wisdom saves. At 8th, you gain immunity to Surprise. And at 11th level, you gain a +2 bonus to your Charisma score.
Reaper's Shelter
Grave Magic (passive effect): Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage.
Reaper's Solicitude
These skull-adorned shoulder armour pieces grant a +1 bonus to your AC.
Reaper's Touch
Myrkul's Favored Weapons (passive effect): While you wear these gauntlets, you gain proficiency with flails, scimitars and glaives.
Death Magic (item property): While you wear these gauntlets, you know the bone chill cantrip. At 5th level, you can cast no rest for the wicked. At 8th, you can use Reaper's Scythe once per combat. And at 11th, you can cast finger of death.
Reaper's Approach
Deadly Pursuit (passive effect): While you wear these boots, you gain Genial Strider. At 5th level, your movement speed increases by 3 meters.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Dyes
Two bottles of dye are included in this mod:
- Sepulchre Gray, Grimreaper Black and Bleached Bone
- Myrkulyte Standard Colors (default dark blue, gray and gold scheme)
Recommended Mods for Myrkulytes
For the faithful of the Lord of Bones, the following mods should enhance your roleplaying experience:
- Death Domain from Cleric Subclasses
- For more undead summons, Animate Dead Plus Plus, Incubate Death and Valkrana's Skeleton Emporium
- For more undead companions, The Hand of Ilyn Toth and Squire the Undead Hound
- Bard Subclass - Dirge (for Bone Dancer builds)
- Myrkul Deity (With Restored Cut Dialogue)
Corellon Larethian: god of art, music, poetry, protection, and warfare; leader of the Seldarine--the Elven Pantheon; and creator of the Tel'Quessir--the Elven race. Corellon is an incredibly ancient deity, older than Realmspace itself, but he is always open to learning new things.
Feywarden Set
Corellon's vigilant watch over his creations never ceases. His wandering priests, the Feywardens, are his eyes and ears on Toril.
Visuals: For all body types.
Feywanderer Circlet
This circlet is a relic of Evermeet from before the Sundering, when it had an army of Seldarine clerics fortifying the island kingdom's defenses. Evermeet is now largely gone from the Material World, only an echo of its former glory remains.
Sixth Sense (item property): While you wear this circlet, you gain Superior Darkvision and a +2 bonus to your Initiative roll. When you reach 5th level, you gain gain Advantage on Perception checks. At 8th level, you cannot be Surprised. And at 11th level, you gain Advantage on Intelligence, Wisdom and Charisma Saving Throws.
Relics of ancient Myth Drannor, these cloaks were created by its resident baelnorns for their living servants who acted as the undead guardians' eyes and ears boyond the realm's borders. Adventurers who came across these scouts reported seeing shadows defending the ancient elven tombs.
Like a Shadow (item property): While you wear this cloak, you gain the Shadowblend ability while in combat. At 8th level, you gain Advantage on Stealth checks. At 11th level, you gain fly as a movement mode.
Shadowblend (passive effect): While Lightly or Heavily Obscured, this creature gains the ability to blend with shadows and become Invisible.
Feywarden Armor
Of Evereskan make, this suit of leather armor is reinforced with arandur, a rare silver-blue metal, which effectively increases its defense rating. This type of armor was especially prized by the city's long-range reconnaissance unit called the Long Watch.
High Spellcasting (passive effect): You gain a +1 bonus to Spell Save DC.
Fey Magic (item property): While you wear this armor, you know the minor illusion cantrip and can cast faerie fire once every long rest. At 5th level, you can cast a non-concentration version of cat's grace on yourself once every long rest. At 8th, you can cast conjure woodland being. And at 11th level, you can cast sunbeam once per long rest.
Feyguard Gauntlets
This pair of gauntlets was made in the city of Silverymoon during the waning years of Luruar, or the Confederation of the Silver Marches. It likely saw action during the invasion of the Many-Arrows Orcs, as evidenced by the faint bloodstains on the leather and the aura of agression it radiates when worn.
Elf Weapon Training (passive ability): You are proficient with longswords, shortswords, longbows and shortbows.
Instrument of War (item property): You are charged with protecting the Elven realms. You gain a +1 bonus to attack rolls, which increases to +2 when you reach 8th level.
Might of the Moon and Stars (passive effect): While wearing these gloves, you deal an additional 1d4 points of Radiant damage for each successful weapon attack when you reach 5th level. The damage bonus increases to 2d4 at 11th level.
Feystrider Boots
The wood elves of the High Forest were the fastest trackers and sharpest scouts that ever existed. Since they reclaimed their ancient home from orcs and demons in the Year of Wild Magic (1372 DR), no creature could enter their domain without them knowing. Invasions have been virtually unheard of due in large part to their vigilance.
Unicorn Run (item property): While you have these footwear on, you gain Genial Strider. At 5th level, you gain Advantage on Survival checks. At 8th, you can Click Heels as a bonus action to Dash.
Genial Strider (item property): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Patron goddess of good drow everywhere, Eilistraee is her father’s daughter. Like Corellon Larethian, the Dark Maiden is an artist, a warrior, a protector, and most recently, a guardian of magic by being one of Mystra’s Weave stewards.
A major part of Eilistraee’s doctrine is the emancipation of the drow from Lolth and her Matron Mothers. To this end, many of the Dark Maiden’s clergy—be they normal clerics, esteemed Sword Dancers, compassionate Silverhaired Knights, or deadly Darksong Knights—venture down into the Underdark to infiltrate drow cities. They then spread the word of Eilistraee and, hopefully, facilitate the escape of those who wish to free themselves from the yoke of the Spider Queen. These Secret Moondancers must remain hidden among Lolth’s zealots or become drider fodder.
Secret Moondancer Hood
This hood looks like any other cowl worn by the drow of Menzoberranzan. Its coverage makes it a convenient means to hide the wearer's face and pass off as one of them.
Silverhaired Subtlety (item property): While you have this hood on, you gain a +2 bonus to Charisma checks and can cast disguise self. When you reach 5th level, you can cast hold person. At 8th, you can cast greater invisibility. At 11th level, you can cast true seeing.
Visuals: For all body types.
Secret Moondancer Piwafwi
Piwafwis are dark-hued cloaks, often magical, that are used by the drow to help them better hide in the Underdark's deep shadows.
Greater Piwafwi (item property): While you wear this cloak, you gain a +2 bonus to Stealth checks. At 8th level, you also gain Resistance against fire damage.
Huntress' Mantle (item property): When you reach 5th level, you gain a +2 bonus to Perception and Survival checks. At 11th level, you cannot be Surprised.
Visuals: For all body types.
Secret Moondancer Drow Chain
The dark elf equivalent of elven chain, drow chain links are often forged using lightweight adamantine or darksteel. Underdark magic radiation called faerzess often made drowcraft items vulnerable to sunlight, however.
Dark Maiden's Boon (item property): Eilistraee grants you awareness and protection for when you are behind enemy lines. You gain Resistance to poison damage and immunity to the Poisoned condition. At 11th level, you gain a +2 bonus to your Wisdom score.
Moonlight Strike (item property): When you reach 5th level, you can cast moonbeam. At 8th, you can cast dancing sword of Eilistraee.
Dancing Sword of Eilistraee (item ability): Summon a floating greatsword of radiance that attacks your enemies alongside you.
Visuals: For body type 1 for the human-sized races only.
Secret Moondancer Gauntlets
This particular pair of drow gauntlets looks more "martial" than the usual bracers that dark elves wear, hinting a duergar influence on the design.
Darksong Training (item property): You gain proficiency with greatswords, longswords, rapiers and scimitars. You also gain a +1 bonus to attack rolls, which increases to +2 when you reach 8th level.
Darksong Prowess (passive effect): At 5th level, every weapon strike you successfully make deals an additional 1d4 Slashing damage. This increases to 2d4 at 11th level.
Visuals: For all body types.
Secret Moondancer Boots
These drow boots are almost weightless. Dancing with them on almost feels like they weren't there. A quick escape should also be much easier, should you need one.
Night Walker (passive effect): Can't be Enwebbed, Entangled, or Ensnared and can't slip on grease or ice.
Sword Dancer's Grace (item property): While you wear these boots, you gain a +2 bonus to Acrobatics checks and you can perform the Moon Dance. At 5th level, you add 3 meters to your movement speed. At 8th, you double your Jump distance. And at 11th level, you gain fly as a movement mode.
Visuals: For all body types.
Dyes
One bottle of rosy dye is included in this mod.
- Deep Dragon Purple Dye
The One Who Endures prefers to keep things austere within all of his churches. He directs his clergy to use any funds to help alleviate suffering within their respective communities. The robes and items below, though powerful, had cost very little to manufacture and enchant thanks to the efforts of Ilmater's Chosen and the Chosen of allied faiths.
Visuals: All the accessories and robes below only have visuals for body types 1 and 2 of the human-sized races, body type 1 dwarves and body type 2 halflings.
Note: These items can be given to Gale to satisfy the orb's hunger.
Holy Symbol of Ilmater
The white-hands-bound-by-a-red-cord emblem is well known throughout Faerûn, and perhaps beyond, as the holy symbol of the God of Martyrdom. Clerics, monks and paladins of Ilmater who wore these special enchanted amulets were often paragons of selflessness and fairness.
Holy Symbol of Ilmater (passive effect): While you wear this blessed amulet around your neck, you may Seek Charity by Making a Plea for Alms in a populated area and earn a few gold pieces in Ilmater's name. At 5th level, you gain Advantage on Persuasion checks. At 8th, you gain Advantage on Insight checks. And at 11th level, you gain Advantage on all Saving Throws.
Seek Charity (item property): Appeal to the kind hearts of charitable passers-by.
Making a Plea for Alms (item property effect): You are projecting an aura of kindness that influences people to donate some of their gold to your cause. [This is a Performance check (with Advantage) and the crowd's AI will respond weirdly, perhaps inappropriately, as though the wearer was performing.]
Bindings of the Crying God
Ilmater is often portrayed with his wrists bound by a blood-red cord that represented oppression. These enchanted wrist bindings honor the god's many sacrifices, even though he wouldn't necessarily approve of its more offensive magic property.
Boon of the Endurer (item property): While you wear these symbolic wrist bindings, you are immune to being Restrained. When you reach 5th level, you can cast healing word. At 11th level, you gain a +2 bonus to your Dexterity score.
Enervating Suffusion (passive effect): The bindings use your flowing spirit to fuel your unarmed stikes. Each successful unarmed attack you make deals an additional 1d4 Force damage.
Tunics made of roughspun cloth are simple and cheap--the kind that you might find yourself wearing when you suddenly wake up on a wagon, a prisoner of an imperial power, and about to be executed. The clergy of Ilmater use these tunics as their holy robes in order to save every copper piece and use the savings to provide for the destitute.
Stoicism in the Face of Adversity (passive effect): While you wear this Ilmateri clergy robe, you gain the benefits of the bull's strength spell. When you reach 5th level, it grants you a +1 bonus to your Armour Class. At 8th, you gain a +2 bonus to your Constitution score. And at 11th level, you gain Resistance to bludgeoning, piercing and slashing damage.
Two bottles of dye with muted hues are included in this mod.
- Cast Iron Grey Dye ... with a bit of crimson, as preferred by Ilmater himself.
- Sad Beige Sackcloth Dye ... for sad beige clergy.
Recommended Mods for Ilmateri
For the faithful of the Broken One, the following mods should enhance your roleplaying experience:
- Peace Domain from Cleric Subclasses
- Monk Subclass - Way of Mercy
Morninglords are the Lathanderite clergy's elite adventuring order. They are tasked to bring hope to every community they can reach and serve as healers and couselors. They protect the people from all manner of malign forces and are known as fervent destroyers of the undead.[1]
Visuals: For all body types.
Helm of the Necrovenator
These helms were first commissioned by the Church of Lathander to fight the vampire infestation of Merrydale (now Daggerdale) in the Year of the Pauper (598 DR). They have been especially effective in the hands (or on the heads) of Kelemvorian Doomguides and Necrobanes, and Lathanderite Morninglords.
Hunter in the Dark (passive ability): While you wear this helm, you gain Darkvision, you can see through magical and non-magical darkness, and cannot be Blinded. When you reach 5th level, you can cast see invisibility with it. At 8th, you gain Advantage on Perception checks. At 11th level, you gain a +2 bonus to your Wisdom Score.
Morning Glow Gloves
This pair of mithral-reinforced leather gloves made by the Church of Lathander improves the wearer’s martial prowess, with a radiant twist.
Commander’s Prowess (item property): Lathander bids his followers to proactively fight evil. You gain a +1 bonus to attack rolls, which increases to +2 when you reach 8th level.
Morning Glow Weapon (passive effect): While wearing these gloves, you deal an additional 1d4 points of Radiant damage for each successful weapon attack when you reach 5th level. The damage bonus increases to 2d4 at 11th level.
Armor of the Shining Dawn
The undead cannot hide from Lathander’s light. This holy suit of half-plate armor encases the wearer in powerful magicks that protect them against such foul creatures.
Let The Undead Blanch With Fear (passive effect): Undead have Disadvantage on attack rolls against you, and you have Advantage on Saving throws against their actions and spells.
Protection of the Shining Dawn (item property): At 5th level, you gain Resistance to necrotic damage. At 8th, you gain a use Channel Divinity (this stacks with any uses of Channel Divinity you may have gained from one of your classes). At 11th level, you gain Advantage on all Saving Throws.
Boots of Athleticism
As the god of athletics and vitality, Lathander bids his clergy to be always at the peak of their physical fitness. This pair of blessed boots enhance their already impressive feats of strength and speed.
Athleticism (item property): You gain a +2 bonus to Athletics checks.
Traceur (passive effect): While you wear this well-made pair of lightweight boots, you add 3 meters to your movement speed. At 5th level, you double your Jump distance. At 8th, you no longer suffer damage from falling.
Sunrise Shield
Created to help Lathanderite Dawnmasters fight undead, this round shield gives off a faint glow when wielded.
