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MaskedRPGFan

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Moonbeam Enhanced.
8 combinations with:
No concentration. Works only on enemies. Moving the Beam cost Bonus Action. 4d10 + 1d10 per spell level above 2.

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Moonbeam Enhanced.
8 combinations with:
No concentration. Works only on enemies. Moving the Beam cost Bonus Action.
4d10 + 1d10 per spell level above 2.


Use only one main file. Installation


Unmodded spell info
Moonbeam is a Level 2 Evocation Spell. This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.

Description

Call down a silvery beam of pale light that deals 2d10
Radiant
 damage to any creatures that enters it or starts its turn in the light. You can use an Action to move the beam 
 18 m / 60 ft. On a successful Constitution 
 Saving throw, targets still take half damage.
 Duration: 10 turns
When cast, the spellcaster gains the following ability:
  •  Move Moonbeam:
     Move the beam of moonlight up to 
     18 m / 60 ft.



Properties
Cost:
Action + 
Level 2 Spell Slot
Damage:
 2d10 (2~20) 
 Radiant damage per turn (Constitution Save to halve)


Details:
 Range: 18 m / 60 ft
 AoE: 1 m / 3 ft (Radius)
 Concentration

At higher levels
Upcast: When the spell is cast at 3rd level or higher, damage increases by 1d10
Radiant
 for each Spell Slot Level above 2nd.






FAQ

Installation/Updating/Uninstallation?
Anytime. This mod leaves nothing in the save.