Radiating Shockwave (item property): When the wearer deals Radiant damage, they cause a Radiant Shockwave that inflicts Radiating Orb in a 3 meter radius. The affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Cleansing Light (item property): While you wield this shield, at 5th level, you gain immunity to Diseases and Paralysis. At 8th level, you can cast daylight once per long rest.
Gold Dragon Mantle
Seemingly comprised of fused-together Waterdhavian dragon coins, this ostentatious cape grants the wearer some of the abilities of its eponymous wyrm.
Golden Boons (item property): While you wear this cape, you gain a +2 bonus to Persuasion checks. At 5th level, you gain Resistance to fire damage. At 11th level, you gain fly as a movement mode.
Sun Soul Ensemble
Monks of the Order of the Sun Soul are trained to tap into the “spiritual light” within and manifest it as spells. They are affiliated with the faiths of Lathander, Selûne, and Sune, and they share many common concerns with those churches. Staunch opponents of darkness, evil, and chaos, the Sun Soul monks serve as crusaders against churches of evil deities, defenders of the common folk, and protectors of sites sacred to deities of light and good.[2]
Visuals: For all body types (except where noted otherwise).
Hood of the Wanderer
Selune’s light guides all navigators and seekers. This blessed missionary’s headwear helps the wearer find their way through darkened paths.
Moonlit Clarity (passive effect): While you wear this hood, you gain Superior Darkvision, you can see through magical and non-magical darkness, and cannot be Blinded. When you reach 5th level, you gain a +2 bonus to Perception and Survival checks. At 8th level, you cannot be Surprised. At 11th level, you gain a +2 bonus to your Wisdom Score.
Visuals: For all body types except dragonborn.
Tunic of Divine Grace
As adherents of Sune, the goddess of beauty, and Lathander, the god of athleticism, Sun Soul monks prefer these stylish sleeveless tunics over traditional, austere monastic robes.
Cat's Grace (passive effect): You gain Advantage to Dexterity checks and falling damage is halved.
Light of Grace (item property): While you wear this tunic, at 5th level, you can cast spirit guardians once per long rest. At 11th level, it grants you Resistance to all damage.
Bracers of Channeled Radiance
Monks of the Sun Soul order are not only dangerous in hand-to-hand combat, but they can also hurl divine light from a distance. These monastic armguards can grant the wearer the same abilities.
Channeled Radiance (item property): With these gloves, you gain a +1 bonus to unarmed Attack Rolls and +1d4 Radiant to unarmed damage, and you know the sacred flame cantrip. At 8th level, you can cast guiding bolt once per long rest. At 11th level, you can cast sunbeam once per long rest.
Boots of Athleticism
As the god of athletics and vitality, Lathander bids his clergy to be always at the peak of their physical fitness. This pair of blessed boots enhance their already impressive feats of strength and speed.
Athleticism (item property): You gain a +2 bonus to Athletics checks.
Traceur (passive effect): While you wear well-made pair of lightweight boots, you add 3 meters to your movement speed. At 5th level, you double your Jump distance. At 8th, you no longer suffer damage from falling.
Springlord Set
The Springlords of Lathander epitomize the most popular aspects of renewal as experienced by all the races of the Realms. These priests act as healers, midwives, and raisers of the dead.[3]
Visuals: For all body types.
Ferronnière of Spring Growth
This circlet of hand-wrought rose-tinted silver is accentuated by a polished piece of heliodor at its center. Priests of Lathander favor these types of headwear for their day-to-day outfits.
Hope Springs Eternal (item property): While you wear this circlet, you gain Darkvision and a +2 bonus to Nature and Survival checks. When you reach 5th level, you can cast plant growth once per short rest. At 8th level, you can cast beacon of hope once per long rest. At 11th level, you gain a +2 bonus to your Wisdom Score.
Robe of Spring Renewal
Worn by Lathanderite Springlords/Springladies, this type of garment augments their divine healing abilities. They wear robes of yellow, pink, and red, the traditional colors of Lathander. The hem, cuffs, and other borders are trimmed in green, which symbolizes renewal.[3]
Spring Back to Life (item property): While you wear this holy robe, you gain a +2 bonus to Medicine checks and can cast healing word once per long rest. When you reach 5th level, you can cast lesser restoration once per short rest. At 8th, you can cast revivify once per long rest. At 11th, you can cast heal once per long rest.
Cautious Healer: When the wearer heals a creature, it automatically Disengages and won't trigger Opportunity Attacks.
Dyes
One bottle of rosy dye is included in this mod.
- Pink Sapphire, Yellow Iris and Rose Gold Dye
[1] Player's Guide to Faerûn, p66. Wizards of the Coast, Inc., 2004.
[2] City of Splendors: Waterdeep, p88. Wizards of the Coast, Inc., 2005.
[3] Warriors and Priests of the Realms, p86. TSR, Inc., 1996.
While there is no direct evidence of Leira’s return, the remnants of the Lady of Deception's clergy claim that they have been receiving illusory, misty omens from their goddess since the Second Sundering. When it comes to Leira the Liar, however, no one can really be sure of the truth. Not even the gods.
This fine porcelain mask with silver filigree was dedicated to Leira, Goddess of Deception and Illusion. It was previously owned by one of her Mistcallers, or high priests, before her apparent death at the hands of Cyric, God of Strife, who then stole her divine portfolio.
Great Pretender (item property): While you wear this mask, you know the minor illusion cantrip and can cast shapeshift at will. At 5th level, you gain Advantage on Deception checks. At 8th, you can cast greater invisibility. At 11th level, you gain a +2 bonus to your Charisma score.
Visuals: For body types 1, 2 and 3 of the human sized races and both gnome body types only. Placement may be a little bit off for some body types.
Cape of the Mountebank
This red and gold cape smells faintly of brimstone.
Absconder (item property): While wearing this rich cape, you can cast dimension door. When you do, you reappear at your destination in a puff of smoke that Heavily Obscures and Blinds creatures within, and lasts for 2 turns.
Visuals: For all body types. Some texture/cloth physics issues with body type 3 of the human-sized races and body type 1 dragonborn and half-orcs.
Gambeson of the Deceiver
This shirt of padded armour is deceptively thin, no doubt reinforced by magic to improve its protective qualities as well as its appearance.
Shadeclinger (passive ability): While Obscured, the wearer has Advantage on Saving throws.
Charlatan's Boon (item property): At 5th level, while you wear this armour, you gain Advantage on Sleight of Hand checks. At 8th, you gain Advantage on Stealth checks. At 11th level, you can cast seeming.
Visuals: For all body types.
Boots of the Mistwalker
Named after the Leiran Church's assassination branch, these boots ensure silent movement.
Stalker (item property): While you wear these boots, your movement speed increases by 3 meters and you gain proficiency in the Stealth skill. When you reach 5th level, you also gain Advantage on Stealth checks. At 8th, you no longer suffer damage from falling.
Visuals: For all body types.
Recommended Mods for Leirans
For the faithful of the Lady of Mists, the following mods should enhance your roleplaying experience:
Holy symbol of Leira (seen on container) by Valisharden-Staff on DeviantArt
The clergy of the Maiden of Pain is perhaps the most fearless, aggressive and domineering of all faiths. Loviatans are bullies to the core but they try to hide their thuggishness under a cold, calculating, psedo-intellectual facade. "Power over the weak" is what Loviatar sells to her prospective followers--from ambitious goblin chieftains who simply wish to subjugate their tribes, to sadistic human nobles who only gain erotic gratification through inflicting pain on hapless slaves.
Paingivers operate as a separate arm of the faith, moving from place to place and ensuring that the goddess’s will is carried out. They serve as the envoys and secret agents/inquisitors of the church. They are held in high regard since they are often the tools of Loviatar’s punishment.[1]
Paingiver's Spiked Hood
Leather hoods are a staple for the clergy of Loviatar. This hood comes with a collar that focuses the wearer's access to the Weave, granting them the ability to cast certain spells that inflict the most pain.
Excrutiating Art (item property): While you wear this collared hood, you gain the Strength in Suffering ability and know the thorn whip cantrip. When you reach 5th level, you can cast Melf's acid arrow once per long rest. At 8th, you can cast Evard's black tentacles once per long rest. And at 11th level, you can cast a non-concentration version of wall of thorns once per long rest.
Strength in Suffering (passive effect): Non-cantrip spells deal an additional 1d4 Force damage when the wearer drops to half their hit points or lower.
Visuals: For all body types except gnomes, dragonborn, half-orcs and body type 2 githyanki.
Paingiver's Barbed Suit
Blessed the by clergy of Loviatar, the Maiden of Pain, this corset/garment aids them in expressing their devotion through dominating others' will.
Dominance Through Torment (item property): While you wear this garment, you gain the Mental Debilitation ability and a +2 bonus to Intimidation checks. When you reach 5th level, you can use the Dreadful Aspect ability once per long rest. At 8th level, you gain a +2 bonus to your Constitution score. And at 11th level, you can use the Sanguine Lash ability once per long rest.
Mental Debilitation (passive effect): When the wearer succeeds a Saving throw against any foe's spells or actions, that foe gains Mental Fatigue.
Sanguine Lash (item ability): Sweep your weapon in front of you to Bleed targets and knock them back 6 meters.
Visuals: For body types 1 and 2 of the human-sized races (note that body type 1 tieflings' torso ridges are removed) and body type 1 halflings.
Paingiver's Studded Gloves
For the Loviatan, it's all about control. Even in the midst of combat, they will seek to dominate their enemies rather than kill them outright. These gloves grant abilities that most pain priests can only dream of.
Submit to the Mistress (item property): While you wear these gloves, you gain the Grit and Scar of Dark Thirst abilities. When you reach 5th level, you can use the Gag Order action. At 8th, you gain the Nonconsensual Bondage action. And at 11th level, you can use the Dominate the Shamed ability once per long rest.
Grit (passive effect): When the wearer has 50% Hit Points or less, they have an additional Bonus action.
Scar of Dark Thirst (passive effect): This character's attacks may apply Bleeding if its HP are less than 90%.
Gag Order (item ability): Cover a humanoid's mouth, Silencing them.
Nonconsensual Bondage (item ability): Shackle a Prone humanoid or one that has been silenced by your Gag Order.
Dominate the Shamed (item ability): Dominate a humanoid that has been Shackled by your Nonconsensual Bondage ability. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination.
Visuals: For all body types.
Paingivers's Irontoe Boots
These simple lace-up black leather boots conceal a metal plate around the toe section, making them almost as heavy as armored sabatons. It was initially conceived as a protection measure for workers, but Loviatans have co-opted the design for their fetish needs.
Under the Maiden's Heel (item property): While you wear this pair of shiny leather boots, you gain the Frantic Urgency ability. When you reach 5th level, you gain the Kick Into Prostration ability. At 8th level, you can use the Demand Obeisance ability once per short rest.
Frantic Urgency (item ability): During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum for 1 turn.
Kick Into Prostration (item ability): Launch a flying kick that pushes the target back 2 meters and knocks it Prone.
Demand Obeisance (item ability): Stomp the ground to cause a massive shockwave and knock nearby creatures Prone.
Visuals: For all body types.
Accessories
Cape of the Shadow Marauder
The Crinti were the Loviatar-worshipping female half-drow ruling caste of the nation of Dambrath. Within their ranks were the elite Shadow Marauders: light cavalry riders with the ability to jump from shadow to shadow along with their mounts. This strip of cloth contains magic that emulate some of their powers.
Night Rider (item property): While you wear this cape, you gain the Shadeclinger ability. When you reach 5th level, you gain a +2 bonus to Animal Handling and Stealth checks. At 8th level, you gain the Marauder's Shadowstep ability.
Marauder's Shadowstep (item ability): You and 1 adjacent ally can teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll.
Visuals: For all body types.
Spiked Shield of Retribution
Thick spikes jut from this repurposed wooden tabletop.
Spiked Bash (weapon action): Attack with your off-hand shield with a Bonus action.
Shield Blow (passive ability): When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
Recommended Mods for Loviatans
For the faithful of the Maiden of Pain, the following mod should enhance your roleplaying experience:
[1] Faiths and Pantheons, p101. Wizards of the Coast, Inc., 2002.
Sorlyn are the clergy of the exiled Exarch of Music, Milil. Despite the Lord of Song's apparent disempowerment, Sorlyn continue to spread his psalms and hymns. With the help of bards, singers, troubadours, composers and every sort of musician all over Faerûn, it is the Sorlyn who will raise their god up to once again inspire hope, creativity and love through music.
The Sorlyn Virtuoso Ensemble
Milil's Virtuosos (or Virtuosi) represent the pinnacle of musical talent. More than just mere Bards, they are members of the church and are tasked with the holy mission of instilling the appreciation of music in every human city, elf grove, dwarf stronghold, orc fort and goblin camp on Faerûn.
You felt your bravery heightened once you donned this hat. You realize your opinions do matter and no one can stop you from voicing them.
Critical Vocalist (item property): While you wear this performer's headwear, you know the vicious mockery cantrip and are immune to Fear effects. When you reach 5th level, you can cast spiteful taunt. At 8th level, you cannot be Silenced.
Visuals: For all body types.
Sorlyn Virtuoso Mantle
This delicately embroidered cape promises to protect you from deafening sounds. You're not sure how you know that.
Acoustic Attenuator (passive effect): While you wear this thick cape, at 5th level, you gain Resistance against Thunder damage. At 11th level, you gain Immunity to Thunder damage instead.
Visuals: For all body types.
Sorlyn Virtuoso Raiment
More than just mere stage clothes, this colorful costume gives the same level of protection as leather armour in addition to the powerful enchantments that the clergy of Milil ensorcelled into it.
Milil's Inspiration (passive effect): While you wear this exquisite bard's raiment, you gain High Spellcasting. When you reach 5th level, you gain Advantage on Performance checks. At 8th, you gain one use of Bardic Inspiration (this stacks with any Bardic Inspiration uses that you may have gained through the Bard class). At 11th level, you gain a +2 bonus to your Charisma score.
High Spellcasting (passive effect): You gain a +1 bonus to Spell Save DC.
Visuals: For all body types (has some physics issues with dwarves and halfling wearers as with the blazer of benevolence).
Sorlyn Virtuoso Loafers
This colorful pair of shoes are surprisingly sturdy. Made for dancing and prancing, it will also be useful for fleeing should the need arise.
Exit, Stage Left (passive effect): While you wear these shoes, you gain Genial Strider. At 5th level, your movement speed increases by 3 meters.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: For all body types.
Merrymaker Costume
Merrymakers, more commonly referred to as jesters, are an offshoot of court musicians (as the Jester's Guild was a branch of Waterdeep's Musicians' Guild). In addition to songs, dances, magic tricks and acrobatics, Merrymakers mock those in power as a form of comedic entertainment. And when the situation gets tense during such performances (as it often does), Merrymakers must rely on their quick wit, sharp tongue and faith in Milil to escape the local lord's ire.
You felt your bravery heightened once you donned this headwear. You realize your opinions do matter and no one can stop you from voicing them.
Critical Vocalist (item property): While you wear this performer's hat, you know the vicious mockery cantrip and are immune to Fear effects. When you reach 5th level, you can cast spiteful taunt. At 8th level, you cannot be Silenced.
Visuals: For all body types (however, both dwarf body types experience some cloth physics issues, and placement on body type 1 half-orcs is a bit off).
Merrymaker's Clothes (2 variants--Baldurian Jester and Elturian Jester)
More than just mere stage clothes, this colorful costume holds powerful enchantments that the Sorlyn of Milil ensorcelled into it.
Milil's Inspiration (passive effect): While you wear this exquisite bard's raiment, you gain High Spellcasting. When you reach 5th level, you gain Advantage on Performance checks. At 8th, you gain one use of Bardic Inspiration (this stacks with any Bardic Inspiration uses that you may have gained through the Bard class). At 11th level, you gain a +2 bonus to your Charisma score.
High Spellcasting (passive effect): You gain a +1 bonus to Spell Save DC.
Visuals: The Baldurian Jester variant has visuals for all body types. The Elturian Jester variant only has visuals for body type 1 of the human-sized races and gnomes.
Merrymaker's Curlytoe Boots
This colorful pair of shoes are surprisingly sturdy. Made for dancing and prancing, it will also be useful for fleeing should the need arise.
Exit, Stage Left (passive effect): While you wear these shoes, you gain Genial Strider. At 5th level, your movement speed increases by 3 meters.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: For all body types.
Magic Musical Instruments
Masterwork Instrument (passive effect): You gain a +2 bonus to Performance checks while you hold this musical instrument.
Drum of Befuddlement
Percuss the Mind (item property): While you hold this hand drum, at 5th level, you can cast enthrall. At 8th, you can cast confusion. At 11th level, you can cast eyebite: panic.
Flute of Security
Perimeter Protection (item property): While you hold this flute, at 5th level, you can cast arcane lock. At 8th, you can cast Otiluke's resilient sphere. At 11th level, you can cast globe of invulnerability.
Lute of Paralysis
Cease and Desist (item property): While you hold this lute, at 5th level, you can cast command: halt. At 8th, you can cast hold person. At 11th level, you can cast hold monster.
Lyre of Succor
Summon Reinforcements (item property): While you hold this lyre, at 5th level, you can cast spiritual weapon. At 8th, you can cast guardian of faith (good). At 11th level, you can cast planar ally (deva).
Violin of Escape
Fiddling with the Locks (item property): While you hold this violin, at 5th level, you can cast knock. At 8th, you can cast freedom of movement. At 11th level, you can cast arcane gate.
Recommended Mods for Mililites
For the faithful of the Lord of Song, the following mods should enhance your roleplaying experience:
- Bard Subclass - College of Eloquence
- Bard Subclass - College of Creation
- Instruments of the Bard - 5e
Throughout the centuries, the Church of Mysteries has tirelessly worked to mitigate the effects of magical calamities (and the many deaths of the Mother of All Magic). Together with her Chosen, Mystra's clergy safeguard the Weave, the fabric of magic that literally holds the universe together.
Note: The items below can be given to Gale to satisfy the orb's hunger.
Mystra is the Goddess of All Magic. She protects the Weave and she is the Weave--her devoted servants will not hesitate to destroy any who seek to unravel it. Circlets such as this protect Mystrans by attuning them to the Weave energy that surrounds every creature and object around them.
Attuned to the Weave (item property): While you wear this enchanted circlet, you gain High Spellcasting. At 5th level, you gain a +2 bonus to your Constitution Saving Throws. At 8th, you are immune to Surprise. At 11th level, you gain Advantage on Intelligence, Wisdom and Charisma Saving Throws.
High Spellcasting (passive effect): You gain a +1 bonus to Spell Save DC.
Visuals: For all body types.
Magic is a force of great power and presence in the Realms, and Mystra desired a special form of priest who could watch over the different uses of magic power and prevent magical abuse. For such a reason, the Monitors were created.[1] To the trained eye, this robe was obviously stitched with powerful abjuration magicks to protect the otherwise unarmoured Monitor wearing it.
Arcane Inquisitor (passive effect): This royal blue silk robe grants you a +2 bonus to Insight and Investigation checks. You also gain 1 Sorcery Point (this stacks with any Sorcery Points that you may have gained through the Sorcerer class). At 8th level, it grants you Advantage on Charisma Checks. And at 11th level, you gain a +2 bonus to your Charisma score.
Mantle of Spells (item property): While you wear this blessed robe, you can cast guidance and shield. When you reach 5th level, you can cast silence and counterspell.
Visuals: For all body types.
Robe of the Mystic Apothecar
Apothecars are the holy alchemists of the church of Mystra. Their main function is the fabrication and identification of potions, salves, ointments, and elixirs.[2] This particular robe looks rather well-used and has probably been passed down several generations of Apothecars.
Arcane Researcher (passive effect): This midnight blue satin robe grants you a +2 bonus to Medicine and Nature checks. You also gain Resistance against fire and poison damage. At 8th level, it grants you Advantage on Medicine checks. And at 11th level, you gain a +2 bonus to your Intelligence score.
Mantle of Spells (item property): While you wear this blessed robe, you can cast guidance and mage armour. When you reach 5th level, you can cast lesser restoration and remove curse.
Visuals: For all body types.
Armour of the Dweomerkeeper
Dweomerkeepers are Mystra’s shepherds, safeguarding the Weave against threats to its integrity. They are also skilled practitioners of the Art, who seek to explore magical theory and create new spells and magic items.[3] Some, however, prefer to serve in the frontlines. This armour belonged to a particularly fearless Dweomerkeeper who led the charge to seek out and destroy the followers of Mystra's enemies--Bane, Cyric, Lolth and Shar.
Arcane Crusader (passive effect): This adamantine scale cuirass grants you a +2 bonus to Arcana and Religion checks, and immunity to Critical Hits. At 8th level, it grants you Advantage on Constitution Saving Throws. And at 11th level, you gain a +2 bonus to your Wisdom score.
Mantle of Spells (item property): While you wear this blessed armour, you can cast mage hand and shield. When you reach 5th level, you can cast misty step and haste.
Visuals: For all body types.
Recommended Mods for Mystrans
For the faithful of the Mother of All Magic, the following mods should enhance your roleplaying experience:
- Arcana Domain from Cleric Subclasses
[1] Warriors and Priests of the Realms, p97. TSR, Inc., 1996.
[2] Warriors and Priests of the Realms, p98. TSR, Inc., 1996.
[3] Faiths and Pantheons, p189. Wizards of the Coast, Inc., 2002.
Though not recognized as a "true" deity on Toril, the enigmatic fey entity of memories and shadows known as the Raven Queen has had a solid following since the shadar-kai introduced her faith to Faerûnians some time after The (first) Sundering. Among adventurers, she is popular with the handful of Shadow Sorcerers, Hexblade Warlocks and Necromancy Wizards who roam the Sword Coast. The most devout of these shadowcasters have become semi-organized and call themselves The Queen's Ravennar [note: this is a homebrew term].
The Ravenous Desire Ensemble
The Ravenous Desire is an exquisite velvet gown with a wide feather stole, matching button cowl and long cape. Made by the shadar-kai of the Black Ice tower of Letherna for the Raven Queen's most powerful sorcerers and warlocks with the finest shadow spider silk and giant raven feathers, each piece of clothing naturally radiates a powerful aura of shadow that betrays the nature of its magic.
One or more of these ensembles have come to Faerûn and every Ravennar has been searching far and wide to acquire just one of its pieces. You now possess one of those pieces. The previous owners have even adorned it with various trinkets that symbolize the Raven Queen's penchant for collecting odds and ends.
Shadespell (passive effect): As long as it remains obscured, the affected entity has +1 to spell save DC.
While wearing this elegant feathered cowl, you gain the Shadespell ability.
Divulged Secrets and Steely Minds (item property): You can cast detect thoughts and speak with dead. When you reach 5th level, you gain Advantage on Intelligence saving throws. At 8th, you gain Advantage on Charisma saving throws. At 11th level, you gain Advantage on Wisdom saving throws.
Visuals: This item only has visuals for body types 1 and 3 of the human-sized races and body type 1 githyanki.
While you wear this exquisite gown, you gain the Shadespell ability.
Ravenous Desires (passive ability): When you reach 5th level, you gain a +2 bonus to Deception and Persuasion checks. At 8th level, you gain Advantage on all Charisma checks. At 11th level, you gain a +2 bonus to your Charisma score.
Visuals: This item only has visuals for body types 1 and 3 of the human-sized races, and body type 1 githyanki and half-orcs.
Camp Clothes Slot: All 4 variants are also available as camp clothes but do not possess any magical properties except for a minor boost for Charisma checks (below).
Reverie (passive effect): These camp clothes are extremely comfortable. You find yourself having a more positive disposition when you rest in them.
While you wear this magnificent accessory, you gain the Shadespell ability.
Magic of the Shadowfell (item property): When you reach 5th level, you gain Advantage on Stealth checks. At 8th, you can cast shadowstep at will. And at 11th level, you gain Fly as a movement mode.
Visuals: The feather stole has visuals for all body types. Variants with the cape have visuals for body types 1 and 3 of the human-sized races and body type 1 githyanki.
Not the Raven Queen, but the Queen of the Night and Ringmistress of the Circus of the Last Days, Lucretious. This wig won't hide the wearer's hair so use the Magic Mirror and select Bald or a shorter hairstyle if you don't want the real hair to show. You can also color it normally and apply greying, but it won't take highlights.
Divulged Secrets and Steely Minds (item property): You can cast detect thoughts and speak with dead. When you reach 5th level, you gain Advantage on Intelligence saving throws. At 8th, you gain Advantage on Charisma saving throws. At 11th level, you gain Advantage on Wisdom saving throws.
Visuals: For all body types except dragonborn.
Dyes
None of the items in this set are compatible with the current dyes except those that tint to pure black cloth.
Recommended Mods for the Ravennar
For the faithful of the Raven Queen, the following mods should enhance your roleplaying experience:
- Twilight Domain from Cleric Subclasses
- The Raven Queen Patron for Warlock
- Raven Queen's Chosen - Shadar-Kai
Though the Moonmaiden's power has waxed and waned over the millenia, the one constant has been the intense fervor of her beloved servants. Selûnites have kept the ever-encroaching darkness at bay with the light of their very own souls, and they will continue to do so until their goddesses' twin, Shar, has been vanquished.
Some of the most devout of Selûne's followers can be found in the extraplanar enclave of Selûnarra. There, arcanists who still practice old Netherese magic have forged gleaming suits of armour and mighty weapons worthy of the gods. Some of these magic items have made their way to Faerûn in the hands of the Moonmaiden's champions.
Silverstars are an elite group within the church of Selûne. They are devoted advocates of freedom and tolerance and dedicated seekers of truth. These priests were thought to be "touched" with prophecy and they occasionally received visions from their goddess.[1]
Silverstar's Circlet
Wearing this mithral circlet on your head feels strangely reassuring, as though Selûne herself is watching over you.
Pierce the Darkness (item property): You gain Superior Darkvision, can see through magical and non-magical darkness, and cannot be Blinded. And at 11th level, you can cast true seeing* while wearing this circlet or helmet.
Blessings of Selûne (passive effect): The Moonmaiden confers gifts upon the wearer to help them spread the ideals of acceptance and tolerance. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Persuasion checks.
Visuals: For all body types.
*Warning: True seeing is a D&D spell that reveals disguised and invisible creatures. It is available in BG3 but the developers decided that it could potentially break the game by revealing plot details to the player, and removed it from all casters' spell lists. If this is your first playthrough, consider not using this spell so as not to spoil your enjoyment of the game.
Mooncloak
This silvery-gray cloak flutters slighty even when there's no perceptible breeze.
Moonmaiden's Protection (passive effect): While you wear this cloak, you gain a +1 bonus to all Saving Throws. The bonus increases to +2 at 5th level and +3 at 8th level.
Lunar Gravity (item property): At 11th level, you gain fly as a movement mode.
Visuals: For all body types. Cloth physics is a bit broken for body types 3 and 4, however.
Silverstar's Demi-Cuirass (2 variants--with pants and without pants)
This Selûnite liturgical robe is reinforced by an upper-body armour made of lightweight mithral. It is the preferred adventuring garb of most Silverstar priests.
Radiating Shockwave (item property): When the wearer deals Radiant damage, they cause a Radiant Shockwave that inflicts Radiating Orb in a 3 meter radius. The affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Moonshield (item property): While you wear this armour, at 5th level, you can cast shield. At 11th level, you gain Advantage on all Saving Throws.
Visuals: For all body types.
Moon Bracers
A dim, warm light constantly emanates from this pair of mithral handwear, concealed by a thick layer of gray-dyed leather. It feels very sturdy and ethereal at the same time.
You gain a +1 bonus to your AC while you wear these bracers.
Moon's Hand (passive effect): While wearing these gloves, you deal an additional 1d4 points of Radiant damage for each successful weapon attack when you reach 5th level. The damage bonus increases to 2d4 at 11th level.
Phase Through (item property): While you wear these bracers, at 8th level, you can cast dimension door.
Visuals: For all body types.
Silverstar's Boots
These leather adventuring boots are reinforced by strips of mithral and features a crescent moon motif.
Hunter's Moon (item property): While you have these footwear on, you gain Genial Strider. At 5th level, you gain Advantage on Athletics checks. At 8th, you can Click Heels as a bonus action to Dash.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: For all body types.
Shard's Panoply
The Shards were a cadre of planetar servants of the goddess Selûne the Moonmaiden, selected from among her highest-ranked priestesses.[2] As angelic beings, they were defenders of truth and avengers of the fallen righteous.[3]
Shard's Veracious Helm (2 variants--with helmet hair and without helmet hair)
Made from pure mithral, these lightweight helms were created for Selûne's mighty planetar champions, the Shards.
You gain a +2 bonus to Constitution saves while wearing this metal helmet.
Pierce the Darkness (item property): You gain Superior Darkvision, can see through magical and non-magical darkness, and cannot be Blinded. And at 11th level, you can cast true seeing* while wearing this circlet or helmet.
Blessings of Selûne (passive effect): The Moonmaiden confers gifts upon the wearer to help them spread the ideals of acceptance and tolerance. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Persuasion checks.
Visuals: For all body types.
*Warning: True seeing is a D&D spell that reveals disguised and invisible creatures. It is available in BG3 but the developers decided that it could potentially break the game by revealing plot details to the player, and removed it from all casters' spell lists. If this is your first playthrough, consider not using this spell so as not to spoil your enjoyment of the game.
Shard's Celestial Armour
Made from pure mithral, these lightweight plate armours were created for Selûne's mighty planetar champions, the Shards.
Magical Plate (passive effect): All incoming damage is reduced by 2.
Mithral Armour (passive effect): This suit of armour weighs half as much as a regular suit of steel armour and imposes no Disadvantage on Stealth checks.
Radiating Shockwave (passive effect): When the wearer deals Radiant damage, they cause a Radiant Shockwave.
Moonshield (item property): While you wear this armour, at 5th level, you can cast shield. At 11th level, you gain Advantage on all Saving Throws.
Visuals: For all body types.
Shard's Moonstrike Gauntlets
Made from pure mithral, these lightweight gauntlets were created for Selûne's mighty planetar champions, the Shards.
You gain a +2 bonus to Strength Saving Throws while you wear these metal gauntlets.
Moon's Hand (passive effect): While wearing these gloves, you deal an additional 1d4 points of Radiant damage for each successful weapon attack when you reach 5th level. The damage bonus increases to 2d4 at 11th level.
Phase Through (item property): While you wear these gloves, at 8th level, you can cast dimension door.
Visuals: For all body types.
Shard's Tidal Greaves
Made from pure mithral, these lightweight plate boots were created for Selûne's mighty planetar champions, the Shards.
You gain a +2 bonus to Athletics checks while you wear these metal boots.
Hunter's Moon (item property): While you have these footwear on, you gain Genial Strider. At 5th level, you gain Advantage on Athletics checks. At 8th, you can Click Heels as a bonus action to Dash.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: For all body types.
Shard's Pauldrons
Made from pure mithral, these lightweight shoulder pieces were created as part of an armour set intended for Selûne's mighty planetar champions, the Shards.
You gain a +1 bonus to AC while you wear these pauldrons.
Visuals: For all body types.
Sliver's Set
Selûne's Slivers are a race of angelic beings seemingly composed of moonlight and fire, reflecting their fickle personalities and fiery tempers. The Moonmaiden often sends them to aid her worshippers.
Sliver's Happuri
This lightweight mithral half-helmet covers the sides of the wearer's head and the forehead. It was made for one of the Slivers, Selûne's angelic servants.
Pierce the Darkness (item property): You gain Superior Darkvision, can see through magical and non-magical darkness, and cannot be Blinded. And at 11th level, you can cast true seeing* while wearing this circlet or helmet.
Blessings of Selûne (passive effect): The Moonmaiden confers gifts upon the wearer to help them spread the ideals of acceptance and tolerance. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Persuasion checks.
Visuals: For body type 1 of the human-sized races and githyanki only.
*Warning: True seeing is a D&D spell that reveals disguised and invisible creatures. It is available in BG3 but the developers decided that it could potentially break the game by revealing plot details to the player, and removed it from all casters' spell lists. If this is your first playthrough, consider not using this spell so as not to spoil your enjoyment of the game.
Sliver's Demi-Cuirass
This lightweight mithral upper-body armour comes with a pair of bracers and greaves (and not much else). It was made for one of the Slivers, Selûne's angelic servants.
Radiating Shockwave (passive effect): When the wearer deals Radiant damage, they cause a Radiant Shockwave.
Moonshield (item property): While you wear this armour, at 5th level, you can cast shield. At 11th level, you gain Advantage on all Saving Throws.
Visuals: For body type 1 of the human-sized races and githyanki only.
This lightweight mithral shield was made for one of the Slivers, Selûne's angelic servants.
Silvered Bulwark (item property): While you wield this blessed shield, you can use Selûne's Ire. At 5th level, you can cast mirror image. At 8th, it grants you a +1 bonus to your Armour Class. At 11th level, you can cast globe of invulnerability.
Selûne's Ire (passive effect): When a foe hits you with a melee attack, you can use your reaction, dealing it 2d4 radiant damage and knock it Prone unless they succeed a Dexterity Saving Throw.
Bonus Selûnite Items
Isobel's Hooded Circlet
Wearing this mithral circlet on your head feels strangely reassuring, as though Selûne herself is watching over you.
Pierce the Darkness (item property): You gain Superior Darkvision, can see through magical and non-magical darkness, and cannot be Blinded. And at 11th level, you can cast true seeing* while wearing this circlet or helmet.
Blessings of Selûne (passive effect): The Moonmaiden confers gifts upon the wearer to help them spread the ideals of acceptance and tolerance. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Persuasion checks.
Visuals: For body type 1 of the human-sized races and githyanki only.
*Warning: True seeing is a D&D spell that reveals disguised and invisible creatures. It is available in BG3 but the developers decided that it could potentially break the game by revealing plot details to the player, and removed it from all casters' spell lists. If this is your first playthrough, consider not using this spell so as not to spoil your enjoyment of the game.
Isobel's Moonstrike Gloves
A dim, warm light constantly emanates from inside this pair of gloves, concealed by a thin layer of gray-dyed leather. It feels flexible and ethereal at the same time.
Moon's Hand (passive effect): While wearing these gloves, you deal an additional 1d4 points of Radiant damage for each successful weapon attack when you reach 5th level. The damage bonus increases to 2d4 at 11th level.
Phase Through (item property): While you wear these bracers, at 8th level, you can cast dimension door.
Visuals: For body type 1 of the human-sized races and githyanki only.
Three bottles of dye arre included in this mod:
- Selûnite Robe Standard Dye
- Nightsong Armour Standard Dye
- Moonlight Silver and Realmspace Blue Dye
Recommended Mods for Selûnites
For the faithful of the Moonmaiden, the following mods should enhance your roleplaying experience:
- Twilight Domain from Cleric Subclasses
[1] Faiths and Pantheons, p201-202. Wizards of the Coast, Inc., 2002.
[2] Player's Guide to Faerûn, p154. Wizards of the Coast, Inc., 2004.
[3] Warriors of Heaven, p40. Wizards of the Coast, Inc., 1999.
The Dark Moon Set
The Order of the Dark Moon was an elite sect of assassin-monks, wholly dedicated to Shar and her ethos of secrecy and darkness. As these unholy warriors could also cast spells through sorcery, Shar had them embrace the power of the Shadow Weave when she still had dominion over it. Ironically, Shar’s power waned over the last century. Mystra made sure that she could no longer tamper with the Weave, and thus every adept of the Shadow Weave disappeared, including the mighty Dark Moon monks. A handful might still remain, however, biding their time in total secrecy.
Blessings of the Dark Moon (passive effect): While you wear this unholy head or face covering, you gain the Subtle Spell metamagic and 1 Sorcery Point to enable it (this stacks with any Sorcery Points that you may have gained through the Sorcerer class). At 5th level, you gain Advantage on Perception checks and 1 Ki Point (this stacks with any Ki Points that you may have gained through the Monk class). When you reach 8th level, you cannot be Surprised. And at 11th level, you gain Advantage on all Saving Throws.
Visuals: The hooded variants only have visuals for body types 1 and 2 of the human-sized races and body type 1 githyanki. The mask-only variant is available to all races/body types except dragonborn and half-orcs (and has a weird placement for male githyanki).
Dark Moon Stealth Suit
Moonless Night (passive effect): While you wear this sleek catsuit, you gain Advantage on Stealth checks and a +1 bonus to your Armour Class.
Shadow Spells (item property): This suit enables the wearer to cast certain spells. At 5th level, you can cast mirror image. At 8th, you can cast Evard's black tentacles. At 11th, you can cast wave of bitter cold.
Wave of Bitter Cold (spell, item property): Emit a gale of frigid death that damages nearby creatures and possibly Stuns them for 1 turn.
Visuals: All body types except dragonborn. Slight clipping issue on the right shoulder for body type 1.
The Nightcloak Set
The Nightcloaks were Shar’s errant clergy. They traveled the width and breadth of Faerûn to do their dark goddess’ bidding, often joining adventuring parties to uncover lost secrets and, when the opportunity presented itself, kill followers of Selûne. A Nightcloak’s adventuring robe is a powerful religious item, and Shar does not intend to share the secrets that lay within this garment except to one of her (prospective) followers.
In Sharran doctrine, priests who wore these white performance masks have proven (at least in the eyes of their superiors within the church) that they have completely accepted loss and given themselves totally to the Dark Lady. The simple truth is that masks can easily conceal any facial tells when engaging in church politics--whether it be to hide deceit, pain, or the intent to thrust a knife.
Eyes of Shar (passive effect): You gain Superior Darkvision, can see through magical and non-magical darkness, and cannot be Blinded.
Blessings of Shar (item property): The Lady of Loss confers gifts upon the wearer to further her ethos. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Deception checks. And at 11th level, you can cast minion of Shar (as dominate person).
Visuals: For body type 1 and 2 of the human-sized races and githyanki (weird placement for githyanki males). Some faces will have some clipping issues around the cheek area, with severity depending on the contours of the wearer's face.
Crown of the Nightbringer (4 variants)
Forged in the Netherese city of Shade at a time when Shar held sway over all evil spheres of divine influence, this intricate mithral ceremonial crown symbolized her absolute authority over the enclave and its Shadovar rulers.
Eyes of Shar (passive effect): You gain Superior Darkvision, can see through magical and non-magical darkness, and cannot be Blinded.
Blessings of Shar (item property): The Lady of Loss confers gifts upon the wearer to further her ethos. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Deception checks. And at 11th level, you can cast minion of Shar (as dominate person).
Visuals: The crown-only variant has visuals for body types 1, 2 and 3 of the human-sized races; body types 1 and 2 of githyanki and halflings (slight clipping); body type 1 of gnomes and half-orcs. The hooded crown variant is for body types 1 and 2 of the human-sized races and body type 1 githyanki. The hooded crown+mask is for body type 2 of the human-sized races only. The mask-and-crown-only variant is for body types 1 and 2 only of the human-zised races.
Nightcloak (item property): While you wear this unholy robe of the Dark Dancer, you gain the Shadespell ability and a bonus to your Armour Class equal to your Wisdom modifier. When you reach 5th level, you gain Advantage on Stealth checks. At 8th, you can cast shadowstep at will. And at 11th level, you gain Fly as a movement mode.
Visuals: Variants I-A and II-A have visuals for all body types. Variants I-B and II-B (sheer leggings) only have visuals for body types 1 and 3 of the human-sized races, and body type 1 dwarves and half-orcs. Variants III-A and III-B have visuals only for body type 1 of the human-sized races.
Sharran Nightcloak Boots
This type of decorative ladies' boots are popular among the patriar. This particular pair was blessed by the Night Singer herself.
Soft Steps of the Night (item property): While you wear these boots, your movement speed increases by 3 meters and you gain proficiency in the Stealth skill. When you reach 5th level, you also gain Advantage on Stealth checks. At 8th, you no longer suffer damage from falling.
Visuals: For body type 1 of the human-sized races only.
The Nightsinger Ensemble
Only the Nightsinger can silence the Nightsong. Her purpose is simplicity itself: light was a mistake, and life is an illusion - a discordant song composed of lies, breaking the peace of oblivion. Allow Shar to silence the false song in your heart and return you to her embrace.
Eyes of Shar (passive effect): You gain Superior Darkvision, can see through magical and non-magical darkness, and cannot be Blinded.
Blessings of Shar (item property): The Lady of Loss confers gifts upon the wearer to further her ethos. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Deception checks. And at 11th level, you can cast minion of Shar (as dominate person).
Visuals: For body type 1 of the human-sized races only. (Note that all of the vanilla hair choices clip through the front plate of the headdress. Check out Bububull's Early access (datamined) nightsong-umberlee hairstyle for the hair that was originally used with it.)
Nightsinger Dress
Nightcloak (item property): While you wear this unholy robe of the Dark Dancer, you gain the Shadespell ability and a bonus to your Armour Class equal to your Wisdom modifier. When you reach 5th level, you gain Advantage on Stealth checks. At 8th, you can cast shadowstep at will. And at 11th level, you gain Fly as a movement mode.
Visuals: For body type 1 of the human-sized races only.
Nightsinger Bracers
Enshroud the Eyes (passive effect): When you hit with an unarmed attack or melee weapon attack, the target must succeed against a DC 13 Constitution save or become Blind for 1 turn.
Shadow Ambush (passive effect): While you wear these gloves, you deal an additional 1d4 Necrotic damage when attacking from the shadows with a weapon or an unarmed strike. The damage increases to 2d4 when you reach 8th level.
Shadow Adroitness (passive effect): While you wear these gloves, at 5th level, you gain Advantage on Sleight of Hands checks. Then at 11th level, you gain a +2 bonus to your Dexterity Score.
Visuals: For body type 1 of the human-sized races only.
Nightsinger Greaves
Soft Steps of the Night (item property): While you wear these boots, your movement speed increases by 3 meters and you gain proficiency in the Stealth skill. When you reach 5th level, you also gain Advantage on Stealth checks. At 8th, you no longer suffer damage from falling.
Visuals: For body type 1 of the human-sized races only.
Sharran Accessories
Shadow Weave Mantle
Shar created the Shadow Weave as an attempt to usurp Mystra's dominion over magic. However, she miscalculated when she urged Cyric, the God of Strife, to murder Mystra. This act unleashed the Spellplague and unraveled the Weave, taking the Shadow Weave along with it. This unholy cloak still contains a tiny strand of the Shadow Weave with it, enabling its wearer to quickly cast spells that it favors while on melee offense.
Quicken Shaodw Weave Magic (passive effect): After hitting a creature with an unarmed strike or a melee weapon attack, you can cast illusion, enchantment or necromancy spells as a bonus action.
Visuals: For body type 1 of the human-sized races and githyanki only.
Gloves of Shrouded Sight
Enshroud the Eyes (passive effect): When you hit with an unarmed attack or melee weapon attack, the target must succeed against a DC 13 Constitution save or become Blind for 1 turn.
Shadow Ambush (passive effect): While you wear these gloves, you deal an additional 1d4 Necrotic damage when attacking from the shadows with a weapon or an unarmed strike. The damage increases to 2d4 when you reach 8th level.
Shadow Adroitness (passive effect): While you wear these gloves, at 5th level, you gain Advantage on Sleight of Hands checks. Then at 11th level, you gain a +2 bonus to your Dexterity Score.
Visuals: All body types.
Are your granny panties or tidy whities peaking through the slit of your otherwise seductive Nightcloak dress? From the personal collection of the Mother Superior herself, three Shar-themed intimatewear are included in this mod: Gol Hah Dov, Arvandorian Immortality and Diabolical Dominance.
Sensual Manipulator (passive effect): These undergarments make you feel empowered. You receive a small boost in confidence while you wear them.
Dyes
- Praetorian Purple, Void Black and Polished Haematite
- Void Black, Praetorian Purple and Polished Haematite
- Sharran Standard Colors (default dark blue and greenish gold)
- Sharran Novice Colors (light purple and brownish gold)
Recommended Mods for Sharrans
For the faithful of the Lady of Loss, the following mods should enhance your roleplaying experience:
- Twilight Domain from Cleric Subclasses
- Shar Deity (With Restored Cut Dialogue) (be sure to check the requirements first before installing)
- Shar Unlocked
- Disciple of Shar (Dark Justiciar Class)
Silvanus the Oak Father is the god of wild nature. Just like nature, he is unpredictable and unconcerned with the affairs of mortals. He does, however, care about the druids who protect his domain and provides them with magics to defend against incursions by "civilized" folk and to slay those who seek to abuse, violate or destroy natural resources.
The Emerald Enclave is considered to be one of the major power players (or "factions") in Faerûn. It was founded over a thousand years ago in the Vilhon Reach area, east of Baldur's Gate. They are a group comprised of mostly Silvanite and Eldathyn druids, with a few Mielikkian rangers and barbarians, who protected every aspect of nature. The Enclave was feared by even the common folk for being "eco-terrorists," which was not an unfair description given its "by any means necessary" policy. Since the Second Sundering, however, they have softened their stance somewhat by cooperating with local foresters and hunters to achieve a balance without resorting to violence.
Headdress of the Horned Hunter
Silvanus rarely manifests as his Horned Hunter aspect. When he does, it's either to guide a hungry hunter to their prey, or to protect a prey from unnatural monsters. This druidic headdress grants its wearer a fraction of the Hunter's supernatural senses.
Situational Awareness (item property): While you wear this headdress, you gain Superior Darkvision and a +2 bonus to all Wisdom checks. When you reach 5th level, you can cast see invisibility with it. At 8th level, you are immune to being Surprised. At 11th level, you gain a +2 bonus to your Wisdom Score.
Visuals: For all body types except dragonborn.
Garb of the Glade Dancer
Shiallia is the demigoddess patron of korreds, and she also watches over all sick plants and animals of the High Forest. The Lady of the Woods has blessed this shaped wooden top with abilities to help the Emerald Enclave's healers in their mission to preserve life.
Shiallia's Continuous Healing (item property): The wooden bracers function as bracers of defence, granting you the Become the Bulwark ability. While you wear this garb, you gain Bestial Regeneration. At 5th level, you gain Advantage on Medicine checks. And at 11th level, you can cast death ward once after a short or long rest.
Become the Bulwark (passive effect): You gain a +2 bonus to Armour Class Armour Class as long as you are not wearing armour or holding a shield.
Bestial Regeneration (passive effect): You are healed for 1 hit point of damage at the start of each of your turns. At 8th level, this increases to 2 hit points. This effect persists while using your druidic Wild Shape ability.
Visuals: For body type 1 dwarves only (but the Druid Healer's Outfit mod has it for body type 1 of the human-sized races, too). The wooden bracers are part of the garb, so items in the hand slot will overlap and clip with them (but the bracers of peaceful waters in this mod look fine even when overlapped).
Armour of the Old Father
The stern face of Silvanus' patriarchal avatar appears as a warning to those who would despoil nature or to dispense advice to his hierophants. As the wearer of this armour, you are charged with defending nature's wild beauty and fierce savagery.
Majesty of the Oak (item property): While you wear this enchanted ironwood breastplate, you have Advantage on Concentration checks. At 5th level, you gain Bestial Fortitude. At 8th level, you can cast a concentration-free version of enlarge.
Bestial Fortitude (passive effect): While in combat, you gain a +1 bonus to Armour Class at 5th level. At 11th level, you gain Advantage on all Saving Throws. These effects persist while using your druidic Wild Shape ability.
Visuals: For body types 1, 2 and 4 of the human sized races; body type 2 half-orcs; and both body types for gnomes (slight difference for type 1, skirtless).
Armour of the Young Strider (2 variants--with pants and pantsless)
With his mighty wooden mallet, Silvanus' nimble avatar of wrath shall smite any who would dare attack his sacred groves. He imparts a small portion of his savage power to the wearer of this armour.
Vigilance of the Guardian (item property): While you wear this enchanted ironwood-studded leather armour, you gain a +2 bonus to Initiative. At 5th level, you gain Bestial Fortitude. At 8th level, you can cast spiritual mallet.
Bestial Fortitude (passive effect): While in combat, you gain a +1 bonus to Armour Class at 5th level. At 11th level, you gain Advantage on all Saving Throws. These effects persist while using your druidic Wild Shape ability.
Visuals: For all body types, but cloth physics for the skirt is slightly broken for dwarves, body type 2 gnomes and body type 1 dragonborn.
Bracers of Peaceful Waters
Eldath is the goddess of peace, groves and springs who taught the Emerald Enclave pacifist ways of dealing with despoilers. She instructs her followers to shelter those who wish to flee from conflict and violence.
Eldath's Touch (item property): You gain Cleansing Touch and can cast create water an unlimited number of times (but only once while in combat). At 5th level, you can cast sanctuary with these bracers.
Cleansing Touch (passive effect): If the wearer heals a Poisoned creature, it is no longer poisoned.
Visuals: For all body types.
Greaves/Sandals of the Master Tracker
Gwaeron Windstrom is the demigod patron of pathfinders and trackers, and a servant of Mielikki. He always finds his quarry no matter where they run, even across the Planes. This footwear was once worn by one of his ranger-priests and is blessed with a portion of his divine skill.
Gwaeron's Relentless Pursuit (item property): While you have these footwear on, you gain Genial Strider. At 5th level, you gain Advantage on Survival checks. At 8th, you can Click Heels as a bonus action to Dash.
Genial Strider (item property): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: The greaves are for all body types. The sandals are for body type 1 dwarves only.
Bonus Item: Druid Armour Leaf Decor
Grants a +2 bonus to the Animal Handling and Nature skills.
Visuals: For all body types.
Shadow Druid Set
The Shadow Druids are a militant sect that was founded in the Cloak Wood Forest (or simply "the Cloakwood") sometime before the Bhaalspawn Crisis. Though the organization is not considered to be traditionally evil, its founders have rejected the idea of balance (a core tenet of Faerûnian druidism) in favor of using violence to fight the encroachment of civilization.
Rats are smart, hard-working and opportunistic--traits that are admired greatly by Shadow Druids, who have taken to adopting this animal's form as their preferred Wild Shape. As the circle once again pursues its mission to bring civilization to its knees, one can never be too sure that the rats which infest Baldur's Gate's cellars are mere vermin.
Tenacious Survivor (item property): This hood grants you Superior Darkvision and the ability to Wild Shape into a rat in addition to any forms the Druid class may grant you (if you do not have access to the Wild Shape class feature of the Druid, you cannot use this item property). At 5th level, you gain immunity to Diseases. At 8th, you gain Advantage on Survival checks. At 11th level, you gain a +2 bonus to your Wisdom Score.
Visuals: For all body types except gnomes and dragonborn.
Cloakwood Jerkin
The dark forest known as the Cloakwood was the birthplace of the Shadow Druid movement. Few dare to enter it, but it still serves as a place of succor for many Shadow Druids facing persecution for their beliefs.
The Cloakwood’s Embrace (item property): While you wear this thin leather garb, you gain a bonus to your Armour Class equal to your Wisdom modifier. At 5th level, you gain Bestial Fortitude. At 8th level, you can cast shadow ensnare.
Bestial Fortitude (passive effect): While in combat, you gain a +1 bonus to Armour Class at 5th level. At 11th level, you gain Advantage on all Saving Throws. These effects persist while using your druidic Wild Shape ability.
Visuals: For body type 2 of the human-sized races and githyanki, and both body types for halflings.
Bracers of the Spiteful Serpent
The more belligerent Shadow Druids keep venomous snakes as companions, and even try to take on some of the creatures' aggressive and deceptive traits. These magic bracers were created to aid in this endeavor.
A Thief, a Poison, a Threat (item property): These bracers allow you to summon a death viper familiar and grants you the Envenom ability. At 5th level, you gain a +2 bonus to Deception and Sleight of Hand checks.
Envenom (passive effect): Whenever you deal Poison damage, the target needs to succeed a Constitution saving throw or become Poisoned.
Visuals: For all body types.
Greaves of the Stalking Spider
The Cloakwood, once the Shadow Druids' home, was infested with giant spiders. They were often used as the druids' unwitting guardians, ambushing travellers and trapping would-be heroes. These greaves were created to both circumvent the spiders' webs and imitate their abilities.
Arachnid Movement (item property): While you wear these wooden greaves, you gain the Night Walker ability. At 5th level, you can cast web. At 8th level, you can cast shadowstep.
Night Walker (passive effect): Can't be Enwebbed, Entangled, or Ensnared and can't slip on Grease or Ice.
Visuals: For all body types.
Dyes
Four bottles of Druidic dyes are included in this mod:
- Emerald Grove Standard Colors
- Moon Druid Armour Colors
- Land Druid Armour Colors
- Spore Druid Armour Colors
Recommended Mods for Silvanites
For the faithful of the oak Father, the following mods should enhance your roleplaying experience:
- Circle of Stars Druid Subclass
- Circle of Wildfire Druid Subclass
- Circle of the Shepherd - Druid Subclass
- Silvanus Deity
Holy symbol of Silvanus (seen on containers) by Valisharden-Staff on DeviantArt
Viewed by many as shallow and vain even by her follow gods, Sune (soo-nee)[1] Firehair is the divine manifestation of purest love in the cosmos. Her clergy are often seen in the same light but Sunites are among the finest creators and preservers of art, music and all things beautiful in the world, as well as being recognized as the fiercest protectors of the people and places they love.
Heartwarder Wardrobe
Heartwarders are aesthetes and hedonists who actively seek out pleasure and beauty in all things and who nurture the creation of beautiful objects. Most are active patrons of the arts, and all play the role of matchmaker for persons in all levels of society. A few travel the world to promote beauty and love, and adventure in the manner of Sunite clerics.[2]
Resilia of Seduction (2 variants)
Hand-wrought by the finest jewelers in the Sword Coast, this hairnet of gold wires is accentuated by several polished rubies.
Heart of Passion (item property): While you wear this headpiece, you gain a +2 bonus to Charisma checks. When you reach 5th level, you can use Lips of Rapture once per long rest. At 8th level, you can use Hypnotic Gaze once per long rest.
Lips of Rapture (item ability): Enrapture an ally with a kiss. They gain a +1d6 bonus to Attack Rolls, Ability Checks, and Saving Throws until the next long rest.
Hypnotic Gaze (item ability): Charm and Incapacitate a creature. It cannot attack you. It cannot act. You can Maintain your Hypnotic Gaze each turn to extend its duration. The condition ends upon taking damage.
Visuals: For body type 1 of the human-sized races and githyanki only.
Named after a branch of the Sunite church that engaged in spycraft prior to the Sundering, this bodycon dress provides the wearer exceptional protection with so little material.
Silkwhisper Agent (item property): While you wear this dress, you gain a bonus to your Armour Class equal to your Charisma modifier. When you reach 8th level, all incoming damage is reduced by 2. And at 11th level, you gain Advantage on all Saving Throws.
Visuals: Dresses A, B and C only have visuals for body type 1 of the human-sized races (also note that tieflings' torso ridges are removed by Dress A). The Toga (D) and Garb (E) have visuals for all body types.
Sunite clergy know the value of accessorizing. This jewelry set—usually comprised of a choker, a pair of wristbands, a waist chain, and anklets—are highly prized not just for their exquisite craftsmanship but also for the goddess-given boons they provide.
Evergold Reflection (item property): Belt of Joyous Spirit - The goddess Lliira fills your heart with joy. You cannot be Frightened. Bracelets of Elven Mindfulness - As a gift from the elven goddess of romance, Hanali Celanil, you cannot be Charmed and magic can't put you to sleep when you reach 5th level. Anklets of Feline Grace - Sharess, in her aspect of the cat goddess Bast, grants you immunity to damage from falling when you reach 8th level. Choker of Fiery Passion - The greater goddess of love and beauty, Sune, grants you a +2 bonus to your Charisma score when you reach 11th level.
Visuals: Variants A and B have visuals for all body types. Variants C and D have visuals for body type 1 of the human-sized races and githyanki only.
Sunite Sash of Shimmering (3 variants, one each for the cloak, hands and feet slot)
Made from an exotic textile called shimmerweave and threaded with fine gold wire, these blessed sashes provide the wearer with protection by manipulating ambient light.
Bend Light (item property): While you wear this sash, you gain a +1 bonus to your Armour Class and you know the cantrip produce flame. When you reach 5th level, you can cast blur once per long rest.
Visuals: For all body types. Note that the item was made for dresses and robes and will clip through most armors.
Sunite Stockings / Sunite Knee-Highs / Sunite Sandals
Form and function were ensorcelled within this pair of elegant footwear.
Fast Fashion (item property): When you put this footwear on, you gain Smooth Start. When you reach 5th level, you add 3 meters to your movement speed. At 8th, you can Click Heels as a bonus action to Dash.
Smooth Start (passive ability): At the start of combat, the wearer gains Momentum for 3 turns.
Sun Soul Ensemble
Monks of the Order of the Sun Soul are trained to tap into the “spiritual light” within and manifest it as spells. They are affiliated with the faiths of Lathander, Selûne, and Sune, and they share many common concerns with those churches. Staunch opponents of darkness, evil, and chaos, the Sun Soul monks serve as crusaders against churches of evil deities, defenders of the common folk, and protectors of sites sacred to deities of light and good.[3]
Visuals: For all body types.
Circlet of the Wanderer
Selune’s light guides all navigators and seekers. This blessed missionary’s headwear helps the wearer find their way through darkened paths.
Moonlit Clarity (passive effect): While you wear this hood, you gain Superior Darkvision, you can see through magical and non-magical darkness, and cannot be Blinded. When you reach 5th level, you gain a +2 bonus to Perception and Survival checks. At 8th level, you cannot be Surprised. At 11th level, you gain a +2 bonus to your Wisdom Score.
Tunic of Divine Grace
As adherents of Sune, the goddess of beauty, and Lathander, the god of athleticism, Sun Soul monks prefer these stylish sleeveless tunics over traditional, austere monastic robes.
Cat's Grace (passive effect): You gain Advantage to Dexterity checks and falling damage is halved.
Light of Grace (item property): While you wear this tunic, at 5th level, you can cast spirit guardians once per long rest. At 11th level, it grants you Resistance to all damage.
Bracers of Channeled Radiance
Monks of the Sun Soul order are not only dangerous in hand-to-hand combat, but they can also hurl divine light from a distance. These monastic armguards can grant the wearer the same abilities.
Channeled Radiance (item property): With these gloves, you gain a +1 bonus to unarmed Attack Rolls and +1d4 Radiant to unarmed damage, and you know the sacred flame cantrip. At 8th level, you can cast guiding bolt once per long rest. At 11th level, you can cast sunbeam once per long rest.
Boots of Athleticism
As the god of athletics and vitality, Lathander bids his clergy to be always at the peak of their physical fitness. This pair of blessed boots enhance their already impressive feats of strength and speed.
Athleticism (item property): You gain a +2 bonus to Athletics checks.
Traceur (passive effect): While you wear well-made pair of lightweight boots, you add 3 meters to your movement speed. At 5th level, you double your Jump distance. At 8th, you no longer suffer damage from falling.
Dyes
Two bottles of red dye are included in this mod.
- Heartfire and Evergold A
- Heartfire and Evergold B
[1] Faiths and Pantheons, p65. Wizards of the Coast, Inc., 2002.
[2] Faiths and Pantheons, p196. Wizards of the Coast, Inc., 2002.
[3] City of Splendors: Waterdeep, p88. Wizards of the Coast, Inc., 2005.
When the Mother of All Plagues feels vulnerable in her position in the divine hierarchy, she unleashes a wave of misery and disease-brought death onto the land. She then bids her clergy to sow mortal fear among the victims, and Talona then receives a torrent of prayers entreating her to spare the inhabitants of Faerûn from her withering touch.[1]
Malagents are the Church of Talona’s foremost proselytizers and unholy assassins. Clients can count on their discretion and efficiency as the Plague Mother’s poisons rarely fail. While most assassins prefer dark clothing, Malagents dress in bold colours like a venomous creature’s skin or scales. They also supplement the church’s income by selling poisons of their own manufacture to various assassins’ guilds.
Malagent’s Viper Hood
By mimicking snake behaviour, this stitched-together leather cowl helps Malagents hide in ambush and speak in a forked tongue.
Hidden Peril (item property): While you wear this hood, you gain a +2 bonus to Sleight of Hand and Stealth checks. At 8th level, you can cast greater invisibility on yourself only, once per long rest.
Poisoned Words (item property): At 5th level, you gain a +2 bonus to Deception and Performance checks. At 11th level, you can cast power word nauseate once per long rest.
Power Word Nauseate (item ability): Speak a a word of power so disgusting to creature with 150 hit points that it retches until the next long rest.
Visuals: For all except body type 3 of the human-sized races, body type 2 gnomes, and both half-orcs.
Malagent's Ratty Garb
Perhaps unsurprisingly, a malagent is most at home in a city's underbelly, wading through foul sewage with little to no consequence to their health. This tattered traveler’s outfit makes the wearer dangerous to their foes just by being wretched.
Profane Tosher (item property): While you wear this garb, you gain Resistance to poison damage and immunity to Diseases, and you can also emit Stench of Death. At 5th level, you can cast find greater familiar: necrotic rat. At 8th level, you gain Resistance to acid damage. At 11th level, you gain a +2 bonus to your Constitution score.
Stench of Death (item ability): Emit the stench of tomb mould and abattoirs to Nauseate nearby foes. Once activated, Stench will last until you take a long rest, or you enter combat where it will stop once the fight ends. The emitted stinking clouds last for 10 rounds.
Visuals: For all body types.
Malagent's Poisonmaking Kit (2 variants—with belts and without belts)
This old, smelly leather pouch contains empty vials, dried fungi and body parts from various venomous creatures.
Toxicologist (item property): While you wear this beltpouch, you gain a +2 bonus to Medicine and Nature checks. When you reach 5th level, you gain immunity to the Poisoned condition. At 8th level, you gain immunity to Poison damage.
Poison Maker (item ability): You know how to make poisons using only rudimentary ingredients and alchemical leftovers. You gain the Brew Poison ability which allows you to make a bottle of poison for free once per short rest, the lethality inceasing as you gain more experience. Beware though, the toxins expire after a long rest and may damage the vial and whoever may be keeping it.
Visuals: For all body types.
Corrupt priests who revel in decay, the blightlords of Talona are feared and reviled throughout the Unapproachable East. Their plagues have transformed the western reaches of the Rawlinswood into a foul green hell of diseased monsters and deadly poisons.[2]
Blightlord's Antlered Helm
Each of these unholy Talontar headwear sports a crown of wooden antlers taken from a slain wood nymph.
Frightened Immunity (passive effect): You can't be Frightened.
Blightbringer (item property): At 5th level, you can cast ray of sickness. At 8th, you can cast blight. And at 11th level, you can cast contagion.
Visuals: For all body types.
Blightlord’s Overgrown Armor
Over a hundred years ago, a Blightlord and Chosen of Talona called The Rotting Man terrorized parts of the Unapproachable East, almost conquering the Dunwood and the Forest of Lethyr. His legend lives on with the remaining Talontars in that region, inspiring other Blightlords to create magic items in his name.
Rotting Man's Malevolence (item property): While you wear this tattered armor, you gain Resistance to poison damage and immunity to Diseases. When you reach 5th level, you can summon a needle blight to serve you. At 8th, you can summon a vine blight instead. At 11th level, you gain 2 uses of Wild Shape (this stacks with any uses of Wild Shape you may have gained through the Druid class) and you can use them to change into a Shadow-Cursed Shambling Mound.
Visuals: For all body types.
Accessories
Talontar Bone Gauntlets
Animal bones decorate this pair of fur-lined leather gloves. It stinks of rotten eggs and rancid meat.
Talona’s Blightful Touch (passive effect): While you wear these gloves, your weapon attacks can possibly inflict the Poisoned condition on a successful hit. When you reach 5th level, your weapon attacks deal an additional 1d4 Necrotic damage. This damage bonus increases to 2d4 at 11th level.
Visuals: For all body types.
Talontar Bone Boots
Animal bones decorate this pair of fur-lined leather boots. It's muddy with bits of detritus and fecal matter stubbornly clinging to the undersole.
Blight Walker (item property): While you have these footwear on, you gain Genial Strider. At 5th level, you gain the Performance: Dance of Tears ability. At 8th, you gain Advantage on Survival checks.
Visuals: For all body types.
Rusty Spiked Shield
Thick spikes jut from this repurposed wooden tabletop.
Spiked Bash (weapon action): Attack with your off-hand shield with a Bonus action.
Lockjaw Strike (weapon action): Spasms rack the creature, impairing its Dexterity. The target receives Disadvantage on Dexterity checks, Saving Throws, and Attack Rolls.
Dyes
One bottle of dye is included in this mod.
- Plague Yellow, Poisonous Purple and Gangrenous Green Dye
[1] Faiths and Pantheons, p152. Wizards of the Coast, Inc., 2002.
[2] Unapproachable East, p34. Wizards of the Coast, Inc., 2003.
Procurement/Acquisition
Tutorial
- Cartilaginous Chest aka the Tutorial Chest - all items (you can also summon the tutorial chest)
- main: Arron (Grove) [Act 1], Roah Moonglow (Goblin Camp and Moonrise) [Acts 1 and 2], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Bane: Brem (Zhentarim Hideout) [Act 1], Roah Moonglow (Goblin Camp and Moonrise) [Acts 1 and 2], Voiceless Penitent Bareki (Lower City sewers) [Act 3]
- Bhaal: Brem (Zhentarim Hideout) [Act 1], Lann Tarv (Moonrise) [Act 2], Voiceless Penitent Bareki (Lower City sewers) [Act 3]
- Myrkul: Brem (Zhentarim Hideout) [Act 1], Lann Tarv (Moonrise) [Act 2], Voiceless Penitent Bareki (Lower City sewers) [Act 3]
- Corellon: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Eilistraee: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Ilmater: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Lathander: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Leira: Roah Moonglow (Goblin Camp and Moonrise) [Acts 1 and 2], Sticky Dondo (Guildhall) [Act 3]
- Loviatar: Brem (Zhentarim Hideout) [Act 1], Roah Moonglow (Goblin Camp and Moonrise) [Acts 1 and 2], Voiceless Penitent Bareki (Lower City sewers) [Act 3]
- Milil: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Thomas C. Quirkilious (Chromatic Scale) [Act 3]
- Mystra: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Raven Queen: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Popper (Circus of the Last Days) [Act 3]
- Selûne: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Shar: Brem (Zhentarim Hideout) [Act 1], Hoarding Merregon (Gauntlet) [Act 2], Nocturne (Cloister) [Act 3]
- Silvanus: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Sune: Arron (Grove) [Act 1], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3]
- Talona: Brem (Zhentarim Hideout) [Act 1], Roah Moonglow (Goblin Camp and Moonrise) [Acts 1 and 2], Voiceless Penitent Bareki (Lower City sewers) [Act 3]
- dyes: Arron (Grove) [Act 1], Roah Moonglow (Goblin Camp and Moonrise) [Acts 1 and 2], Quartermaster Talli (Last Light) [Act 2], Danthelon (Dancing Axe) [Act 3], Sticky Dondo (Guildhall) [Act 3]
Item UUIDs (for use with the Script Extender Console)
Container Boxes
- Vestment Reliquary70f94673-1be6-4d1d-befb-480ca39a262f
- Banite Reliquaryffbebe52-12ab-4eed-9a70-5b1234ab7f61
- Bhaalist Reliquaryf82fb820-a35d-434f-b197-f97e2e22f354
- Myrkulyte Reliquarycc258790-6fcc-47cf-91b5-8c9cdabb3694
- Ilmateri Reliquary487419d4-4c7b-4ea3-8add-ef74561aa1eb
- Lathanderite Reliquary42b3cfbb-a076-4cf0-aa0c-597449799cf7
- Leiran Reliquaryccc970e7-4d9c-4ab6-a65d-fddda6849839
- Loviatan Reliquaryc0f80c76-2e28-48bc-990f-5a54c65cb5fa
- Mililite Reliquary3d6ca286-183f-4a83-8da2-b9edd981390a
- Mystran Reliquary6baa9efc-e4ad-4eda-9187-4cff3aef507d
- Ravennar Reliquary2285b4ad-fe26-455e-9c1c-ab75c9c5cfcd
- Selûnite Reliquary971eb1f4-af70-410c-b91b-be346ae76fea
- Sharran Reliquary36b27f7f-6b16-464f-821f-d43c5d0ddb6c
- Silvanite (Emerald) Reliquary5dde6e2a-d40e-4230-b73f-78702a2ae89b
- Silvanite (Shadow) Reliquaryd1577584-c2c1-46d5-9f1e-fe845afdea47
- Sunite Reliquaryb68f1548-b11e-4f81-b8a3-3064777f7089
- Talontar Reliquaryee969dcb-73f4-43a8-9e7e-036eca3e2af0
- Reliquary of Vestment Dyesafec4c51-31c9-4e6b-83ba-3363e8ea1b38
Banite Items
- Hooded Menace's Cowl 6b0f556c-b85d-4152-b78d-42b60b9e8eea
- Vigilant Talon's Hood 924b749a-d212-4522-9ae6-619838a2af11
- Dreadmaster's Helm c1257957-6e3d-41e5-a997-16a82746fffa
- Masked Death's Visage 2795ba65-be1b-4084-a5f8-c4632505a123
- Armour of Total Authority A 32b21e49-4c32-4b70-b327-803661fdf0b1
- Armour of Total Authority B a6859990-1fe5-4acd-a2b8-7b45d897a83f
- Armour of Tyrannical Terror A a5c8787b-c2ab-4fd8-a0a3-40203f0058f3
- Armour of Tyrannical Terror B 1d2a53c6-0213-4110-a9c3-74966706deec
- Armour of Systematic Hate A 380cd8af-be6b-42fa-932b-d57e341b28fc
- Armour of Systematic Hate B 29b2c40f-36c5-4b23-aab9-68c621619a59
- Armour of Systematic Hate C 4f446a31-2c72-4628-9223-cd41834b7e07
- The Black Hand's Will 7a5670e3-d920-4860-b298-82b4b93a6d74
- Greaves of the Unyielding 2d117f98-391d-4f40-b0aa-d72b564a9102
Ilmateri Items
- Holy Symbol of Ilmater 34821936-f156-4499-b8a8-51d9b25dd79b
- Bindings of the Crying God 967ba9ee-c291-4222-a971-4e957f30834c
- Roughspun Robe of the Burdened A 84537112-21b6-40d9-b547-c2ee3464d8cf
- Roughspun Robe of the Burdened B ba19d1f4-62e6-4c35-8f54-c419db1b5aa9
- Roughspun Robe of the Burdened C ea602b03-dfdf-430b-af6b-e22160474109
- Roughspun Robe of the Burdened D d6e869bc-ebc6-4d4d-879d-b75f1d6af74d
Ravennar (Raven Queen) Items
- The Queen's Wig a1878533-f83a-4813-95db-ddfdef4fffa4
- Cowl of Haunting Memories fa8f344d-ac8b-45fb-8035-2c7dcc086288
- Gown of Ravenous Desires A d72f7ef8-6d99-4c01-bc20-2ff31054ba1e
- Gown of Ravenous Desires B 56364302-278d-4297-8dfa-709bbdcd04a1
- Gown of Ravenous Desires C dbc6379e-3041-4d2b-baa5-7b6661383b44
- Gown of Ravenous Desires D ddd750d8-219e-4d3a-8299-3d7c15a4b272
- Feather Stole of the Harbinger c31af727-f8f7-4bac-8796-f1c434fa3f40
- Mantle of Flitting Shadows cf000c1d-f547-47a9-a50d-cae13fe098de
- Feather Stole of the Harbinger + Mantle of Flitting Shadows e1ea41c6-7c67-4c38-b809-273dc778e29c
- Gown of Ravenous Desires A (camp) 44490393-fb9a-4af1-b477-c617b2c8b13f
- Gown of Ravenous Desires B (camp) 3f3091ef-5461-422f-8773-85d1f5341524
- Gown of Ravenous Desires C (camp) 996e439a-1d94-4fd4-a8fc-ee6884a085cc
- Gown of Ravenous Desires D (camp) ebd8f1fb-7b59-431f-b3cc-2658ff1e28fe
Sharran Items
- Dark Moon Mask and Hoodb0dd3154-ee29-4e6c-9d08-9ee393bca27e
- Dark Moon Hoodc81318c4-382d-4529-8de8-5b71793f9a02
- Dark Moon Mask70c3ac25-ff2c-49c3-b4f7-9873b4749ed5
- Dark Moon Stealth Suit45c0b149-9292-4811-8b80-5251b65a1607
- Sharran Ceremonial Mask712b8580-c14d-4cb5-b80d-092ea3914b28
- Sharran Ceremonial Hooded Mask861f26f7-0aa3-495a-8a97-f94438fb4ee9
- Sharran Ceremonial Mask with Open Hooda3716d6a-0754-4338-a986-00be641f4863
- Sharran Nightcloak Robe I-A2a928186-ef2f-4a24-920d-c203f48b2e9c
- Sharran Nightcloak Robe I-B (leggings)1b5a1b8a-1b0f-4599-97e8-5c1558467d0d
- Sharran Nightcloak Robe II-Af814025f-5e0c-4b3b-9ade-69af1f3c7e1b
- Sharran Nightcloak Robe II-B (leggings)9a17f5b4-624e-4099-a61e-bfcae93050d9
- Sharran Nightcloak Robe III-A46520000-ec7c-44e9-88b6-8745aead189d
- Sharran Nightcloak Robe III-B (leggings)50897e12-fe27-4fc4-94c8-c01839fe6a98
- Sharran Nightcloak Boots071c9fda-1edb-43d5-bdff-73d04194ef65
- Nightsinger Crestfc3d8d2c-7e38-4ba7-add1-2812d7ae0c75
- Nightsinger Dress88e9c18d-c9d0-487f-a262-9c5343235ccf
- Nightsinger Bracers331f5c30-ab8f-41cb-b2b7-04f853fc7c1f
- Nightsinger Greaves85312aea-a944-462b-97e4-57580048d24b
- Shadow Weave Mantlef4e77f10-b187-4680-96eb-fbecc26de609
- Sharran Gloves of Shrouded Sightcc3ef6f5-9bb5-4bf7-b7b9-b7e13ef26b8c
- Viconia's Secret - Gol Hah Dovcf43565d-d050-4171-b241-ac9362396a05
- Viconia's Secret - Arvandorian Immortality8da7f324-79db-41c8-b728-7b04da7ecfec
- Viconia's Secret - Diabolical Dominance2180548f-223b-4e9a-b7b8-99dfb027793f
Bhaalist Items
- Cowled Executioner's Hood5c8b41d5-21d8-4cfc-891b-ff991d52a02a
- Cowled Executioner's Attire05640a31-8f86-4130-8a04-6932d9326ed9
- Cowled Executioner's Attire (shirtless)357b0d0f-789d-45bf-8e8f-7a6ec083e57a
- Cowled Executioner's Bracerscdfd76f2-92b8-4dfe-8fde-993a0194f252
- Killer Errant's Hoodf98658a2-84b5-4bd7-863a-7341a93db45f
- Killer Errant's Drabs6b9b80c6-223a-4840-9c37-a9bf0e575cd5
- Killer Errant's Handwraps137a7c70-abab-457c-8eca-7dde1cdce9ff
- Killer Errant's Footwraps979e26e8-f97b-468c-8d3f-d4742369f751
- Death Sentencer's Plate Armor05f06633-0fc7-4952-970c-2fd7f7631162
- Bloodstained Burial Shroud292d7e1d-1657-4c8b-924d-78c775c2b83e
- Grim Quietus' Garb2393ffae-82e3-4aad-b302-4b8aa2986153
- Grim Quietus' Garb (shirtless)3a585dcc-cb8c-4e1c-8ed5-932b2bfc6398
Silvanite Items
- Headdress of the Horned Hunter900dc5ec-6a1a-4444-a735-c733d1e56dc7
- Garb of the Glade Dancer7d44084a-a8d6-4001-84f2-6ac1bc082ea7
- Armour of the Old Father9ef41b4a-0bbc-4a47-a39e-11b1f181e655
- Armour of the Young Strider2cfaf128-2687-4a1f-96f0-c5de47a8363c
- Bracers of Peaceful Watersbd64c799-03ca-4948-9f33-0ca00f4f3414
- Greaves of the Master Trackercae41d17-9933-473a-8c5a-13dcd963fa95
- Sandals of the Master Trackere0cf5bad-14ae-409e-a941-2b1f9c68c07b
- Hood of the Cunning Rodent02df1833-8ac4-4429-9cf6-14d47010bb52
- Cloakwood Jerkin428987d7-1717-4282-8072-c3a20471c64b
- Bracers of the Spiteful Serpent3b7423b1-e42b-4d08-9621-17f2df99cadf
- Greaves of the Stalking Spiderc3e3d409-64cb-40f8-a6f3-08c7d7fcd58b
- Druid Armour Leaf Decor5cfc5907-8c06-4f46-8f12-5537e21e7f0a
Mystran Items
- Circlet of Mysteries A (gem variant)d99908ad-4d4a-4292-a3af-90cc69dc41a9
- Circlet of Mysteries B (star variant)33eeb3d4-5c36-44a2-a638-7cda6b9a5ccd
- Robe of the Weave Monitor (w/ sleeves)38c279d9-6b85-4189-b3ba-637fc4de8009
- Robe of the Weave Monitor (sleeveless)c2ee4822-33c7-4bc1-94a8-d56942eb69cc
- Robe of the Mystic Apothecar82421ebe-b859-4c77-9ce5-7307a8f4135b
- Armour of the Dweomerkeeper61d1677e-a12c-4b56-b692-0afa9e86fb7f
Myrkulyte Items
- Deathbringer's Mitrea9852a1d-1b91-4a4b-93ea-4a25c846e54a
- Deathbringer's Skullcapa335e0b1-2100-4f24-9fd1-1612f4fda760
- Deathbringer's Spiked Coifc3609cb9-14bf-4dc3-aeec-b3574d594c11
- Macabre Necrologist's Headband08fa84a8-d374-4e40-b653-ba9b6d2e6660
- Bone Dancer's Mitred00f9ddd-798d-4129-9b56-9dc6cc1424b0
- Deathbringer's Pauldrons I7df0e921-35a4-4cf2-a791-f82fa66e8ae1
- Deathbringer's Pauldrons II319eb4f9-72ff-423f-be0d-2cc4f8f25dd5
- Deathbringer's Pauldrons III961569b6-141e-452c-8d59-74245869a0eb
- Deathbringer's Shroudd4e931e7-686b-4986-8be2-d1756cbfea27
- Deathbringer's Armour I1e59b20c-3508-4b3a-94b6-782429f38d9b
- Deathbringer's Armour I w/ pauldronsca39abda-1835-407d-b6a1-ecd73ebf8b11
- Deathbringer's Armour II2ed6b6c7-9790-4290-a165-636c735f45a1
- Deathbringer's Armour II w/ pauldrons9d89a1e5-3210-45da-9caa-1e20ab102724
- Deathbringer's Armour III64cbb00b-46f8-431e-a992-b2a8b954d55c
- Deathbringer's Armour III w/ pauldrons67c290a5-a37c-424a-bb18-c9fc14469cac
- Deathbringer's Armour IV260e1da6-4a3f-44e0-8066-63f2e5a7ee9a
- Macabre Necrologist's Garb4d65c024-f6b6-4a04-811f-40bc23024e56
- Bone Dancer's Outfit w/ pantsc2d4931c-7269-41b4-a209-e1c6b4be8952
- Bone Dancer's Outfit w/ sheer leggingsaa3ce487-a853-4ff8-a923-e1dfd9d87fcb
- Deathbringer's Gauntlets I2e548fec-d180-4a43-be44-3ac9c841b726
- Deathbringer's Gauntlets II489703f2-ecea-4e7b-bf01-ff2e8d95e252
- Deathbringer's Gauntlets III3cbe083f-a78f-4470-b5f5-714d83f46353
- Deathbringer's Spiked Bracers32e6cc68-0977-498d-9c0e-77bd8407a792
- Macabre Necrologist's Bracers1ef513b0-f6e7-4e4e-990f-28d8748b58dd
- Deathbringer's Sabatons I463b6f8e-04f6-43cb-8cc6-91666db187a2
- Deathbringer's Sabatons IIe25a4a9b-6ba6-4db0-946d-5330eac40388
- Deathbringer's Shieldca7e1e2c-7f04-4418-a4ff-b42784193b8a
- Reaper's Promise (Ketheric's circlet)888947bf-8e8c-4151-8c8d-045ecdb2c8e6
- Reaper's Solicitude (Ketheric's pauldrons)237ead49-12f0-4670-a6b9-102710fa70f4
- Reaper's Shelter (Ketheric's cape)acdb782c-b4b5-47e6-95e3-5009591ac075
- Reaper's Touch (Ketheric's gauntlets)ee94bff8-5c86-4f02-bf13-2e858f827cf6
- Reaper's Approach (Ketheric's boots)e6019d7d-2276-4d1b-bd8e-d8c3fa02900e
Leiran Items
- Mask fo the Deceiver738facf3-da82-49a8-a40f-470e5e1ed098
- Cape of the Mountebank938127bc-f531-44fd-b979-8818e72c73a2
- Gambeson of the Deceiverd887b6e2-1786-4419-be18-2ece419d4509
Selûnite Items
- Silverstar's Circleta015c9d6-130c-4d84-8a88-6429619e31e0
- Mooncloak5eef8410-65e5-41b6-bfd4-07d2891cf210
- Silverstar's Demi-Cuirass (with pants)89744ea7-3dff-43e4-8766-d2208e6fef40
- Silverstar's Demi-Cuirass (no pants)6a87c188-d81b-4d07-8a6f-1dcc3f4e928f
- Moon Bracers675c5663-b3ea-4ae4-9916-d6367615110a
- Silverstar's Boots5ef6f8f0-ae30-4054-880d-192555e891ae
- Shard's Veracious Helm (with hair)1d1b1c6a-b3a1-4b23-8c96-819b595b737a
- Shard's Veracious Helm (no hair)573c2a59-b164-4503-8a53-ff20019341d1
- Shard's Celestial Armoura62ae5e5-7b5f-4fc6-aef0-49e2e7c5d875
- Shard's Moonstrike Gauntlets4b011896-d7db-4cde-a693-48be99dcc18c
- Shard's Tidal Greavescce216db-2b28-474d-8784-b15c7fea04df
- Shard's Pauldronsca26e075-04ed-41c3-9a2b-c96024c079e2
- Isobel's Hooded Circlet7317c391-7fdd-41f5-aee9-bf9805aaaa8c
- Isobel's Moonstrike Glovesb7bd61b5-1a72-4072-9c2a-b035c4957364
Mililite Items
- Sorlyn Virtuoso Hatinator8b0a790c-a08c-4b1c-9f9f-8295ac550c28
- Sorlyn Virtuoso Mantle6482e9f3-8ae9-4c1a-816b-2fe12d53326b
- Sorlyn Virtuoso Raimentfe03e50f-d0d3-4f28-b4e6-63511a1e5e76
- Sorlyn Virtuoso Loafers7ac17dc6-9e4a-4020-a9eb-43e7112157c6
- Merrymaker's Cap n' Bells (hair removed)29a88460-fb84-49b1-99d1-f85b893c8978
- Merrymaker's Cap n' Bells (hair shown)60025956-0937-49f4-abaf-944c792e649b
- Merrymaker's Clothes (Baldurian Jester)aaeb666e-d237-449b-9ffe-87db3ca11c55
- Merrymaker's Clothes (Elturian Jester)0c1f4811-19af-4e43-a9b0-bf22128f3484
- Drum of Befuddlement0f233125-8e40-45d5-abcc-f020328318f3
- Flute of Securityf32de210-cffb-4b5f-a2b7-26c970fa8054
- Lute of Paralysis99d9ecc9-7fb4-4d82-9a9f-7bfae68d52c0
- Lyre of Succor52a7ee86-fa22-44a2-bd47-a61081f41dc0
- Violin of Escapeec70b2d5-e012-42f7-9505-8c4a605ac38a
Lathanderite Items
- Helm of the Necrovenatoradeee220-eb4e-46a8-9e0e-73587b9c3713
- Morning Glow Gloves 8e995232-de9b-40c9-80ce-b80f1296b7ee
- Armor of the Shining Dawn6b522d14-17a7-4e6c-a3e2-81d00ce3fe79
- Boots of Athleticism (armored)561fdfb2-5566-406e-a687-f22b36c85c77
- Sunrise Shieldc4ab9dfe-79f2-4a45-85de-8077fbe948bd
- Gold Dragon Mantle 6a35a29b-62bb-42f5-8ff0-e91200fe0f4e
- Hood of the Wanderer f101c0b0-a5db-41a3-893e-1ed93fe5b856
- Tunic of Divine Grace 40a92531-b27b-442b-8d4f-50658ac7b4ad
- Bracers of Channeled Radiance 1fae5932-c1ff-4bf1-9429-e396c4a4913c
- Boots of Athleticism (leather) 34fbd419-8033-4214-b705-ef4b53caeba7
Sunite Items
- Resilia of Seduction A0840a89a-e198-403e-b061-6b435ffde481
- Resilia of Seduction Ba53aae0e-f71d-4df3-8b39-14e4c3a72035
- Parure of Divine Elegance Abbf540a9-0516-4bc2-a3c8-476997eb8880
- Parure of Divine Elegance B4794b750-333f-4c37-98d9-820e69ca7879
- Parure of Divine Elegance C8c1fb9ab-3928-411b-8881-3bfd38fb260a
- Silkwhisper Dress A (nymph dress)6e7812ab-5df8-4f01-89d7-4afeb50aaeac
- Silkwhisper Dress B (rich dress)3131656b-4d01-416a-a9bc-70c4de8a2f01
- Silkwhisper Dress C (rich dress top with bard skirt)cd212fd2-0fb1-4689-9722-879cc330d9c7
- Silkwhisper Dress D (toga/Daisy dress)a4326398-34dc-459e-bf05-d411f56163a0
- Silkwhisper Dress E (garb)68a46ad1-b657-4fd2-8b41-b05fea014b61
- Sunite Sash of Shimmering A (hands slot)ed20e903-10ba-4073-bc61-abe35bc2f0c1
- Sunite Sash of Shimmering B (cloak slot)11d37e81-3ec6-4887-b938-c3e790b6ec25
- Sunite Stockingsab41396c-ee40-4754-8d3a-9e3c5c9af598
- Sunite Knee-Highsaea73e4e-7f57-4bd7-8e9f-c58fc5d20091
- Sunite Sandalsa64065bc-0431-49dd-a02e-62b354b7fa11
- Circlet of the Wanderer 3e2d41ab-1077-4994-bd9d-279ec3cea5f1
- Tunic of Divine Grace 8ba3f96a-1311-4d3c-8396-645e2244cf6c
- Bracers of Channeled Radiance 84dde8d2-1da6-4515-a26a-49b9614839cf
- Boots of Athleticism (leather)50ede0c4-6b4a-476d-9960-4bf8000ca0e7
Correlite Items
- Feywanderer Circlet331a2dee-05bc-4170-a904-c30985981540
- Feywraith Cloak Ad3125e4e-c7a6-456a-84b8-9d6c0285aea6
- Feywraith Cloak Ba88c253d-8a6a-4390-b808-81c29566774d
- Feywarden Armor5a16eada-88bd-4252-94c2-8aecbed4328d
- Feyguard Gauntletse1ac0774-3a36-49ef-a1f4-9fc1e6844f94
- Feystrider Boots2f35ad64-3103-4106-9f99-d76fd01bfdf0
Eilistraean Items
- Secret Moondancer Hoodfbf8f272-cdc3-4eaa-8c75-3c7d02debccf
- Secret Moondancer Piwafwi53547ac0-25b3-48ce-a519-1cacdc1ac40c
- Secret Moondancer Drow Chainc754b06f-8fd4-49eb-ba45-56f57fe39b99
- Secret Moondancer Gauntlets20757f62-fea5-4c50-ab4d-ee0fb8b0a294
- Secret Moondancer Boots9d0b2fda-0b00-47c2-b911-a8fa910dbc91
Loviatan Items
- Paingiver's Spiked Hood001915e9-3ea8-446d-8888-e9c07220931d
- Paingiver's Barbed Suita3cab377-0e43-4f85-8c8f-d4535d049185
- Paingiver's Studded Gloves1297c424-fc2a-40f9-9b19-30c12818aeda
- Paingivers's Irontoe Bootsbc89175b-dfd1-4164-b4f7-63b1561b70f9
- Cape of the Shadow Marauderc39e840a-58d2-4dc3-ba97-31f963522b82
- Spiked Shield of Retributione1ad80f5-e86b-40a2-b6c7-1d3a211c60c9
Talontar Items
- Malagent’s Viper Hood7403de2f-6fda-4c8a-bf22-c47124e9b3f0
- Malagent's Ratty Garb09dcf78b-7cce-4079-be87-29bbb771b0b5
- Malagent's Poisonmaking Kit (w/belt)f1a2e771-469b-4b95-a5ec-d7c731e32058
- Malagent's Poisonmaking Kit (no belt)e00332e3-8215-42eb-9802-3e90b58045f8
- Blightlord's Antlered Helmc3ab72af-408e-42c1-9b5c-9471601f39ae
- Blightlord’s Overgrown Armor5ec99ca1-4300-4485-8a5d-e379a9abf590
- Talontar Bone Gauntletse58f0361-7303-49fa-88c0-dfc60e93f111
- Talontar Bone Bootscc1d8764-3723-482b-9f99-cdc24c78fa76
- Rusty Spiked Shield6440a4fb-869d-4da6-9610-16fddbb33502
- Spiked Shield (nonmagical)ae079b65-e870-4990-81da-bb187be8e268
Dyes
- Dread Green, Brimstone Yellow and Tyrannical Black Dye for Metals 2be92626-a446-4e7c-b34a-34f30a750214
- Dread Green, Brimstone Yellow and Tyrannical Black Dye for Leathers 452b9aec-298f-4e88-bdad-a10bf931c147
- Cast Iron Grey Dye 10b71b3b-b26a-4587-922c-74cf2be6f9dd
- Sad Beige Sackcloth Dye 456b96bf-90d6-46c7-8645-bcb54b099d44
- Praetorian Purple, Void Black and Polished Haematite5fc84594-16bf-4505-b897-c7a2ae109d7b
- Void Black, Praetorian Purple and Polished Haematite46a53e52-3a33-4db6-97ec-f0ae0a2b5532
- Sharran Standard Colors4fbd6422-c008-4642-b4b7-9798bc32b666
- Sharran Novice Colors6278d578-0a7b-4e05-84ff-2242ae3dce5c
- Charred Corpse Black, Blood Puddle Crimson and Bloody Bronze48e056d5-7caa-4be6-9ca0-c1bc59e9a29e
- Charred Corpse Black, Blood Puddle Crimson and Tarnished Bronze00c073b6-d25f-43d3-b1c9-00edf2d8c5ae
- Emerald Grove Standard Colorscfcf778f-6d07-401c-8798-e9c6c3cdd177
- Moon Druid Armour Colorsdbf48267-4354-4970-8fc9-430b49cfb884
- Land Druid Armour Colors0e65f638-8f93-435e-8a73-21c74b35efd0
- Spore Druid Armour Colors548240e2-2e2a-4f49-9894-8770eec42015
- Myrkulyte Standard Colorse93a3b89-1c6d-4716-b217-5bdf692606df
- Sepulchre Gray, Grimreaper Black and Bleached Bone55bfffd1-759f-4a35-a1c9-1d0b1a39682a
- Selûnite Robe Standard Dyed54811dc-cee5-438a-87e3-76087889dad3
- Nightsong Armour Standard Dye61340017-30bc-48ae-a932-ce29db7d3424
- Moonlight Silver and Realmspace Blue Dye943c435c-1034-4404-b3fa-098b8c87bdda
- Pink Sapphire, Yellow Iris and Rose Gold Dye1d7669af-56dc-4857-9b42-3c6ec4a8d597
- Heartfire and Evergold A4642b127-b471-4ee5-8ff3-ee6a651be8a3
- Heartfire and Evergold Bfaebc0bc-6df3-4fc3-a4ef-b2ff5d8a105b
- Deep Dragon Purple Dyebcd974da-9bca-4db1-8e23-9e806f43622b
- Plague Yellow, Poisonous Purple and Gangrenous Green Dyeb48cac4e-5c68-444a-a169-d9d14bf05e5c
Mod Installation
Tested with BG3 Mod Manager.
If you prefer a manual installation, here are the Names (their respective Folders use the same names) and mod UUIDs:
- VestmentsOfTheFaithful4176096c-ea85-4c61-a162-0f84409bd8db
- VestmentsOfTheFaithful_Banee7b7aa7a-d51b-4636-8516-b0badbfaddc7
- VestmentsOfTheFaithful_Ilmaterb06897f1-a748-4020-9516-953978afa9ff
- VestmentsOfTheFaithful_RavenQueend340175b-4b73-45b5-8fc5-97b5698c42b6
- VestmentsOfTheFaithful_Shar b993cd42-d158-4b15-a0f3-ad3dcc167d7a
- VestmentsOfTheFaithful_Bhaala753b97e-ad1e-4acb-9ec6-eb1621fbfa73
- VestmentsOfTheFaithful_Silvanus6b1b59e9-e3d8-46d5-845a-3905acb0931d
- VestmentsOfTheFaithful_Mystrae3c679ab-814c-4efc-8cbe-0d70d2b486e6
- VestmentsOfTheFaithful_Myrkul42f3cf57-4400-4b11-83be-66eba58becff
- VestmentsOfTheFaithful_Leira92ae15af-1016-4a45-b78e-b33af3e468bd
- VestmentsOfTheFaithful_Selunef55279a5-f3dc-4de7-b78a-d90a06ce934f
- VestmentsOfTheFaithful_Milil6e868642-138b-42c7-a611-a7503427d659
- VestmentsOfTheFaithful_Lathanderff4e9ebb-4f14-4f58-9d94-6f4333f30fc4
- VestmentsOfTheFaithful_Sune6b570a31-a542-42eb-891f-e20a2f2be826
- VestmentsOfTheFaithful_Corellonaf274df5-6ac2-4364-8edd-e6be9f1fec1e
- VestmentsOfTheFaithful_Eilistraeecb5ec9e7-7f5e-4af6-9238-2ae6fc031868
- VestmentsOfTheFaithful_Loviatarf66c90ad-7e03-45e6-94b2-23a23ebf34a3
- VestmentsOfTheFaithful_Talona5962efe5-77dc-434c-b943-cec145360ab3
- VestmentsOfTheFaithful_dyes349796b5-b29b-416b-88a3-cac202b3c3a3
Uninstallation
This mod can be removed safely or placed in inactive mode (like all equipment mods).
Switching from one deity's mod to another will only remove items from vendors. Any items in your inventory or in the world will remain.
Since Patch 5, removing an equipment mod prevents the user from loading a save. Uninstallation is not recommended at this time unless you revert to a save from before the installation. Here's hoping Larian can find a workaround again.
If you absolutely need to uninstall this or any other equipment mod, try Maze's Trashcan mod first.
Acknowledgements
Norbyte for lslib
ShinyHobo for the Modder's Multitool
Laughing Leader for the BG3 Mod Manager
AnteMaxx for the Sample Equipment Mod, Custom Backdrops for Character Creation and Level Up and Invisible Head and Body
More Mods for the Faithful
If you're looking for more religion-based armors and accessories, check out the following mods:
- Basket Full of Equipment (Selûnite, Sharran, Bhaalist, Myrkulite, Lolthian and tons of other stuff)
- Priestess of Lolth - Redux
- IO's Outfit Collection (also includes an updated version of the Priestess of Lolth mod)
- Druid Healer's Outfit
- Extra Gear
- Robes and Armor of the Absolute - Nere Z'rell and The Warden
- Sarevok Set
- Myrkul and Bane Armor and Helmets
- Absolute Faith - Headwear of the Absolute's Chosen
- Executioner's Leathers - Raiment of the Absolute's Hunters
- Armoury - Equipment of the Absolute's Harbingers
- Scaled Stockings for all bodies
- Ketheric's Reaper Armour
- Rings of Faerunian Pantheon
- Ghouls Custom Piercings
- Deity Tattoos (must-have for all the faithful)
- Cleric Camp Outfit- Plain Ilmater Kelemvor Helm
- Scantily Camp Outfit
- Holy Armor of Selune
- Bhaalenciaga jewelry (earrings mod)
- Druu's Clothes and Armours (includes a chain shirt with Mystra choker)
- Myrkul's Scythe
- Druid Wildshape Items - Weapons Armor and more gear
- Paladin and Cleric Gear (has custom Kelemvorian decal for armors and shields)
- Lathander's Armory - Shields Armour Books - Cleric Paladin
- Helm's Armory - Shield and Longsword for Paladin Cleric
- Eilistraee Cleric and Paladin Gear
- Blossom's Shunned and Forgotten Collection (Bane, Bhaal, Myrkul, Jergal, Lolth, Loviatar, Shar, Vlaakith)
- Selune's Chosen
- Extra Shields (custom divine-inspired metal shields)
- Fenris Inspired Armor (variant of Shadowheart's default armor and Sliver gauntlets for body type 2)
- Moradin Tattoo
- Myrkulite Scars
- Allandra's Makeup and Tattoos (Umberlee Priestess)
- Tiamat's Favor (Necklace as Cloak)
- Bhaalist Leathers (Male body 2)
- Big...Darn Heroes Paladin Gear
- The Inconstant Moon - Cleric Gear
- Loviatar Cape Collection